
Opening the archive

Opening the archive
Ignition
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Volatile Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectVolatile Spark
Ignite a small unstable reaction in one creature, object, or surface within range. Make a ranged power attack. On a hit, the target takes 1d8 fire, acid, thunder, or force damage, and an unattended Tiny flammable or fragile object may pop, crack, smoke, or burst.
Unstable Ground
Make a 5-ft. square of ground, dust, gravel, grease, loose stone, ash, or spilled liquid unstable. The area becomes difficult terrain. The first creature that enters or starts there must make a DEX save or fall prone, ending the instability.
Grease
Slick volatile grease covers a 10-ft. square centered within range, creating difficult terrain. When the grease appears and when a creature enters for the first time on a turn, it must make a DEX save or fall prone. The grease may ignite if exposed to flame, ending the effect and dealing 2d6 fire damage in the square.
Pressure Pop
Build pressure inside one object, container, weapon, armor seam, shield, bottle, barrel, or creature’s space within range. The target must make a CON save, taking 2d6 thunder damage and being pushed 5 ft. on a failed save, or half damage only on a success.
Combustible Mark
Mark one creature, object, or 5-ft. square within range as volatile. The first time before the duration ends that the target takes fire, acid, lightning, thunder, or force damage, it takes extra damage equal to your CHA modifier and sheds sparks, fumes, or shrapnel.
Safety Vent
When you or a creature within range takes fire, acid, lightning, thunder, force, or explosion damage, vent the worst of the reaction. Reduce the damage by 1d8 + your CHA modifier. If the target is standing in volatile terrain, it may move 5 ft. without provoking opportunity attacks.
Concussive Burst
Release a concussive blast from yourself. Creatures of your choice in the emanation must make a STR save, taking 4d8 thunder or force damage and being pushed 10 ft. and knocked prone on a failed save, or half damage only on a success.
Delayed Pop
Place a delayed volatile charge on a surface, object, door, container, weapon, or 5-ft. square within range. Choose a simple trigger such as touch, opening, impact, command word, or time delay. When triggered, creatures within 10 ft. make a DEX save, taking 4d8 chosen volatile damage on a failed save, or half on a success.
Unstable Armor
Volatile force crawls across your skin and gear. For the duration, you gain temporary hit points equal to 3d8 + your CHA modifier. While any remain, a creature that hits you with a melee attack takes thunder, acid, or fire damage equal to your CHA modifier.
Volatile Leap
Ride a controlled detonation. You jump up to 30 ft. without provoking opportunity attacks. Creatures within 5 ft. of your starting point must make a DEX save or take 2d8 thunder or fire damage. You take no damage from your own launch.
Volatility Surge
Your Volatile Manipulation powers ignore resistance to damage from mundane armor, cover, fragile surfaces, common fuels, and ordinary shielding if the target has taken fire, acid, lightning, thunder, or force damage since the start of your last turn.
Volatile Wave
Release a cone of fire, acid foam, thunder pressure, and unstable force. Creatures in the cone must make a DEX save, taking 6d10 fire, acid, thunder, or force damage on a failed save, or half on a success. Objects and terrain in the cone become smoky, slick, cracked, or unstable.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
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Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Volatile Manipulation has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
family
Boltar
No public inventory items yet.
Tags
A drifter from Caravan roads on the Free Coast border towns.
Volatile Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
locationThe Free Coast is a maritime coalition along the northern coast, associated with sea-dwarf powers, member ports, independence-minded travel, and a very practical idea of freedom.