My Alchemical Romance

Firestarter

Nick Kremp

"I just came here to cast Fireball."
DeceasedInfernalPyrokinesis (Flamespeaking)

Bio

Nick Kremp, the Firestarter, was an infernal wizard and adventurer whose lawful heart burned as brightly as his flamespeaking. Nick became the group's public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous.

Notes

Surrendered cursed soul-hungry scythes to Djeebus. A Nick-like figure later appeared near Root Barrel Farm with incomplete memory checks; tracked as unresolved.

Session Appearances

123 linked appearancesshowing 12

2026-03-15

Pink Pony Later Session - Forge Escape and Xalaethra Rescued

Nick memorial shrine / forge exit route

Dead ally / memorial focus

Receives a completed shrine in memory of him before the party leaves the forge space to continue investigating.

Status: Nick's death receives ritual acknowledgment before the forge escape

Knowledge: Players know the group is still processing Nick's death as they continue the rescue mission.

Dead party member / buried friend

Dies during the haunted wedding house ordeal and is given a proper burial outside Gertie's forge.

Status: Nick dies and is buried outside Gertie's forge

Knowledge: Players know this death anchors the later impossible-return mystery.

2025-07-05

Pink Pony Later Session - Portal and Grease

Whispwoods / polar bear scene

Polar-bear owner / absent-or-referenced friend

Is referenced through the polar bear Grease is trying to eat.

Status: Nick remains part of party context after earlier vampire transformation

Knowledge: Players know Grease's first impression is tied to Nick's polar bear rather than Nick himself.

Unknown / Pink Pony Act 1

Pink Pony Act 1 Episode 5

Meadowkin Commune aftermath

Notorious vampire ally / referenced risk

Is listed as likely active or needing confirmation during the commune aftermath and chapel investigation.

Status: Nick’s notoriety remains relevant after his vampiric transformation

Knowledge: Players know Nick’s state continues complicating Pink Pony social and legal scenes.

Unknown / Pink Pony Act 1

Pink Pony Act 1 Episode 3

Queef Tower / Nick crisis

Mortally wounded ally / new vampire

Is mortally wounded during the masquerade and turned into a vampire by I.J.

Status: Nick becomes a vampire

Knowledge: Players know Nick’s later death and impossible-return mystery build from this transformation.

Unknown / Pink Pony Act 1

Pink Pony Act 1 Episode 1

Pink Pony Tavern

Starting party member / future vampire and death thread

Appears in the first Pink Pony episode as part of the starting campaign cast.

Status: Nick’s Pink Pony membership baseline established

Knowledge: Players know Nick’s later vampire, death, and impossible-return threads grow out of Pink Pony history.

2026-04-23

Act 5 Episode 5 Session Notes

Session continuity

Suspicious farm resident / unresolved identity hook

Fails identity checks while remaining present at Root Barrel Farm with I.J. and P.B.; the party delays confrontation until after Wingkin rescue.

Status: Nick mystery remains unresolved

Knowledge: Players know Nick is wrong but not why.

2026-04-23

Act 5 Episode 5 Scene 40

Road away from Root Barrel Farm

Delayed confrontation target / identity problem

Is discussed after the party leaves the farm, with multiple signs that his behavior does not match the original Nick.

Status: Party formally decides Nick is suspicious

Knowledge: Players know confrontation is delayed until after Wingkin rescue.

2026-04-23

Act 5 Episode 5 Scene 38

Root Barrel Farm

Bonus-action Fireball item / identity clue

Is demonstrated by Nick as an item named after himself that lets him cast Fireball as a bonus action.

Status: Firestarter becomes part of Nick suspicion

Knowledge: Players know the item is powerful and strangely available as a reward lure.

2026-04-23

Act 5 Episode 5 Scene 38

Root Barrel Farm

Wrong-feeling friend / fake-catchphrase caster

Demonstrates Firestarter, says 'fireball' instead of 'flame on,' fails the 'trifling wizard' memory check, and relies on I.J. for remembered facts.

Status: Nick fails key personality and memory authentication

Knowledge: Players know this Nick is wrong, altered, copied, or performative.

2026-04-23

Act 5 Episode 5 Scene 37

Root Barrel Farm

Cheerful farmhand / impossible-return figure

Stands with Orval and acts overly cheerful while helping present the missing-Wingkin job.

Status: Nick remains physically present and wrong-feeling at the farm

Knowledge: Players know the impossible Nick mystery and Wingkin job are intertwined at Root Barrel Farm.

2026-04-16

Act 5 Episode 5 Scene 34

Root Barrel Farm exterior

Impossible-return figure / performative greeter

Emerges from the farmhouse and greets Jonah and Ash like old friends in a way that feels performative or wrong.

Status: Nick appears alive at Root Barrel Farm

Knowledge: Players know the impossible Nick mystery has become a direct encounter.

Related Story Posts

Act 1, Episode 1, Scene 2

Arrival — The First Steps onto Campus

2098 MB / Von Queef University gates and quad

Recap StoryCurrent Campaign2098 MB

The gates of Von Queef University stood like the teeth of an ancient titan — tall, ornate, and faintly humming with containment wards that whispered just loud enough to be ignored. Past them, lush green lawns unrolled between academic spires like rugs for scho

CardinalFirestarterFoulcrumGrimclawVictor ShawMaine0 likes

Act 1, Episode 1, Scene 3

Dorm Assignments & Introductions

2098 MB / Student Affairs Hall / VQU Dorms

Recap StoryCurrent Campaign2098 MB

The student affairs hall looked like a cathedral that had been bullied into bureaucracy. Vaulted ceilings arched like wings mid-flap, and stained-glass windows filtered daylight into shifting shapes—magical symbols, academic crests, and a faint caricature of N

CardinalFirestarterFoulcrumGrimclawVictor ShawMaineGeneralGlintfangI.J.WhisperstepWildpawTintoretto0 likes

Act 1, Episode 1, Scene 4

Alchemy with Astrid Ironhoof

2098 MB / Alchemy Lab 2B

Recap StoryCurrent Campaign2098 MB

Alchemy lab 2B smelled like someone had tried to bottle a thunderstorm and then regretted it. The walls were stained with the history of failed experiments—mostly cosmetic, occasionally fatal. A chalkboard scrubbed itself clean with resentful squeaks while bea

CardinalFirestarterFoulcrumVictor ShawMaineIronhoof0 likes

Act 1, Episode 1, Scene 6

The Banner Unfurls

2098 MB / VQU Quad

Recap StoryCurrent Campaign2098 MB

They made it back just as the sun dipped behind the spiral towers, the last light scraping gold across the quad. A handful of upperclassmen sat on the fountain’s rim, pretending that they hadn't also been soaked in grave-water and impweed juice when Professor

CardinalFirestarterFoulcrumGrimclawVictor ShawMaineAngeldustGeneralIronhoofStardust0 likes

Act 1, Episode 2, Scene 2

The Dance

2098 MB / VQU courtyard

Recap StoryCurrent Campaign2098 MB

The courtyard of Von Queef University stretched wide beneath a soft midday sun, casting long shadows from towering dormitories and overgrown statues of forgotten alumni. The wind was unbothered, skimming off the rooftop gardens and carrying laughter, perfume,

FirestarterAngeldustGeneralPinocchioStardust0 likes

Act 1, Episode 2, Scene 3

The Vigil

2098 MB / VQU courtyard crater

Recap StoryCurrent Campaign2098 MB

A time usually alive with chatter, music, and spellbound mischief had been replaced by something quieter.

FirestarterAngeldustGeneralHemlockStardust0 likes

Showing 6 of 136 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

Related Items

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story

Act 1, Episode 1, Scene 2: Arrival — The First Steps onto Campus

The gates of Von Queef University stood like the teeth of an ancient titan — tall, ornate, and faintly humming with containment wards that whispered just loud enough to be ignored. Past them, lush green lawns unrolled between academic spires like rugs for scho

story

Act 1, Episode 1, Scene 3: Dorm Assignments & Introductions

The student affairs hall looked like a cathedral that had been bullied into bureaucracy. Vaulted ceilings arched like wings mid-flap, and stained-glass windows filtered daylight into shifting shapes—magical symbols, academic crests, and a faint caricature of N

story

Act 1, Episode 1, Scene 4: Alchemy with Astrid Ironhoof

Alchemy lab 2B smelled like someone had tried to bottle a thunderstorm and then regretted it. The walls were stained with the history of failed experiments—mostly cosmetic, occasionally fatal. A chalkboard scrubbed itself clean with resentful squeaks while bea

story

Act 1, Episode 1, Scene 6: The Banner Unfurls

They made it back just as the sun dipped behind the spiral towers, the last light scraping gold across the quad. A handful of upperclassmen sat on the fountain’s rim, pretending that they hadn't also been soaked in grave-water and impweed juice when Professor

story

Act 1, Episode 2, Scene 2: The Dance

The courtyard of Von Queef University stretched wide beneath a soft midday sun, casting long shadows from towering dormitories and overgrown statues of forgotten alumni. The wind was unbothered, skimming off the rooftop gardens and carrying laughter, perfume,

story

Act 1, Episode 2, Scene 3: The Vigil

A time usually alive with chatter, music, and spellbound mischief had been replaced by something quieter.

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Act 1, Episode 2, Scene 5: Everything is so Sketch

[NARRATION] It was late. Not midnight, but the kind of hour that felt borrowed. Floor 3 of Von Queef University was, for once, quiet.

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Act 1, Episode 2, Scene 6: Albert Was Right

Back in Room 3A, Nick Kremp remained settled on the edge of his bed, a small candle flickering between his hands. A token for Orlandus. A moment for himself.

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Act 1, Episode 3, Scene 6: Episode 3 – Scene 6: Nick

Nick Kremp had never been good at silence. Not the respectful kind, anyway. The room was too neat. Too Baron. The sort of neatness that said _I’m in control_, and the sort of roommate that said _you aren’t._

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Act 1, Episode 3, Scene 7: Episode 3 – Scene 7: Victor

The egg was restless again. Every eighteen minutes, it shivered inside its disguise — just enough to remind Victor that whatever was inside it was not interested in patience.

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Act 1, Episode 4, Scene 1: Into the Mind Maze

Victor Shaw landed in something the color of bruised roses and the texture of wet parchment. The floor flexed. The walls throbbed. And overhead, nerves of black wire coiled like arteries caught in a lie.

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Act 1, Episode 4, Scene 2: The Trap

The passage narrowed as they walked—fleshy walls lined with twitching neurons, pulsing in sync with something old and unseen. The scent was faintly metallic. The light, pulsing. The atmosphere was cerebral — like a therapist's manifestation gone wrong.

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Act 1, Episode 4, Scene 3: The Puzzle

The brainspace beneath their feat felt like walking through a desolate farm field that should be thriving. Every inch of Ash’s mind was collapsing in on itself like a guilty secret held one second too long.

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Act 1, Episode 4, Scene 4: The Battle

Somewhere, in the deepest recess of Ash Stonefist’s mind, the logic of architecture had given up.

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Act 1, Episode 4, Scene 5: Reconnection and Escape

Three wires—wet, twitching, glittering with void-filament—now arced from the side chambers and hovered in midair like serpents waiting to strike.

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Act 1, Episode 4, Scene 6: Waking Up

Ash Stonefist bolts upright, sweat-slicked and shaking, seated in the center of his dorm room. Shards of mirror glint around him like the aftermath of a failed divination. His chest heaves. His hands grope at nothing. For one impossible moment, it seems like t

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Act 1, Episode 5, Scene 1: Library Ambush and Maine's Tsunami

The elevator shaft was a throat of iron swallowing them upward, one straining pull at a time. The sound of their boots against the cold metal echoed in dull, uneven beats, each one swallowed too quickly by the silence above. The cables swayed faintly, moaning

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Act 1, Episode 5, Scene 2: Into the Courtyard

The library doors groaned open like something in pain, releasing them into a corridor soaked with pale daylight. They followed it until the hallway fractured into the open air of the courtyard — and the quiet they had carried with them from the elevator died i

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Act 1, Episode 5, Scene 3: Orlandus's Voidforged Remnant

The courtyard still burned with noise — clanging steel, spellfire crackling against armor, the guttural roar of Eveline’s wolf-form as she tore through another Forged. The group tightened their formation, blades and spells cutting down the enemies that strayed

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Act 1, Episode 5, Scene 4: Portkey Discovery

The silence after Orlandus’s fall was not peace — it was the silence of an open grave.

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Act 1, Episode 5, Scene 5: The Void Duel

Crossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.

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Act 1, Episode 5, Scene 6: The Ruins of VQU

The world reassembled around them in pieces — smell first, then heat, then light.

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Act 2, Episode 4, Scene 3: The Creator Sends Nick

Nick is pulled from a Gravenhurst coffee walk with I.J. through a Creator-made portal and rejoins the party outside Cynthia's cave.

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Act 2, Episode 4, Scene 4: Climbing Against the Wind

The party climbs the wind-blasted mountain above Cynthia's cave, follows bear tracks to a den entrance, and prepares to enter after hearing a roar.

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Act 2, Episode 4, Scene 5: The Den That Held Virgil

The party enters the polar bear den, finds Virgil unconscious and badly hurt on an upper ledge, and triggers a fight when a Yeti storms in.

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Act 2, Episode 4, Scene 6: PBJ in the Snow

Nick and Ash bring down the Yeti, the party survives the remaining bears, and Nick discovers the surviving cub who becomes PBJ.

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Act 2, Episode 4, Scene 7: The Key in the Yeti

Maine cuts the swallowed key from the dead Yeti and opens the locked chest, recovering a Potion of Heroism and a Frost Brand longsword.

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Act 2, Episode 4, Scene 8: The Cocoon and the Circle

The party returns Virgil to Cynthia, who places him in a hemp cocoon, opens the teleportation circle, and sends Ash home first after he offends her.

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Act 2, Episode 4, Scene 9: Virgil's Grimoire

Virgil briefly wakes inside Cynthia's cocoon and gives Maine his grimoire, leaving behind a possible warlock path and a record of his old adventures.

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Act 2, Episode 5, Scene 1: Back Through the Leaves

The party returns through Cynthia's circle to Astrid's garden and learns Gravenhurst has changed: Baron's masquerade is coming, strange vending machines have appeared, and faction trouble is waiting.

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The Wagon to Queef Tower

My Alchemical Romance and the Pink Pony Girls ride together toward the masquerade in a Queef-crested wagon, with Sinclair driving and social tensions already active.

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The Masquerade Without Masks

The guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.

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Two Hags, Two Wings

The Night Hag lures I.J. toward the washroom and unleashes rats through the east wing while the Fate Hag destroys Rice Hands' mind and soul elsewhere in the estate.

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The Bite That Kept Nick Here

Nick helps drive off the Night Hag but falls lifeless in the necrotic aftermath, and I.J. reveals her vampiric nature to transform him before he is lost.

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The Contract from the Abyss

Dallas finds the metal canister from Bon's murder, Nick reads Geargoggle's thoughts, and Lucian Vale is exposed as having taken an Abyss contract before Ash tackles him.

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Leaving Queef Tower Changed

Baron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.

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Act 2, Episode 5, Scene 2: Astrid's Reckoning

After dinner at Astrid's shop, Astrid thanks the party, praises Jonah's presence in Gravenhurst, confirms she is returning to VQU, and names the unresolved fronts now facing the level-four group.

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Act 2, Episode 5, Scene 3: The Mystery Machine Outside the Shop

Outside Astrid's shop, the party inspects a Lodge-provided Mystery Machine, recovers a jammed token, and receives Kingston's Hand as the first proof of Gravenhurst's new magical vending economy.

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Act 2, Episode 5, Scene 4: Blastbelle Needs the Stash

Blastbelle pulls the party to the Bitter Remedy, admits the failed farm job has put her Guild standing at risk, and asks them to recover an old Thieves Guild stash near Rat King territory.

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Act 2, Episode 5, Scene 5: Shot for Shot with Brasco

Brasco the Red confronts the party at the Bitter Remedy, and Ash wins a shot-for-shot punching contest before leaving drunk for the Glow Pools.

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Act 2, Episode 5, Scene 6: The Wrong Lawful at the Glow Pools

At the Glow Pools entrance, a fake Lawful guard blocks the party with a bogus sewer-pass story until Jonah spots the bad disguise and Blastbelle blasts the trap open.

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Act 2, Episode 5, Scene 7: A Win at the Glow Pools

The party survives the Graven Scourge ambush at the Glow Pools, Ash helps finish the fight after nearly dying, and Dhaz secures a vial of Boost from a fleeing thug.

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Act 2, Episode 5, Scene 8: The Crocodile Behind the Wrong Door

Blastbelle blasts open a likely sewer entrance, but the wrong rubble pile releases a giant crocodile that nearly kills Maine and Jonah before Dhaz drops it with an eye shot.

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Act 2, Episode 5, Scene 9: The Room Beneath the Glow Pools

Victor finds the correct blocked sewer entrance beneath the Glow Pools, Blastbelle opens it, and the party reaches a recently used furnished room where Jonah leads a healing rest.

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Act 2, Episode 5, Scene 10: The Hideout Someone Left Behind

After Nick and Victor return to Gravenhurst, the reduced party searches the furnished sewer room, finding signs of recent use, 20 gold, a +1 handaxe, and a locked chest.

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Act 2, Episode 6, Scene 1: Astrid's Broken Formula

Astrid explains that imps and a horned woman destroyed her formula for severing Witchborn-Void corruption before using the shop portal to lure Victor.

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Act 2, Episode 6, Scene 2: Welcome to the Game Master Spectacle

The party enters Trixie's game arena, meets Rifleton Rob and Araspinn, and watches Exaba announce the Game Master Spectacle.

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Act 2, Episode 6, Scene 3: Prizes in the Stomach

Round one forces contestants to kill goblins and search their trapped stomachs for gold, scrolls, rings, and other Game Master prizes.

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Act 2, Episode 6, Scene 4: The Prisoners Above the Game

Exaba reveals the prisoners above the arena, exposing I.J. and Emmy as captives before the first vote removes Rifleton Rob from active play.

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Act 2, Episode 6, Scene 5: The Obstacle Course Wants a Show

Round two sends the contestants through a prize-filled obstacle course where speed, sabotage, and magical hands reshape the elimination standings.

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Act 2, Episode 6, Scene 6: The Exaba Behind the Glass

Maine confirms Jeff is alive, Victor's prisoner is revealed as a terrified Exaba, and Nick's question to I.J. leaves their relationship unresolved before Victor is voted out.

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Act 2, Episode 6, Scene 7: Victor in the Viewing Room

Victor's elimination sends him to a void viewing room, proving that being voted out means becoming another captive part of the show.

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Act 2 Episode 6 Session Notes

The party entered this session at level five after their first long rest in several sessions. Key mechanical discussion included Revivify diamond costs, level-five features, Haste, Fireball, Extra Attack, Pass without Trace, attunement limits, and magic item tracking.

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Act 2, Episode 6, Scene 8: The Dragon on the Cracked Shore

The final round opens on a cracked volcanic shore where Exaba Prime demands the party break chains from a bound dragon while Dhaz and Jonah influence events from void tables.

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Act 2, Episode 6, Scene 9: The Contract Through the Screen

Dhaz's studio choice wounds Nick, Jonah signs Jebus's contract, and Maine's empowered blast tears open the dragon arena.

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Act 2, Episode 6, Scene 10: Trixie Cuts the Show

Maine's empowered blast tears open the dragon arena, letting Trixie interrupt Exaba Prime's finale and eject the party from the Game Master Spectacle.

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Act 2, Episode 6, Scene 11: Jebus's Lamp and the QII Deal

Jebus rescues the party into his lamp studio, explains Victor stayed behind, and turns their return to Jericha into a contract with the new QII.

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Act 2, Episode 6, Scene 12: Void Crystal and Warforged Arm

Nick gives up his soul-hungry scythes, Jebus turns them into a void crystal, and Maine has the Warforged General's arm attached.

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Act 2, Episode 7, Scene 1: Baron's New VQU

The party steps from Jebus's lamp into Baron's classroom, where New VQU's mission is framed as Witchborn protection, recruitment, and active fieldwork.

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Act 2, Episode 7, Scene 2: To Me, My Ex Force

Baron introduces Zeus Beefcake and the drained lich-remnant Ex, who names the new field team the Ex Force.

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Act 3, Episode 1, Scene 1: First Mission at Arx Fire Plaza

The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.

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Act 3, Episode 1, Scene 2: Memory Mist at Pringle Manor

The Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.

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Act 3, Episode 1, Scene 3: Storm Boulder at the Gate

Storm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.

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Act 3, Episode 1, Scene 4: The Vines in the Cracked Crucible

The party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.

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Act 3, Episode 1, Scene 5: Pie, Pointer, and Faephine

At Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.

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Act 3, Episode 1, Scene 6: Grease Tooth's Bombers

Goblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.

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Act 3 Episode 1 Session Notes

This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.

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Act 3, Episode 1, Scene 7: PP3's Room of Old Ideas

After the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.

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Act 3, Episode 1, Scene 9: PP5 Names Grease Tooth

PP5 recognizes Maine's face as matching his dead lover Tono and explains Grease Tooth's connection to the faction called Evil.

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Act 3, Episode 1, Scene 10: Dinner Under Schnookums' Gaze

The party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.

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Act 3, Episode 1, Scene 12: Grenade at the Dinner Table

A grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.

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Act 3, Episode 1, Scene 13: The Alignment Chart of Maines

Maine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.

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Act 3, Episode 1, Scene 14: Threads of Truth Safehouse

PP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.

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Act 3, Episode 1, Scene 15: Two Lairs Left

PP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.

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Act 3, Episode 1, Scene 16: The Door That Opened for the Forged

At the abandoned Emrysian temple, a strange new sigil opens for Maine and Dhaz, revealing Grease Tooth's goblin workshop-forge.

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Act 3, Episode 1, Scene 17: Fireball in the Forge Hall

Nick's first Fireball clears the temple forge as the party confirms Grease Tooth's workshop uses bomb goblins, void-script slogans, and junk constructs.

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Act 3, Episode 1, Scene 18: The Prisoner Who Blamed Rahab

Ash and Jonah find a headless warforged hybrid while Maine and Dhaz discover Ralos, a prisoner who claims Rahab sold him to Grease Tooth.

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Act 3, Episode 1, Scene 19: Solar Was Never Ralos

The prisoner Ralos reveals himself as Solar, the speedster watcher tied to Evil, and nearly drops Maine before the party can understand the trap.

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Act 3, Episode 1, Scene 20: The Arm Solar Took

Solar turns the temple fight into a personal trauma, escaping with Dhaz's organic arm after Dhaz drags Maine out of a bomb radius.

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Act 3, Episode 1, Scene 21: After the Last Bomb

The temple raid ends in tactical success but strategic confusion: Solar escapes, Dhaz is maimed, and Rahab's role remains unresolved.

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Act 3, Episode 1, Scene 22: Register or Become a Beast

Temple evidence reframes the goblin conflict: Grease Tooth's bombers are dangerous, but Lawful registration policy also treats unregistered goblins as beasts.

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Act 3, Episode 1, Scene 23: Solar on the Evil Lineup

The party identifies Solar as part of Evil's roster, tying his attack to Enemy, Grease Tooth, and the larger Maine-variant network.

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Act 3, Episode 1, Scene 24: The Exiles Came Back Bleeding

The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.

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Act 3, Episode 2, Scene 4: Lawman at the Farmhouse Fringe

On Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.

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Act 3, Episode 2, Scene 6: The Map DC Did Not Recommend

DC lays out Stormcall's Lawful office, merchant district, and dangerous warehouse district, giving the party its first working city map.

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Act 3, Episode 2, Scene 7: Up the Chain

The party delivers the Queefdom letter to the Stormcall Lawful office, confirms the Reclaimer is jailed, and receives a Zone of Truth scroll.

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Act 3, Episode 2, Scene 8: Deviness Chooses Greta's Camp

Deviness confronts the party, gives them the warehouse lead, and is escorted to Greta while Beeper continues searching for Andrea Dawson.

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Act 3, Episode 2, Scene 9: The Sad Song in the Warehouse

The warehouse lead turns dangerous when Dhaz scouts through a skylight, hears a sad siren song, and is attacked by harpy-like enemies.

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Act 3, Episode 2, Scene 10: Shatter Bombs and Barbecue Harpy

The party pushes into the warehouse, facing harpy-like singers, young shatter-bomb throwers, and a larger horned harpy leader.

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Act 3, Episode 2, Scene 11: Father's Favor Falls From Above

A Pelosh-designed canister deploys Father's Favor armor for Dhaz before he finds his sister escaping through a warehouse side-room window.

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Act 3, Episode 2, Scene 12: Greta's Message Through Oskar

Oskar arrives after the warehouse fight with Greta's message: Tallyman remains the priority, Flesh is escalating, and Stormcall must be handled as containment.

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Act 3, Episode 2, Scene 13: Beeper's Tag in the Loot

The party searches the warehouse prisoners, finds Aerovia Jeevens' ID tag, and learns Flesh uses desperate recruits as well as true believers.

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Act 3, Episode 2, Scene 14: The Drop Piles

Nick stops a suicide bomb, and the remaining scavenger reveals how Flesh collects forged and construct parts through anonymous drop piles.

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Act 3, Episode 2, Scene 15: The Parade Handout

Nick finds a Forged Pride handout in the warehouse, and the missing effigy confirms Flesh's drop-off system is active before the party heads to Silver Helix Square.

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Act 3, Episode 2, Scene 16: Wisdom Division at Silver Helix Square

At Silver Helix Square, the party meets Wisdom Division: Advantage, Beefington Welles, Flamer, Panthera, and Insight.

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Act 3, Episode 2, Scene 17: Stormstack Burgers Explodes

A Stormstack Burgers machine malfunctions during Forged Pride, blasting civilians with lightning and fire before Ash destroys it and the square erupts into wider chaos.

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Act 3, Episode 2, Scene 18: Sonar's Notes in Nick's Pocket

During the Silver Helix Square chaos, Sonar slips two taunting notes into Nick's cloak pocket and turns the public crisis personal.

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Act 3, Episode 2, Scene 19: Faceless Enemies in the Alley

After the explosions, the party is separated from Wisdom Division and cornered in an alley by faceless enemies near a fallen forged body.

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Act 3 Episode 2 Session Notes

This session moves Stormcall from investigation into public crisis: the warehouse reveals Flesh’s scavenger supply chain, Forged Pride becomes a likely target, Wisdom Division enters as Luxidran School of Alchemical Studies’ visible security team, and Sonar personally taunts Nick during citywide explosions.

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Act 3, Episode 2, Scene 20: The Clown and the Dead Forged

The alley fight resolves as the party defeats Flesh attackers and discovers a clown-like figure trapped in a curse-dance with a dead forged body.

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Act 3, Episode 2, Scene 21: She Hides in the Basement

After Lawful arrests the Flesh attackers, a note drops from the cuffed mage with an address and the warning: she hides in the basement.

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Act 3, Episode 2, Scene 22: The Old Stone House Below the Warehouses

The address leads to three lower apartments, where Jonah recognizes old dwarven stone and the party enters a dark, ink-stained house full of red-eyed shades.

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Act 3, Episode 2, Scene 23: Can You Count to Ten Without Crying?

Dhaz finds child-shades upstairs, hears the counting question, and flees as the collapsed stairwell reveals the hidden basement hatch.

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Act 3, Episode 2, Scene 24: Ninety-Six Marks in the Basement

The party descends into Tallulah's basement lair, where carved numbers, child-shades, spoiled food, and a square of darkness reveal the Tallyman's counting ritual.

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Act 3, Episode 2, Scene 25: Wall of Stone Against the Dark

The party fights Tallulah and the shades as Ash frees victim-visages and Jonah reshapes the basement with Wall of Stone.

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Act 3, Episode 2, Scene 26: The Cost of Tallulah's Knives

Tallulah's attacks nearly kill Dhaz and leave Ash with lasting Wisdom trauma, marking the basement victory with permanent personal cost.

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Act 3, Episode 2, Scene 27: Tallulah Taken Alive

Nick drops Tallulah into an old box, Jonah stabilizes her, and the party captures the Tallyman alive with her daggers and unmarked bottles secured.

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Act 3, Episode 2, Scene 28: The Children Wave From the Window

The party hands Tallulah to Lawful, receives return fuel for Point Pringle, and Dhaz sees ghostly children wave from the old house.

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Act 3 Episode 2 Session Notes

This session resolves the Stormcall Tallyman hunt from public crisis into boss-capture: the party defeats Flesh alley forces, follows the basement note, confronts Tallulah in a haunted old dwarven house, captures her alive, and earns return fuel for Point Pringle.

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Act 3 Episode 2 Source Note

This session was reconstructed from separate text transcripts for each speaker rather than one combined transcript, so scene synthesis uses cross-file alignment of DM narration and player responses.

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Act 4, Episode 1, Scene 6: Solar Throws Nick's Head

Solar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.

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Act 5, Episode 2, Scene 8: Princess Hummus Snout Is Missing

Baba and Ziki Snout force the caravan off road while searching for Princess Hummus Snout, the polar bear cub once kept by Nick Kremp.

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Act 5, Episode 4, Scene 36: Ash Finds Drow Behind a Door

After the roaming eye displaces Ash, he finds Drow injured and barricaded in a remote cell block.

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Act 5, Episode 5, Scene 20: Nick Kremp Is Seen Alive

Gemma and Elmyra report seeing Nick Kremp alive near a farm, contradicting the party's memory of his death at Point Pringle.

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Act 5, Episode 5, Scene 21: The Trap Is Not for Jonah

Jonah stumbles into an infernal hunter's trap and learns the hunter is searching for Castro, not Nick.

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Act 5, Episode 5, Scene 24: The Farm Becomes More Important Than the Quota

The party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.

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Act 5 Episode 5 Session Notes

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

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Act 5, Episode 5, Scene 29: I.J. Answers Where Nick Does Not

Jonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.

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Act 5, Episode 5, Scene 34: Orval Finkus Offers Hospitality Before Nick Appears

At Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.

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Act 5 Episode 5 Session Notes

This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.

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Act 5, Episode 5, Scene 37: Orval Finkus Wants His Dragonborn Returned

Orval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.

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Act 5, Episode 5, Scene 38: Nick Fails the Nick Tests

Nick appears cheerful and helpful at Root Barrel Farm, but fails Ash's memory and catchphrase tests, deepening suspicion that something is wrong.

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Act 5, Episode 5, Scene 40: The Party Decides Not to Confront Nick Yet

After leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.

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Act 5 Episode 5 Session Notes

This session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.

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Act 5 Episode 5 Session Notes

This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.

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Act 5 Episode 5 Session Notes

This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.

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The Pink Pony Becomes the First Base

The refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.

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Havyk Gives Up Sight and Gains Chaos

Havyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.

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The Masquerade Makes Nick a Vampire

The masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.

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The Chapel Gives Back the Blue-Haired Girl

The party finds the Blue-Haired Girl and the Soulfire Scythe at the Necromancer's Chapel while Gertie's Collector network escalates.

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Grease Joins the Portal Road

After Arthur's portal, the party meets Grease, follows the K'Zhara lead, and receives vision-trunk rewards tied to Havyk, Grease, and Dallas.

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Gertie's Wedding Illusion Breaks Into Nick's Burial

The party breaks Gertie's haunted wedding-house illusion, reaches the true forge entrance, and buries Nick Kremp outside it.

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Xalaethra Is Found on the Experiment Table

The Pink Pony Girls find Xalaethra near death on an experiment table, free her, and escape Gertie's forge with help from a rebelling scientist and K'Zhara.

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The Pink Pony Girls Roster Baseline

A readable baseline for the Pink Pony Girls roster, from the original team through Tarria and Grease joining later.

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Recap 02.06.25: Nick Returns and the Polar Bear Cub

Nick arrives through a portal, the party rescues Virgil, and the aftermath of a polar bear fight gives Nick a new responsibility.

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Gate to the Gutters

The first lane split left and right, and the right-hand tunnel ended almost immediately—a short stretch of brick, a wall, and the quiet disappointment of wasted steps. The lesson was simple and quickly learned. They turned back, went left, and followed the pat

item

Firestarter

Possible duplicate of Colonel's Volley Glove. Cast Fireball at 3rd level as a bonus action, save DC 14, once per long rest; after casting, take 1d6 fire damage backlash.

aspect

Pyrokinesis

Pyrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

GM / Spoiler Notes

Hidden until revealed.