Helper / Jonah support
Helps Jonah loot during the goblin prize round.
Status: Becomes active support in game mechanics
Knowledge: Players know Igor can assist Jonah directly.

Opening the archive
Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Thermokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectThermal Touch
Touch a creature or object and sharply raise or lower its surface temperature. Make a melee power attack. On a hit, the target takes 1d8 fire or cold damage. Unattended mundane objects may become hot, chilled, brittle, fogged, or thawed.
Temper
Warm or cool one willing creature, held object, drink, meal, tool, weapon, garment, or small area you touch. The target remains comfortably warm or cool in ordinary weather and has advantage on the next save against mundane heat or cold before the duration ends.
Heat Lash
Whip a line of concentrated heat at one creature or object within range. Make a ranged power attack. On a hit, the target takes 2d8 fire damage, and the next time it takes cold damage before your next turn, add your CHA modifier to that cold damage.
Cold Pinch
Pull heat away from one creature or object within range. The target must make a CON save, taking 2d6 cold damage and having its speed reduced by 10 ft. until the start of your next turn on a failed save, or half damage only on a success.
Comfort Field
Regulate the temperature in the emanation. Chosen creatures ignore mundane extreme heat and cold, and food, water, ink, tools, bedrolls, and simple supplies in the area are protected from freezing, overheating, spoiling from heat, or becoming painfully hot or cold.
Thermal Read
You sense temperature gradients, body heat, cold spots, drafts, recent fires, warm footprints, cooling blood, active machinery, hidden vents, and thermal traces within 60 ft. This does not see through total cover but can reveal heat leaking through thin barriers.
Heat Sink
Create a 10-ft. radius heat-drain centered within range. The area becomes cold difficult terrain. A creature that enters for the first time on a turn or starts there must make a CON save, taking 3d8 cold damage and having its speed reduced by 10 ft. on a failed save, or half damage only on a success.
Heat Bloom
Cause air, metal, stone, water, or skin at a point within range to bloom with heat in a 10-ft. radius sphere. Creatures in the area must make a DEX save, taking 4d8 fire damage on a failed save, or half on a success. Unattended ice, frost, wax, or thin metal may melt or warp.
Insulating Skin
Touch one willing creature. For the duration, the target has resistance to either fire or cold damage, chosen when you use this power. The target also ignores mundane extreme heat or cold of the opposite type for the duration.
Steamflash
When fire or cold damage is dealt within range, convert the temperature swing into blinding vapor, frost fog, or heat haze. A 10-ft. radius sphere centered on the damaged target becomes heavily obscured until the start of your next turn. One creature in the area must make a CON save or be blinded until then.
Heat Death Pulse
Rip heat out of the area and release it again as a violent pulse. Creatures of your choice in the emanation must make a CON save, taking 5d6 cold damage and 5d6 fire damage on a failed save, or half on a success. Objects may crack, fog, sweat, frost, or smoke.
Thermal Updraft
Manipulate warm and cold air currents around yourself. Gain a fly speed of 30 ft. while outdoors, in a large chamber, or anywhere air can circulate. If the effect ends while airborne, you descend safely up to 60 ft. before falling.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Thermokinesis
Institution / Faction
My Alchemical Romance
Institution / Faction
Von Queef University
companion of
Cardinal - Jonah Subramountian
Session Appearance
Act 2 Episode 6 Scene 3
2025-03-13 / Helper / Jonah support
Session Appearance
Act 1 Episode 3 Scene 5
2098 MB / Homunculus butler / vision figure
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Thermokinesis has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Helper / Jonah support
Helps Jonah loot during the goblin prize round.
Status: Becomes active support in game mechanics
Knowledge: Players know Igor can assist Jonah directly.
Homunculus butler / vision figure
Appears in the vision-manor as a homunculus butler in Maine’s imagined safe house.
Status: Igor is seeded as a future/symbolic figure
Knowledge: Players have partial knowledge of Igor through Maine’s vision.
No public inventory items yet.
Tags
Round one forces contestants to kill goblins and search their trapped stomachs for gold, scrolls, rings, and other Game Master prizes.
storyMaine envisioned a warded manor where his friends were safe with a homunculus butler named Igor, only for the vision to collapse under attack and force the question of whether safety can ever last.
aspectThermokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe primary adventuring orbit of the current campaign. My Alchemical Romance is the adventuring name people use for the party; officially, the team operates as Q.U.E.S.T. under Von Queef University.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.