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Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
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Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome.
characterBaron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.
characterTarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterD. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterAsh Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterSelene Blackquill, known as Ink, was the music guest of honor at Queef Tower during the performance, explosion, Bon murder fallout, and hag attack.
characterIronhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterBaron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
characterEphram Glowes is a Graven Scourge alchemist formerly tied to VQU and Boost development from void runoff after the Centrum collapse.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterPesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
characterNatasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.
characterProfile details are still being written.
characterVic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
Blastbelle states she is looking for the Graven Scourge. While moving through the sewers, Grease and Havyk gather mushrooms, Dallas lashes Orval’s beak with a whip, and the group scouts the outside of the lair. They follow a cloaked figure until they encounter masked witchborn sitting on patrol.
storyThe party follows the hooded woman, who collapses in front of them and is identified through context as Natasha Brand / Redcloak. Grease gives her a Boost mushroom and a healing potion, then Havyk tries the unresolved “unknown potion” on her. Natasha enters psychosis but remains alive at 2 HP, and Havyk carries her. The party then finds an alarmed satanic dungeon room containing a coffin with someone not dead but close, triggers the alarm, and continues after Grease feeds nearby rats.
storyAfter Salvatore vanishes, the sewer begins to crumble and the group flees. Blastbelle and Orval both leave the group. Havyk tries to take Natasha, but she is too heavy and dead, forcing the party to leave her behind. Kaya pulls Kuzon through the sewers and sees visions of his past torture, including suffering similar to Xalaethra’s and an image of Ash. Havyk convinces Daffodil onto her shoulder after feeling intense emotions of missing Chaos. The party reaches a mostly safe sewer area, with Dallas taking rubble damage, then emerges into Gravenhurst to see the city under attack by a dead T. rex and another zombie thing.
storyVic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.
storyMorgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.
storyVic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.
storyHugo follows the party into New Goblin City's spider fight and becomes an active combat ally.
storyJonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.
storyAfter Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.
storyAfter the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.
storyThis session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.
storyThis session was reconstructed from the 20260507 Craig transcript and continues directly from the New Goblin City boost-spider cliffhanger.
storyJonah and Elmyra discover New Goblin City beneath the cave, where goblins are torturing a captive over a boost-gas spider pit.
storyElmyra's amplified command draws seven boosted phase spiders, leaving her and Jonah trapped in New Goblin City's lower cavern.
storyAsh recovers Madame Batdorf's Bone Charm Set, Necromancy Draught, and Rot Vial, discovering Batdorf's soul remains in the charms.
storyThis session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.
storyThis session was reconstructed from the 20260430 Craig transcript and continues directly from the VQU student cave escort.
storyThe Pink Pony Girls return to a changed commune, encounter Orval Finkus, follow the Freedom tunnels, and uncover demon debt and void-guard trouble.
storyThis session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyThis session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
storyAstrid reveals she was displaced from the New Centrum's field alchemist role and notices troubling differences in void-resonant potion work.
storyRumors around the Reborn point toward Boost symptoms, salvaged body parts, a necro-black market, and possible evidence inside Phoenix Lab.
storyAfter two months of downtime, the party returns to VQU for a festival-like New Centrum announcement under Queefdom branding.
storyTallulah's attacks nearly kill Dhaz and leave Ash with lasting Wisdom trauma, marking the basement victory with permanent personal cost.
storyThis session resolves the Stormcall Tallyman hunt from public crisis into boss-capture: the party defeats Flesh alley forces, follows the basement note, confronts Tallulah in a haunted old dwarven house, captures her alive, and earns return fuel for Point Pringle.
storyAsh scouts ahead and finds Podon being tormented by rat-linked thugs, but the rescue becomes a sewer brawl with gray oozes, a constrictor snake, and an unseen archer.
storyThe party survives the Graven Scourge ambush at the Glow Pools, Ash helps finish the fight after nearly dying, and Dhaz secures a vial of Boost from a fleeing thug.
storyJeff's farm job reveals controlled cultists, a Githyanki ambush, and the basement portal that pulls Maine into the Void Realm.
storyNick Kremp had never been good at silence. Not the respectful kind, anyway. The room was too neat. Too Baron. The sort of neatness that said _I’m in control_, and the sort of roommate that said _you aren’t._
storyA Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.
storyThe party finds the Blue-Haired Girl and the Soulfire Scythe at the Necromancer's Chapel while Gertie's Collector network escalates.
storyTarria joins the Pink Pony Girls as a commune tea ceremony turns into mass blinding, Havyk gains the Mantle of the Medusa, and Calithea warns that the hags are pleased.
storyThe refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.
Gravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.
locationQueesum Cemetery is the Gravenhurst-adjacent graveyard where Bones keeps watch over the dead, old Queefdom memory, and the portal aftermath that made the cemetery part of the current crisis map.
locationThe Gravenhurst Lawful / Governance Index gathers the district's checkpoint lockdowns, barracks pressure, magistrate authority, consent disputes, Thieves Guild counterpressure, and street-level informant web into one guide entry.
locationThe Gravenhurst Thieves Guild / Street Contacts Index gathers the district's quieter routes: guild pressure, favor networks, informants, rival crews, hidden stash rumors, and the named contact leads that keep appearing around the Lawful and the market streets.
locationThe Gravenhurst Sublocation Index gathers the district's checkpoint, plaza, tavern, markets, alleys, apothecaries, and hidden trouble-spots into one guide entry until each street earns its own page.
locationDimoggio Territory is the New Goblin City district shaped by Mo Dimoggio's clan network, where collectors, family pressure, safe-passage bargains, and undercity politics all know each other's names.
locationEmrites District is a New Goblin City faction district tied to Emrite figures and Wingkin-linked culture, one of the undercity's livelier leads for diplomacy, rescue work, and route control.
locationGloomspire is the Gravenhurst quarter where Oskar withdrew after the Aboleth challenge, Morgan unexpectedly gained a butcher-shop deed, Duskshade and Abyss rumors cast long shadows, hidden den rumors linger nearby, and missed mail turned into property, sermons, and next-step trouble.
locationIron Row is a Gravenhurst subdistrict of hard streets, repair work, guarded storefronts, junk counters, and working pressure, giving the cemetery-shadowed district its most practical public face.
locationNew Goblin City is the smoking undercity beneath Queefdom-side trouble, where toll law, black markets, Moe Dimoggio collectors, Emrites, Wingkin leads, and Boost-spider danger all braid into one descent.
locationThe New Goblin City Black Market is the undercity's criminal market district, where risky vendors, quiet doctors, faction buyers, and things that should not have receipts all compete for trust.
locationQueefdom is the map-core of the state: the visible city-state marker where VQU's public power, Gemma Goldgrace's postal politics, and the post-Titian shell fallout meet the streets.
locationRunner Landing is New Goblin City's first controlled threshold: a vast cavern of smoke pipes, fungus light, hanging platforms, rope, bone, signs, toll booths, green vapor, and questions Jixie would rather not answer.
locationVelvet Cross is Gravenhurst's wealthy, polished subdistrict, known for clean water, private rooms, revival subscriptions, specialist shops, and the quiet leverage that accumulates when comfort itself becomes a form of power. Rabe House now makes the quarter a visible political and adventuring hub as well as a fashionable address.
locationThe Goblin Stock Exchange is a financial district run entirely by goblins, a roaring undercity market where relic futures, tunnel shares, salvage claims, mushroom indexes, gold panic, and insultingly accurate rumors change price by the minute.