Boost
When you consume Boost, for 1 hour you gain +2 to Strength, Dexterity, and Charisma checks and saving throws. For the same 1-hour duration, you take -2 to Constitution, Intelligence, and Wisdom checks and saving throws.
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Complete rules
Amp Rush When you consume Boost, for 1 hour you gain +2 to Strength, Dexterity, and Charisma checks and saving throws. Mind/Body Destabilization For the same 1-hour duration, you take -2 to Constitution, Intelligence, and Wisdom checks and saving throws. Crash When the effect ends, roll a DC 13 Constitution saving throw. On a failure, you gain 1 level of exhaustion. Each time you fail this save within a 24-hour period, the DC increases by 2. Tell While under Boost, a faint green shimmer rides your sweat and breath. You have disadvantage on Charisma (Deception) checks to appear sober or unaltered to creatures observing you within 10 feet.[1]
