UncommonConsumable / Pill / vapor hazardFindable

Boost

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Item details
ConsumableHeld by Black-market channels / Graven Scourge routes / New Goblin City hazardsBlack Market

Description

Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.

Full Description

Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.

Legality
Illegal/Restricted
Tags & Where to Find It29 tags

LEV Basis

LEV 500 gpAttunement Tax Basis 50 gpLEV only sets the Lawful tax basis. First attunement depends on the place granting or selling it.Lawful LEV rules

Found Through

Black MarketHeld ByBlack-market channels / Graven Scourge routes / New Goblin City hazardsFromGravenhurst, Queefdom, New Goblin City, and Pink Pony Boost threads

Item Tags

BoostGravenhurstQueefdomNew Goblin CityGraven ScourgePink PonyAstrid IronhoofVic VaurrDhaz PeloshBaron von QueefNick KrempNatasha BrandEphram GlowesPesto ManticoreTarria BrandOrval FinkusDrugContrabandVoidVoid AlchemyPublic HazardPoisonPhase SpidersBlack MarketGoblinChestMerchantEvidenceHazard

Related Characters

16 linked pages.
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Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome.

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Baron - Baron Fangapor

Baron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.

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Blackheart - Tarria Brand

Tarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss.

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Colonel - Orval Finkus

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D.C. - Donnie Cello Lawman

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Firestarter - Nick Kremp

Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.

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Foulcrum - Ash Stonefist

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Ink - Selene Blackquill

Selene Blackquill, known as Ink, was the music guest of honor at Queef Tower during the performance, explosion, Bon murder fallout, and hag attack.

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Ironhoof - Astrid Ironhoof

Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.

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Kindred - Baron von Queef

Baron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.

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Luminous - Ephram Glowes

Ephram Glowes is a Graven Scourge alchemist formerly tied to VQU and Boost development from void runoff after the Centrum collapse.

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Nightshade - Dhaz Pelosh

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Pesto Manticore

Pesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.

character

Redcloak - Natasha Brand

Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.

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Violince - Van

Profile details are still being written.

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Vic Vaurr

Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.

Related Stories

34 linked pages.
Open
story

Act 5, Episode 10, Scene 2: Blastbelle states she is looking for the Graven Scourge

Blastbelle states she is looking for the Graven Scourge. While moving through the sewers, Grease and Havyk gather mushrooms, Dallas lashes Orval’s beak with a whip, and the group scouts the outside of the lair. They follow a cloaked figure until they encounter masked witchborn sitting on patrol.

story

Act 5, Episode 10, Scene 3: The party follows the hooded woman, who collapses in front of them and is identified through context as Natasha Brand / Redcloak

The party follows the hooded woman, who collapses in front of them and is identified through context as Natasha Brand / Redcloak. Grease gives her a Boost mushroom and a healing potion, then Havyk tries the unresolved “unknown potion” on her. Natasha enters psychosis but remains alive at 2 HP, and Havyk carries her. The party then finds an alarmed satanic dungeon room containing a coffin with someone not dead but close, triggers the alarm, and continues after Grease feeds nearby rats.

story

Act 5, Episode 10, Scene 7: After Salvatore vanishes, the sewer begins to crumble and the group flees

After Salvatore vanishes, the sewer begins to crumble and the group flees. Blastbelle and Orval both leave the group. Havyk tries to take Natasha, but she is too heavy and dead, forcing the party to leave her behind. Kaya pulls Kuzon through the sewers and sees visions of his past torture, including suffering similar to Xalaethra’s and an image of Ash. Havyk convinces Daffodil onto her shoulder after feeling intense emotions of missing Chaos. The party reaches a mostly safe sewer area, with Dallas taking rubble damage, then emerges into Gravenhurst to see the city under attack by a dead T. rex and another zombie thing.

story

Act 5, Episode 5, Scene 57: Vic Breathes the Boost and Gets Only the Poison

Vic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.

story

Act 5, Episode 5, Scene 58: Morgan Lightning Bolts the Spider Pit

Morgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.

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Act 5, Episode 5, Scene 59: Zetch Jumps After Vic

Vic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.

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Act 5, Episode 5, Scene 60: Hugo Stops Shadowing and Starts Fighting

Hugo follows the party into New Goblin City's spider fight and becomes an active combat ally.

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Act 5, Episode 5, Scene 61: Jonah and Elmyra Hold the Pit Together

Jonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.

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Act 5, Episode 5, Scene 64: The Three-Lock Box Remains on the Bridge

After Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.

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Act 5, Episode 5, Scene 65: Jonah Worries What the Students Are Learning

After the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.

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Act 5 Episode 5 Session Notes

This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.

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Act 5 Episode 5 Source Note

This session was reconstructed from the 20260507 Craig transcript and continues directly from the New Goblin City boost-spider cliffhanger.

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Act 5, Episode 5, Scene 53: New Goblin City Waits Under the Cave

Jonah and Elmyra discover New Goblin City beneath the cave, where goblins are torturing a captive over a boost-gas spider pit.

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Act 5, Episode 5, Scene 54: Elmyra's Command Wakes the Boosted Spiders

Elmyra's amplified command draws seven boosted phase spiders, leaving her and Jonah trapped in New Goblin City's lower cavern.

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Act 5, Episode 5, Scene 55: Madame Batdorf Starts Talking From the Loot

Ash recovers Madame Batdorf's Bone Charm Set, Necromancy Draught, and Rot Vial, discovering Batdorf's soul remains in the charms.

story

Act 5 Episode 5 Session Notes

This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.

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Act 5 Episode 5 Source Note

This session was reconstructed from the 20260430 Craig transcript and continues directly from the VQU student cave escort.

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Orval Finkus Turns the Commune Into a Debt

The Pink Pony Girls return to a changed commune, encounter Orval Finkus, follow the Freedom tunnels, and uncover demon debt and void-guard trouble.

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Act 5 Episode 5 Session Notes

This session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.

story

Act 5 Episode 5 Session Notes

This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.

story

Act 5 Episode 5 Session Notes

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

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Astrid Was Supposed to Be the Alchemist

Astrid reveals she was displaced from the New Centrum's field alchemist role and notices troubling differences in void-resonant potion work.

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The Body-Salvage Rumor

Rumors around the Reborn point toward Boost symptoms, salvaged body parts, a necro-black market, and possible evidence inside Phoenix Lab.

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The Centrum Returns

After two months of downtime, the party returns to VQU for a festival-like New Centrum announcement under Queefdom branding.

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Act 3, Episode 2, Scene 26: The Cost of Tallulah's Knives

Tallulah's attacks nearly kill Dhaz and leave Ash with lasting Wisdom trauma, marking the basement victory with permanent personal cost.

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Act 3 Episode 2 Session Notes

This session resolves the Stormcall Tallyman hunt from public crisis into boss-capture: the party defeats Flesh alley forces, follows the basement note, confronts Tallulah in a haunted old dwarven house, captures her alive, and earns return fuel for Point Pringle.

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Act 2, Episode 5, Scene 12: Podon in the Sewer Dark

Ash scouts ahead and finds Podon being tormented by rat-linked thugs, but the rescue becomes a sewer brawl with gray oozes, a constrictor snake, and an unseen archer.

story

Act 2, Episode 5, Scene 7: A Win at the Glow Pools

The party survives the Graven Scourge ambush at the Glow Pools, Ash helps finish the fight after nearly dying, and Dhaz secures a vial of Boost from a fleeing thug.

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Act 2, Episode 2, Scene 1: The Farm Job and the Black Hole

Jeff's farm job reveals controlled cultists, a Githyanki ambush, and the basement portal that pulls Maine into the Void Realm.

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Act 1, Episode 3, Scene 6: Episode 3 – Scene 6: Nick

Nick Kremp had never been good at silence. Not the respectful kind, anyway. The room was too neat. Too Baron. The sort of neatness that said _I’m in control_, and the sort of roommate that said _you aren’t._

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Arthur Opens the Portal Toward Dallas's Mother

A Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.

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The Chapel Gives Back the Blue-Haired Girl

The party finds the Blue-Haired Girl and the Soulfire Scythe at the Necromancer's Chapel while Gertie's Collector network escalates.

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The Commune Tea Turns Into Horror

Tarria joins the Pink Pony Girls as a commune tea ceremony turns into mass blinding, Havyk gains the Mantle of the Medusa, and Calithea warns that the hags are pleased.

story

The Pink Pony Becomes the First Base

The refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.

Related Locations

15 linked pages.
Open
location

Gravenhurst

Gravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.

location

Queesum Cemetery

Queesum Cemetery is the Gravenhurst-adjacent graveyard where Bones keeps watch over the dead, old Queefdom memory, and the portal aftermath that made the cemetery part of the current crisis map.

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Gravenhurst Lawful / Governance Index

The Gravenhurst Lawful / Governance Index gathers the district's checkpoint lockdowns, barracks pressure, magistrate authority, consent disputes, Thieves Guild counterpressure, and street-level informant web into one guide entry.

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Gravenhurst Thieves Guild / Street Contacts Index

The Gravenhurst Thieves Guild / Street Contacts Index gathers the district's quieter routes: guild pressure, favor networks, informants, rival crews, hidden stash rumors, and the named contact leads that keep appearing around the Lawful and the market streets.

location

Gravenhurst Sublocation Index

The Gravenhurst Sublocation Index gathers the district's checkpoint, plaza, tavern, markets, alleys, apothecaries, and hidden trouble-spots into one guide entry until each street earns its own page.

location

Dimoggio Territory

Dimoggio Territory is the New Goblin City district shaped by Mo Dimoggio's clan network, where collectors, family pressure, safe-passage bargains, and undercity politics all know each other's names.

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Emrites District

Emrites District is a New Goblin City faction district tied to Emrite figures and Wingkin-linked culture, one of the undercity's livelier leads for diplomacy, rescue work, and route control.

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Gloomspire

Gloomspire is the Gravenhurst quarter where Oskar withdrew after the Aboleth challenge, Morgan unexpectedly gained a butcher-shop deed, Duskshade and Abyss rumors cast long shadows, hidden den rumors linger nearby, and missed mail turned into property, sermons, and next-step trouble.

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Iron Row

Iron Row is a Gravenhurst subdistrict of hard streets, repair work, guarded storefronts, junk counters, and working pressure, giving the cemetery-shadowed district its most practical public face.

location

New Goblin City

New Goblin City is the smoking undercity beneath Queefdom-side trouble, where toll law, black markets, Moe Dimoggio collectors, Emrites, Wingkin leads, and Boost-spider danger all braid into one descent.

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New Goblin City Black Market

The New Goblin City Black Market is the undercity's criminal market district, where risky vendors, quiet doctors, faction buyers, and things that should not have receipts all compete for trust.

location

Queefdom

Queefdom is the map-core of the state: the visible city-state marker where VQU's public power, Gemma Goldgrace's postal politics, and the post-Titian shell fallout meet the streets.

location

Runner Landing

Runner Landing is New Goblin City's first controlled threshold: a vast cavern of smoke pipes, fungus light, hanging platforms, rope, bone, signs, toll booths, green vapor, and questions Jixie would rather not answer.

location

Velvet Cross

Velvet Cross is Gravenhurst's wealthy, polished subdistrict, known for clean water, private rooms, revival subscriptions, specialist shops, and the quiet leverage that accumulates when comfort itself becomes a form of power. Rabe House now makes the quarter a visible political and adventuring hub as well as a fashionable address.

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Goblin Stock Exchange

The Goblin Stock Exchange is a financial district run entirely by goblins, a roaring undercity market where relic futures, tunnel shares, salvage claims, mushroom indexes, gold panic, and insultingly accurate rumors change price by the minute.