
Opening the archive

Opening the archive
—
Jericha is the living world itself: a physical land with continents, seas, old nations, school routes, gods, wars, rural memory, industrial cities, sacred wilderness, and Void Era pressure that exists far beyond the party's current road.
On this page
Read the place, open map context when it exists, and follow connected people, stories, or items.
Read place
Public summary, rumors, routes, and place facts are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Map
Map details are connected on this page.
Linked pages
214 linked pages can be opened from here.
Jericha is not only where the party has been. Every town already had its debts, teachers, graves, holidays, roads, and bad bargains before adventurers arrived to notice them.
Mainland Jericha, Mapped Mainland Jericha, Unmapped Mainland Jericha, Aerovia, Rekhyov, Drakthar, Timber Islands, Void Realm, Lonely Islands, Major Roads, Public Transportation, Sea Routes
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterProfile details are still being written.
characterCynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
characterBrunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterAleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterGreta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.
characterProfile details are still being written.
characterWanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
characterProfile details are still being written.
characterK'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterEmrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterM. A. I. C. E. , self-named ENEMI, was engineered in the M. A. I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS.
characterAl Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterDiarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.
characterHorton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
characterGeneral — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterDaffodil, known as Gremlin, is a squirrel companion who searches the rear forge areas with Havyk, Grease, and Kaya during the Xalaethra rescue.
characterTitian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterJorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests.
characterProfile details are still being written.
characterDawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded.
characterMagistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterM. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.
characterBorn Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterAlbert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
characterElara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
characterGaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterProfessor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
characterProfessor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
characterFelix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.
characterSalvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterProfile details are still being written.
characterDjeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterSister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.
characterVithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterSister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterWalter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
characterMadame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterLady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterAn unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.
characterAn unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.
storyThe party finds that many sewer and dungeon rooms have already been rummaged through. Blastbelle finds 300 gp and a skeleton key, then uses it to open three doors. The party finds Pink Pony protection contracts; Havyk stealthily hides the Pink Pony contract while Blastbelle takes other contracts. Daffodil bites Orval, and Dallas and Havyk set fire to a room of unsavory contracts before closing the door.
storyAt Bones's cemetery, Enemy proposes a truce against the outside forces and Centrum-era monsters who changed him and Maine.
storyThe Pink Pony Girls find Xalaethra near death on an experiment table, free her, and escape Gertie's forge with help from a rebelling scientist and K'Zhara.
storyArthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.
storyAfter the session, the table discussed Vic Vaurr’s murderball background and how murderball works in Jericha. The group brainstormed possible team names and rules, including Vic being expelled from the sport for killing too many people, with Gravenhurst Grave Diggers floated as a possible team concept.
storyAfter the session, the group discussed Power Nine holidays and lore retcons: Vithyrex tied to Valentine’s Day, Sister Treants to Arbor Day, Krampus to Christmas, Trixie to Halloween, Ewig to Juneteenth, Aboleth to Memorial Day, Djeebus to Fat Tuesday/Mardi Gras, Gertie possibly to Easter, and Emrys still undecided.
storyAfter the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander play. Concepts included Witchborn as player characters, crystals/void shards as resources, camp as a possible sideboard-like zone, Chain as the stack, ritual cost-cheating based on stats, critters, and Tabletop Simulator testing.
storyThis session was reconstructed from the Craig transcript, including table talk, combat, and post-session Jericha card-game discussion.
storyWith the Voiling forces gone and Oskar missing, Ash kills the weakened young green dragon with his tentacle.
storyAs Herman panics and suggests retreat, a young black dragon appears on the master path stairs, turning the dungeon into a true dragon crisis.
storyJeebus removes the Wall of Force, Jonah gets back behind the wheel, and Thunderlungs joins the caravan with a strange Jeebus connection.
storyTemple explains empowered animal research, including critters that can learn and level powers like pyrokinesis or lightning.
storyPP4 declares himself leader of Point Pringle, keeping the city outside Lawful membership while leaving the truth of Kaos unresolved.
storyJebus rescues the party into his lamp studio, explains Victor stayed behind, and turns their return to Jericha into a contract with the new QII.
storyDhaz opens the chest and finds fine clothes, a small bottle, an iron key, and a Draconic book titled The Alignment of Jericha: The Power Nine.
storyThe party returns Virgil to Cynthia, who places him in a hemp cocoon, opens the teleportation circle, and sends Ash home first after he offends her.
storyNora’s Centrum-approved welcome announcement framed VQU as the future of Jericha, but Albert hijacked the spell-frequency to reject being called a cautionary tale and declare himself a breakthrough.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemAn in-world text written by Maine while in Lawful custody. It is not a magical item, but it is politically volatile evidence: the book argues that Lawful institutions failed during Castro, Enemi, crime, and magical-item crises, then offers Maine's Absolute Solution as disciplined civic replacement, neighborhood defense, item-law reclamation, and popular unity under Maine's command.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemCondensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemWhile attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
locationAerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.
locationDrakthar is a post-war continent-scale region with Driftmark as its old capital anchor, where Maiden's Mark, Hollowed Peaks, the Geistatts, Evermorn, Brimstone Hollow, Crimm, sacred dragonborn memory, and salvage economies all sit in tension.
locationThe Lonely Islands are the off-map Jericha places where Vithyrex Maze exits, void-scroll shorelines, old toll routes, discarded relics, cult danger, dragonborn pressure, Lawful accusations, and portal crossings keep proving the world did not end at the coastline.
locationMainland Jericha is the main physical landmass of the setting: the connected world of continents, coasts, states, school roads, rural regions, old battle sites, industrial corridors, sacred routes, and places still outside the current public map.
locationJericha's major roads are not a single highway system but a patchwork of state roads, school roads, trade routes, military approaches, ferry roads, clan paths, pilgrimage routes, and older historical witness roads.
locationMapped Mainland Jericha is the currently guide-visible portion of the physical world: the known route network where Aerovia, Rekhyov, Drakthar, Timber Island, major schools, visible ports, and recently promoted world sites can be navigated with some confidence.
locationPublic transportation in Jericha is a region-by-region mix of ferries, coaches, school shuttles, guild carts, coastal rail, airship infrastructure, magical transit experiments, port routes, and local systems built before anyone agreed what public meant.
locationRekhyov is Jericha's eastern continental power-space, split between West Rekhyov's Rifleton-centered industrial dynasties and East Rekhyov's Kremgrad-centered surveillance, holy-law, forest, and kingdom routes.
locationJericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.
locationTimber Island is a magical island region with Willowhearth as its old capital anchor, where Whispering Treetops, Obsidian Fang, druidic settlements, sacred ecology, Titian's home memory, lost medallions, and old Emrys secrets form a compact but powerful map.
locationUnmapped Mainland Jericha represents the large portion of the physical world beyond the current public map. It is not empty space; it is the unseen half of the land, with older settlements, roads, governments, conflicts, faiths, schools, and local histories still waiting to be named.
locationThe Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.