Mainland Jericha
Public Transportation
Varies by region
Player Hooks / Rumors
Related Characters
Bishop
Djon Charleston
Imported character from the Character Data sheet.
Brother
Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
General
Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
Insight
Zachary Harrison
Zachary Harrison, known as Insight, is a human emotional analyst whose calm presence makes him one of Luxidran’s most quietly unsettling minds. His Witchborn emotional attunement lets him read fear, tension, deception, and fracture points beneath polite conversation, then subtly shift a room before conflict becomes visible. Within the Wisdom Division, he helps turn human unpredictability into usable strategy, folding emotional volatility into alchemical risk models and team predictions. Valued for preventing disaster and feared for what he may know, Zachary proves that the most dangerous truth is sometimes not what people hide, but what they feel before they understand it.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
PP3
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
General
Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
Linked Pages
Bishop / Djon Charleston
Imported character from the Character Data sheet.
characterBrother / Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterGeneral / Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterInsight / Zachary Harrison
Zachary Harrison, known as Insight, is a human emotional analyst whose calm presence makes him one of Luxidran’s most quietly unsettling minds. His Witchborn emotional attunement lets him read fear, tension, deception, and fracture points beneath polite conversation, then subtly shift a room before conflict becomes visible. Within the Wisdom Division, he helps turn human unpredictability into usable strategy, folding emotional volatility into alchemical risk models and team predictions. Valued for preventing disaster and feared for what he may know, Zachary proves that the most dangerous truth is sometimes not what people hide, but what they feel before they understand it.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterPP3 / Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
characterGeneral / Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.