Keeps watch over the Vault of Rejected Inventions in Point Pringle.

Opening the archive

Opening the archive
Tinker
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke.
Keeps watch over the Vault of Rejected Inventions in Point Pringle.
Carries old-source backbone as the Pringle tied to rejected prototypes
failed systems
and Sloop's still-active archival intelligence.
Gives the Pringle family crisis a quieter invention-vault face beside PP5
Eveline
Angus
and Pringle Manor.
Connects directly to the Sloop Archival Terminal as the rejected-invention archive's human-facing Pringle context.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Electrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectLightning Lure
Choose one creature you can see within range. The target must make a STR save or be pulled up to 10 ft. toward you. If it ends within 5 ft. of you, it takes 4 (1d8) lightning damage.
Shocking Grasp
Make a melee power attack against one creature. On a hit, the target takes 4 (1d8) lightning damage and cannot take reactions until the start of your next turn.
Spark Bolt
Make a ranged power attack against one creature within range. On a hit, the target takes 9 (2d8) lightning damage. If the target is wearing metal armor or is wet, add your CHA modifier to the damage roll.
Static Guard
When a creature hits you with a melee attack, the attacker takes lightning damage equal to your CHA modifier and cannot take reactions until the end of the current turn.
Jolt Step
Move up to 10 ft. without provoking opportunity attacks. If you move through a space adjacent to a creature during this movement, one creature of your choice takes lightning damage equal to your CHA modifier.
Conductive Touch
Touch one weapon, tool, or conductive object. For the duration, the first time each turn it hits a creature or is used to deliver a power, it deals additional lightning damage equal to your CHA modifier.
Lightning Bolt
Lightning blasts from you in a 100-ft. long, 5-ft. wide line. Creatures in the line must make a DEX save, taking 28 (8d6) lightning damage on a failed save, or half as much on a success.
Thunderclap Guard
When a creature you can see within range is hit by an attack, reduce the damage by 3d8 + your CHA modifier. The attacker must make a CON save or be pushed 10 ft. away from the target.
Magnetic Lift
Choose yourself, one creature wearing metal armor, or one metal object within range. Move the target up to 15 ft. vertically or horizontally. An unwilling creature must succeed on a STR save to resist the movement.
Arc Jump
Teleport to an unoccupied space you can see within range. One creature within 5 ft. of your departure space or arrival space takes lightning damage equal to your CHA modifier.
Chain Current
Choose one creature you can see within range. It must make a DEX save, taking 36 (8d8) lightning damage on a failed save, or half as much on a success. Lightning then leaps to one different creature of your choice within 30 ft. of the first target, which makes the same save against half the damage.
Storm Step
Teleport to an unoccupied space you can see within range. Creatures of your choice within 10 ft. of your departure space or arrival space must make a DEX save, taking 18 (4d8) lightning damage on a failed save, or half as much on a success.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Electrokinesis
Location
Point Pringle
family
Pringle
family
Mezzo
father
Kaos - Percival Pringle IV
mother
Parvati - Janet Mezzo Pringle
sibling
Flamboy - Angus Pringle
sibling
Glintfang - Eveline Pringle
sibling
PP5 - Percival Pringle V
vault intelligence
Sloop
Sloop operates inside the same Vault that Daltan watches.
sibling
PP5 - Percival Pringle V
Daltan and PP5 are both children of Percival Pringle IV and Janet Mezzo Pringle.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Electrokinesis has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
family
Pringle
family
Mezzo
No public inventory items yet.
Tags
A salvaged intelligence terminal in the Vault of Rejected Inventions. Sloop functions more like an archive-bound guide than a portable item, preserving abandoned Pringle work and answering from inside discarded infrastructure.
aspectElectrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.