Was the true Pringle guard among false guards carrying Storm Boulder’s message.

Opening the archive

Opening the archive
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Was the true Pringle guard among false guards carrying Storm Boulder’s message.
Fought alongside the party when three fake Pringle guards revealed themselves as void-like changelings.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
No matching Aspect_Template sheet was found for this character yet.
Aspect Library Support
No named powers are available from the matched aspect sheet yet.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
commander
Storm Boulder - James Boulder
Session Appearance
Act 4 Episode 1 Scene 6
2025-06-?? / Hallway combat participant / ally
Session Appearance
Act 4 Episode 1 Scene 5
2025-06-?? / Messenger / combat ally
Session Appearance
Act 4 Episode 1 Scene 4
2025-06-?? / Ally in ambush / manor combatant
Session Appearance
Act 4 Episode 1 Scene 3
2025-06-?? / Infiltration-linked figure / enemy double context
Session Appearance
Act 4 Episode 1 Scene 10
2025-06-?? / Regroup participant / ally
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
0/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
0/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness
No aspect or power hooks are attached yet.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Hallway combat participant / ally
Is present as Solar returns and the fight spills out of Eveline’s quarters.
Status: No direct status change
Knowledge: Players know Ren remains in the active combat zone.
Messenger / combat ally
Recites Storm Boulder’s battlefield message during the battle, updating the party on Point Pringle’s collapsing crisis map.
Status: Critical city-status intelligence delivered
Knowledge: Players know Ren carries or relays real operational information.
Ally in ambush / manor combatant
Fights alongside the party after the false guards reveal themselves.
Status: Ren becomes active combat ally in Pringle Manor
Knowledge: Players know Ren helps against the doubles, though full allegiance may still matter.
Infiltration-linked figure / enemy double context
Appears in the session character list for the false-guard infiltration setup.
Status: Ren Yacour becomes linked to portal-room enemy doubles
Knowledge: Players may not yet know Ren’s full role.
Regroup participant / ally
Remains with or near the party after the ambush and Solar escape as they regroup.
Status: Ren remains in immediate party orbit
Knowledge: Players know Ren is part of the post-fight situation.
Relationships
No public inventory items yet.
Aliases
Tags
Act 4: Ren recited Storm Boulder’s message that Pringle Manor was holding, Lawful had aligned with guard command, the Promenade had collapsed, woodborne infested southern corridors, a ship had fallen on the tavern, and Annie Rain with Angus Pringle held a temporary safe camp.
Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storySolar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.
storyWith Solar escaped and the portal gone, the party searches nearby rooms, rests inside Pringle Manor, and tries to confirm Faephine's safety.
storyFaephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.
storyThree false Pringle guards reveal themselves as void-like changelings after identifying Maine by his facial markings.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
itemTransparent dark green Alexandrite emerald.
itemGeneric template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
item+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.
itemOn failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.
itemAs an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.
itemA carved cardinal given by Jonah to Valbrandt Wingkin inside Vithyrex's Maze. It is currently a story token rather than a mechanical magic item.
itemPrivate rare offensive staff designed for Maine and handled with Nora's discretion. Current draft: the staff has charges that can change a spell's damage type or cast Chromatic Orb as a bonus action. Final public name and complete stat text are still pending.
itemPlate armor requiring Str 15. Base AC 18 as plate, plus an extra +1 AC for total base AC 19 before other modifiers. You gain +1 to Strength or Dexterity saving throws made to resist being pushed or knocked prone. Counts as magical armor.
itemOnce per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.
itemA personally significant great axe belonging to Vic Vaurr. Its current story function is evidence: it disappeared from Vic and was found embedded in the dying Alexa B’Praghus. It is not Crimson Verdict.
itemTransparent fiery yellow or yellow-green sapphire.