RY

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Ren Yacour

Ren Yacour

AliveHuman

Bio

Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.

Notes

Act 4: Ren recited Storm Boulder’s message that Pringle Manor was holding, Lawful had aligned with guard command, the Promenade had collapsed, woodborne infested southern corridors, a ship had fallen on the tavern, and Annie Rain with Angus Pringle held a temporary safe camp.

Session Appearances

5 linked appearances

2025-06-??

Act 4 Episode 1 Scene 6

Hall outside Eveline’s quarters

Hallway combat participant / ally

Is present as Solar returns and the fight spills out of Eveline’s quarters.

Status: No direct status change

Knowledge: Players know Ren remains in the active combat zone.

2025-06-??

Act 4 Episode 1 Scene 5

Eveline’s quarters

Messenger / combat ally

Recites Storm Boulder’s battlefield message during the battle, updating the party on Point Pringle’s collapsing crisis map.

Status: Critical city-status intelligence delivered

Knowledge: Players know Ren carries or relays real operational information.

2025-06-??

Act 4 Episode 1 Scene 4

Eveline’s quarters

Ally in ambush / manor combatant

Fights alongside the party after the false guards reveal themselves.

Status: Ren becomes active combat ally in Pringle Manor

Knowledge: Players know Ren helps against the doubles, though full allegiance may still matter.

2025-06-??

Act 4 Episode 1 Scene 3

Eveline’s room / astral-portal closet

Infiltration-linked figure / enemy double context

Appears in the session character list for the false-guard infiltration setup.

Status: Ren Yacour becomes linked to portal-room enemy doubles

Knowledge: Players may not yet know Ren’s full role.

2025-06-??

Act 4 Episode 1 Scene 10

Pringle Manor sleeping rooms

Regroup participant / ally

Remains with or near the party after the ambush and Solar escape as they regroup.

Status: Ren remains in immediate party orbit

Knowledge: Players know Ren is part of the post-fight situation.

Related Story Posts

Act 4, Episode 1, Scene 3

The Alarm in Eveline's Room

2025-06-?? / Eveline’s room / astral-portal closet

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-06-??

Faephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.

CardinalFoulcrumNightshadeRuinMaineGlintfangStorm BoulderZodiacRen Yacour0 likes

Act 4, Episode 1, Scene 4

Subject Maine Facial Markings

2025-06-?? / Eveline’s quarters

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-06-??

Three false Pringle guards reveal themselves as void-like changelings after identifying Maine by his facial markings.

CardinalFoulcrumNightshadeRuinMaineSolarRen Yacour0 likes

Act 4, Episode 1, Scene 5

Storm Boulder's Battlefield Message

2025-06-?? / Eveline’s quarters

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-07-13

Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.

CardinalFoulcrumNightshadeRuinMaineC.C. The BladeFlamboyGlintfangPP5Storm BoulderThe KidRen Yacour0 likes

Act 4, Episode 1, Scene 6

Solar Throws Nick's Head

2025-06-?? / Hall outside Eveline’s quarters

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-07-13

Solar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.

CardinalFirestarterFoulcrumNightshadeRuinMaineSolarRen Yacour0 likes

Act 4, Episode 1, Scene 10

Resting in the Wrong Manor

2025-06-?? / Pringle Manor sleeping rooms

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-07-13

With Solar escaped and the portal gone, the party searches nearby rooms, rests inside Pringle Manor, and tries to confirm Faephine's safety.

CardinalFoulcrumNightshadeRuinMaineZodiacRen Yacour0 likes

Session Log / Meta / Point Pringle crisis / Session continuity

Act 4 Episode 1 Session Notes

2025-06-?? / Session continuity

Recap StoryUnplaced2025-06-??

This session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.

C.C. The BladeFlamboyGlintfangPP5SolarStorm BoulderThe KidZodiacRen Yacour0 likes

Related Items

Alexandrite Emerald

Wondrous Item / Treasure / Gem

Rare

Transparent dark green Alexandrite emerald.

Status
Adapted / ready
Origin
Unspecified
1000 GPNoneLegal

Armor +1

Armor / Heavy / Variable Armor

Rare

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

Status
Adapted / ready
Origin
Unspecified
1705 GPNoneLegal

Curse of the Bridge Troll

Wondrous Item / Curse

Uncommon

On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.

Status
Adapted / ready
Origin
Unknown roadside curse / old bridges and troll spirits
750 GPRequired by LawCursed

Dryad Bomb

Wondrous Item / Thrown Bomb

Uncommon

As an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.

Status
Adapted / ready
Origin
Unspecified
575 GPNoneLegal

Staff of Eulosus

Wondrous Item / Staff

Uncommon

Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.

Status
Adapted / ready
Origin
Unspecified
643 GPRequired by LawLicensed/Attunement Required

Yellow Sapphire

Wondrous Item / Treasure / Gem

Rare

Transparent fiery yellow or yellow-green sapphire.

Status
Adapted / ready
Origin
Unspecified
1218 GPNoneLegal

Linked Pages

story

Act 4, Episode 1, Scene 3: The Alarm in Eveline's Room

Faephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.

story

Act 4, Episode 1, Scene 4: Subject Maine Facial Markings

Three false Pringle guards reveal themselves as void-like changelings after identifying Maine by his facial markings.

story

Act 4, Episode 1, Scene 5: Storm Boulder's Battlefield Message

Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.

story

Act 4, Episode 1, Scene 6: Solar Throws Nick's Head

Solar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.

story

Act 4, Episode 1, Scene 10: Resting in the Wrong Manor

With Solar escaped and the portal gone, the party searches nearby rooms, rests inside Pringle Manor, and tries to confirm Faephine's safety.

story

Act 4 Episode 1 Session Notes

This session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.

item

Alexandrite Emerald

Transparent dark green Alexandrite emerald.

item

Armor +1

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

item

Curse of the Bridge Troll

On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.

item

Dryad Bomb

As an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.

item

Staff of Eulosus

Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.

item

Yellow Sapphire

Transparent fiery yellow or yellow-green sapphire.

GM / Spoiler Notes

Hidden until revealed.