Greeted the party at Pringle Manor after the unstable teleportation circle delivered them to Point Pringle.

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Storm Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall.
Greeted the party at Pringle Manor after the unstable teleportation circle delivered them to Point Pringle.
Jumped onto a grenade in Pringle Manor’s dining hall during Grease Tooth’s direct attack.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Battle Mastery is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectPrecise Strike
Make one weapon attack. On a hit, the attack deals its normal damage, and you may reroll one damage die from the attack. You must use the new result.
Guarded Step
Move up to 10 ft. without provoking opportunity attacks from one creature you can see. Until the start of your next turn, the first attack roll that creature makes against you has disadvantage.
Weapon Discipline
Choose one weapon style when you learn this power: Simple, Versatile, Heavy, Finesse, Sword-and-Board, or Dual-Wielding. Simple: +1 to attack rolls with simple weapons. Versatile: +1 damage while wielding a versatile weapon in two hands and +1 AC while wielding it in one hand. Heavy: reroll one weapon damage die showing 1 once per turn. Finesse: once per turn, add +1 damage when attacking with DEX. Sword-and-Board: +1 AC while wielding a shield. Dual-Wielding: +1 damage on off-hand attacks. You may learn this power more than once, choosing a different style.
Compelled Duel
Choose one creature you can see within range and challenge it. The target must make a WIS save. On a failed save, it has disadvantage on attack rolls against creatures other than you while it is within 30 ft. of you. The effect ends if you attack another creature, if you willingly move more than 30 ft. from the target, or if the target cannot see or hear you.
Trip Attack
Make one weapon attack. On a hit, the target takes normal weapon damage and must make a STR save or fall prone if it is Large or smaller.
Parry
When you are hit by a melee attack, reduce the damage by 1d6 + your STR modifier. If this reduces the damage to 0, you may move 5 ft. without provoking opportunity attacks from the attacker.
Sweeping Strike
Make one weapon attack. On a hit, you may choose a second creature within 5 ft. of the original target. The second creature takes damage equal to your proficiency bonus + your STR modifier.
Duelist’s Pressure
Choose a creature you have marked or challenged. While within 30 ft. of you, it cannot gain advantage on attack rolls, and when it moves away from you, it provokes opportunity attacks even if it Disengages.
Menacing Advance
Make one weapon attack. On a hit, the target takes normal damage and must make a WIS save or become frightened of you until the end of your next turn.
Defensive Stance
Until the start of your next turn, you gain +2 AC and advantage on STR and CON saving throws. If you do not move during this duration, the AC bonus becomes +3.
Sweeping Control
Make one weapon attack. On a hit, you may choose up to two additional creatures within 5 ft. of the original target. Each secondary target takes damage equal to your proficiency bonus + your STR modifier.
Single Combat
Choose one creature you can see within range. While within 30 ft. of you, it has disadvantage on attack rolls against creatures other than you, and you have advantage on weapon attacks against it. The effect ends if you attack another creature.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Battle Mastery
family
Boulder
Session Appearance
Act 4 Episode 1 Session Notes
2025-06-?? / Battlefield message source / guard-command contact
Session Appearance
Act 4 Episode 1 Scene 5
2025-06-?? / Message source / guard-command contact
Session Appearance
Act 4 Episode 1 Scene 3
2025-06-?? / Message source / possible impersonation vector
Session Appearance
Act 3 Episode 1 Scene 3
2025-04-17 / Gate contact / accidental revealer
Session Appearance
Act 3 Episode 1 Scene 2
2025-04-17 / Guard captain / manor gate contact
Session Appearance
Act 3 Episode 1 Scene 12
2025-04-24 / Protector / blast absorber
Session Appearance
Act 3 Episode 1 Scene 10
2025-04-24 / Guard / dinner participant
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Battle Mastery has 42 sheet-ready powers; the character sheet has 14 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Battlefield message source / guard-command contact
His message provides the crisis-state map for Point Pringle.
Status: Storm Boulder remains key command contact
Knowledge: Players know his next update or location may guide objectives.
Message source / guard-command contact
Sends word that Pringle Manor holds for now, Lawful has aligned with guard command, the Promenade collapsed, and woodborne infest southern corridors.
Status: Storm Boulder’s command update defines next objectives
Knowledge: Players know Storm Boulder remains alive/active enough to send intelligence.
Message source / possible impersonation vector
Is referenced through the apparent message carried by Pringle guards.
Status: Storm Boulder name used in infiltration setup
Knowledge: Players know the message appears friendly but may be compromised.
Gate contact / accidental revealer
Mentions seeing Eveline’s “girl,” Faith, unintentionally exposing the social complication.
Status: Reveals Faith/Eveline thread to party
Knowledge: Players know Storm Boulder knows Eveline’s local life.
Guard captain / manor gate contact
Emerges with guards to greet Eveline and question the unscheduled arrival.
Status: Introduced as Pringle Manor security contact
Knowledge: Players know Storm Boulder controls or represents the gate response.
Protector / blast absorber
Jumps on the grenade blast in the dining hall.
Status: Saves others from the initial blast
Knowledge: Players know Storm Boulder is protective and physically fearless.
Guard / dinner participant
Joins the dinner before later taking the brunt of the grenade blast.
Status: No direct status change yet
Knowledge: Players know Storm Boulder is inside the manor during the attack setup.
Relationships
family
Boulder
Shared Aspect
No public inventory items yet.
Tags
Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storyFaephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyThis session was reconstructed from separate text transcripts for each speaker rather than one combined transcript, using cross-file alignment of DM narration and player responses.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyThe Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
storyStorm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.
aspectBattle Mastery is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.