Warning spirit
Warns Ash that his mind is already sinking.
Status: Ash’s psychic danger becomes more explicit
Knowledge: Players have partial knowledge unless the ghost’s identity is later revealed.

Opening the archive
Ghost
Rauz Matthieu, known as Ghost, is a human assassin operating out of Stormcall’s FLESH networks, tolerated not for loyalty but for results. Unlike the movement’s louder ideologues, Rauz appears to care little for doctrine, purity, or speeches; he follows opportunity, contract, and the clean mathematics of killing. His near-perfect concealment and silent infiltration make him one of FLESH’s most efficient weapons, appearing where protection should have held and vanishing before blame can settle. Neutral Evil and obscure by design, Ghost may not believe in the cause, but causes are useful cover for a man no divination can reliably find.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Rauz Matthieu, known as Ghost, is a human assassin operating out of Stormcall’s FLESH networks, tolerated not for loyalty but for results. Unlike the movement’s louder ideologues, Rauz appears to care little for doctrine, purity, or speeches; he follows opportunity, contract, and the clean mathematics of killing. His near-perfect concealment and silent infiltration make him one of FLESH’s most efficient weapons, appearing where protection should have held and vanishing before blame can settle. Neutral Evil and obscure by design, Ghost may not believe in the cause, but causes are useful cover for a man no divination can reliably find.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
No matching Aspect_Template sheet was found for this character yet.
Aspect Library Support
No named powers are available from the matched aspect sheet yet.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
0/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
0/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness
No aspect or power hooks are attached yet.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Warning spirit
Warns Ash that his mind is already sinking.
Status: Ash’s psychic danger becomes more explicit
Knowledge: Players have partial knowledge unless the ghost’s identity is later revealed.
Relationships
family
Matthieu
No public inventory items yet.
Tags
The group completed Astrid’s gathering assignment, collecting Impweed from spider-guarded woods and Nightcabbage from a graveyard before returning alive by sunset.
groupAn anti-forged and body-focused hostile faction tied to Stormcall violence, scavenger logistics, bomb threats, and anti-construct murder evidence.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.