Captured arc villain / interrogation subject
Ends the Stormcall session alive in custody after the party captures her.
Status: Tallyman hunt resolved tactically
Knowledge: Players know Tallulah can still answer questions if interrogated.
FLESH
Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
Her notoriety stems from ritualistic killings of constructs and construct-affiliated individuals, each marked by a scar carved into her own body. Act 3 Stormcall evidence confirmed a current Tallyman murder pattern: warforged victims with carved tally marks, the Abyssal word “echo,” and reports of small hands and the word “ten.”
Captured arc villain / interrogation subject
Ends the Stormcall session alive in custody after the party captures her.
Status: Tallyman hunt resolved tactically
Knowledge: Players know Tallulah can still answer questions if interrogated.
Murder suspect / citywide threat
Is described as connected to killings across Stormcall.
Status: Tallyman threat becomes citywide
Knowledge: Players know the murders are not isolated to one farmhouse.
Named killer / voice in testimony
Is identified in the victim’s testimony through the Tallyman voice saying “ten.”
Status: Tallyman presence confirmed in victim memory
Knowledge: Players know Tallulah/Tallyman is linked to the active murder.
Mission target / suspected serial killer
Is confirmed as the figure the party is hunting in Stormcall: Tallulah Murn, the Tallyman.
Status: Stormcall objective formalized
Knowledge: Players know the Tallyman hunt is official local business.
Captured killer / Lawful prisoner
Is brought out alive and accepted into Lawful custody.
Status: Tallyman removed from immediate field threat
Knowledge: Players know Tallulah is captured, not executed.
Captured boss / living prisoner
Falls onto her own knife after Nick blasts her into a box, survives, is stabilized, stripped of two daggers and two unmarked bottles, and bound for transfer.
Status: Captured alive for questioning
Knowledge: Players know Tallulah is not dead and can be interrogated.
Brutal striker / trauma inflictor
Repeatedly drops party members with brutal strikes during the basement fight.
Status: Boss fight causes lasting party injuries
Knowledge: Players know Tallulah’s speed and damage nearly overwhelm the team.
Boss attacker / ritual killer
Uses speed, darkness, sneak attacks, and shadow children during the basement fight.
Status: Combat confirms Tallyman’s methods
Knowledge: Players know Tallulah is not merely a murderer but a supernatural ambusher tied to victim-shades.
Basement killer / sudden attacker
Strikes from unnatural darkness with terrifying speed inside the basement where numbers are carved into the walls up to ninety-six.
Status: Tallyman lair and attack pattern revealed
Knowledge: Players know Tallulah is fast, lethal, and tied to a counting ritual.
Hidden target / haunted-house anchor
The address points toward her hiding place inside or beneath the old dwarven house.
Status: Tallyman location discovered
Knowledge: Players know Tallulah is likely nearby but not yet visible.
Hiding-place subject / target of note
Is named indirectly by the note’s message: “She hides in the basement. Make it quick.”
Status: Direct Tallyman address hook begins
Knowledge: Players know the next lead points toward Tallulah’s hiding place.
Offscreen mission target / construct-killings suspect
Remains the core investigation target for construct killings and Witchborn warforged extraction/protection.
Status: Mission target remains unresolved
Knowledge: Players know Tallulah has not yet been reached.
Act 3, Episode 1, Scene 1
2025-04-17 / Arx Fire Plaza, New VQU
The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.
Session Log / Meta / Act 3 launch / Session continuity
2025-04-17 / Session continuity
This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
Session Log / Meta / Point Pringle arc / Session continuity
2025-04-24 / Session continuity
This session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
Session Log / Meta / Point Pringle operation / Session continuity
2025-05-01 / Session continuity
This session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
Act 3, Episode 2, Scene 4
2025-05-22 / Farmhouse fringe, eastern outskirts
On Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.
Act 3, Episode 2, Scene 5
2025-05-22 / Farmhouse crime scene
Jonah examines the murdered warforged farmer, finding ten ledger cuts, the Abyssal word echo, and a dead witness who saw small hands.
Showing 6 of 17 linked story pages. Use the Session Appearances timeline above for the broader appearance history.
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The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.
storyThis session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
storyOn Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.
storyJonah examines the murdered warforged farmer, finding ten ledger cuts, the Abyssal word echo, and a dead witness who saw small hands.
storyDC lays out Stormcall's Lawful office, merchant district, and dangerous warehouse district, giving the party its first working city map.
storyThis session establishes the correct city name as Stormcall and begins the true urban investigation. The party is working parallel to Lawful, protecting a Flesh defector, using warehouse leads, and dealing with both Tallyman murder evidence and Dhaz’s family complications.
storyThis session moves Stormcall from investigation into public crisis: the warehouse reveals Flesh’s scavenger supply chain, Forged Pride becomes a likely target, Wisdom Division enters as Luxidran School of Alchemical Studies’ visible security team, and Sonar personally taunts Nick during citywide explosions.
storyAfter Lawful arrests the Flesh attackers, a note drops from the cuffed mage with an address and the warning: she hides in the basement.
storyThe address leads to three lower apartments, where Jonah recognizes old dwarven stone and the party enters a dark, ink-stained house full of red-eyed shades.
storyThe party descends into Tallulah's basement lair, where carved numbers, child-shades, spoiled food, and a square of darkness reveal the Tallyman's counting ritual.
storyThe party fights Tallulah and the shades as Ash frees victim-visages and Jonah reshapes the basement with Wall of Stone.
storyTallulah's attacks nearly kill Dhaz and leave Ash with lasting Wisdom trauma, marking the basement victory with permanent personal cost.
storyNick drops Tallulah into an old box, Jonah stabilizes her, and the party captures the Tallyman alive with her daggers and unmarked bottles secured.
storyThe party hands Tallulah to Lawful, receives return fuel for Point Pringle, and Dhaz sees ghostly children wave from the old house.
storyThis session resolves the Stormcall Tallyman hunt from public crisis into boss-capture: the party defeats Flesh alley forces, follows the basement note, confronts Tallulah in a haunted old dwarven house, captures her alive, and earns return fuel for Point Pringle.
aspectSupernatural Senses is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationA city of Lawful pressure, industrial paranoia, harbor danger, and Flesh-linked violence.
Hidden until revealed.