FLESH

Tallyman

Tallulah Murn

AliveHalflingSupernatural Senses

Bio

Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.

Notes

Her notoriety stems from ritualistic killings of constructs and construct-affiliated individuals, each marked by a scar carved into her own body. Act 3 Stormcall evidence confirmed a current Tallyman murder pattern: warforged victims with carved tally marks, the Abyssal word “echo,” and reports of small hands and the word “ten.”

Session Appearances

13 linked appearancesshowing 12

2025-06-19

Act 3 Episode 2 Session Notes

Session continuity

Captured arc villain / interrogation subject

Ends the Stormcall session alive in custody after the party captures her.

Status: Tallyman hunt resolved tactically

Knowledge: Players know Tallulah can still answer questions if interrogated.

2025-05-22

Act 3 Episode 2 Scene 6

Farmhouse fringe / road into Stormcall

Murder suspect / citywide threat

Is described as connected to killings across Stormcall.

Status: Tallyman threat becomes citywide

Knowledge: Players know the murders are not isolated to one farmhouse.

2025-05-22

Act 3 Episode 2 Scene 5

Farmhouse crime scene

Named killer / voice in testimony

Is identified in the victim’s testimony through the Tallyman voice saying “ten.”

Status: Tallyman presence confirmed in victim memory

Knowledge: Players know Tallulah/Tallyman is linked to the active murder.

2025-05-22

Act 3 Episode 2 Scene 4

Farmhouse fringe, eastern outskirts

Mission target / suspected serial killer

Is confirmed as the figure the party is hunting in Stormcall: Tallulah Murn, the Tallyman.

Status: Stormcall objective formalized

Knowledge: Players know the Tallyman hunt is official local business.

2025-06-19

Act 3 Episode 2 Scene 28

Old dwarven house exterior

Captured killer / Lawful prisoner

Is brought out alive and accepted into Lawful custody.

Status: Tallyman removed from immediate field threat

Knowledge: Players know Tallulah is captured, not executed.

2025-06-19

Act 3 Episode 2 Scene 27

Hidden basement beneath old dwarven house

Captured boss / living prisoner

Falls onto her own knife after Nick blasts her into a box, survives, is stabilized, stripped of two daggers and two unmarked bottles, and bound for transfer.

Status: Captured alive for questioning

Knowledge: Players know Tallulah is not dead and can be interrogated.

2025-06-19

Act 3 Episode 2 Scene 26

Hidden basement beneath old dwarven house

Brutal striker / trauma inflictor

Repeatedly drops party members with brutal strikes during the basement fight.

Status: Boss fight causes lasting party injuries

Knowledge: Players know Tallulah’s speed and damage nearly overwhelm the team.

2025-06-19

Act 3 Episode 2 Scene 25

Hidden basement beneath old dwarven house

Boss attacker / ritual killer

Uses speed, darkness, sneak attacks, and shadow children during the basement fight.

Status: Combat confirms Tallyman’s methods

Knowledge: Players know Tallulah is not merely a murderer but a supernatural ambusher tied to victim-shades.

2025-06-19

Act 3 Episode 2 Scene 24

Hidden basement beneath old dwarven house

Basement killer / sudden attacker

Strikes from unnatural darkness with terrifying speed inside the basement where numbers are carved into the walls up to ninety-six.

Status: Tallyman lair and attack pattern revealed

Knowledge: Players know Tallulah is fast, lethal, and tied to a counting ritual.

2025-06-19

Act 3 Episode 2 Scene 22

Lower warehouse-side apartments

Hidden target / haunted-house anchor

The address points toward her hiding place inside or beneath the old dwarven house.

Status: Tallyman location discovered

Knowledge: Players know Tallulah is likely nearby but not yet visible.

2025-06-19

Act 3 Episode 2 Scene 21

Alley near Silver Helix Square

Hiding-place subject / target of note

Is named indirectly by the note’s message: “She hides in the basement. Make it quick.”

Status: Direct Tallyman address hook begins

Knowledge: Players know the next lead points toward Tallulah’s hiding place.

2025-04-17

Act 3 Episode 1 Session Notes

Session continuity

Offscreen mission target / construct-killings suspect

Remains the core investigation target for construct killings and Witchborn warforged extraction/protection.

Status: Mission target remains unresolved

Knowledge: Players know Tallulah has not yet been reached.

Related Story Posts

Act 3, Episode 1, Scene 1

First Mission at Arx Fire Plaza

2025-04-17 / Arx Fire Plaza, New VQU

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.

FirestarterFoulcrumNightshadeRuinCroneGlintfangSalveTallyman0 likes

Session Log / Meta / Act 3 launch / Session continuity

Act 3 Episode 1 Session Notes

2025-04-17 / Session continuity

Recap StoryCurrent CampaignRecorded 2025-04-17 / approx. 2099 M.B.

This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.

FirestarterFoulcrumNightshadeRuinCroneGlintfangGreasetoothSalveSolarTallyman0 likes

Session Log / Meta / Point Pringle arc / Session continuity

Act 3 Episode 1 Session Notes

2025-04-24 / Session continuity

Recap StoryCurrent CampaignRecorded 2025-04-24 / approx. 2099 M.B.

This session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.

NightshadeMaineGlintfangGreasetoothPP3PP5SolarStorm BoulderTallymanTONOZodiac0 likes

Session Log / Meta / Point Pringle operation / Session continuity

Act 3 Episode 1 Session Notes

2025-05-01 / Session continuity

Recap StoryCurrent CampaignRecorded 2025-05-01 / approx. 2099 M.B.

This session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.

NightshadeMaineGreasetoothMapleMuskPP5SolarTallymanWeaver0 likes

Act 3, Episode 2, Scene 4

Lawman at the Farmhouse Fringe

2025-05-22 / Farmhouse fringe, eastern outskirts

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-22

On Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.

CardinalFirestarterFoulcrumNightshadeMaineBeeperDivinessKid LawReclaimerTallyman0 likes

Act 3, Episode 2, Scene 5

Echo Cut Into the Throat

2025-05-22 / Farmhouse crime scene

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-22

Jonah examines the murdered warforged farmer, finding ten ledger cuts, the Abyssal word echo, and a dead witness who saw small hands.

CardinalKid LawTallyman0 likes

Showing 6 of 17 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

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Linked Pages

story

Act 3, Episode 1, Scene 1: First Mission at Arx Fire Plaza

The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.

story

Act 3 Episode 1 Session Notes

This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.

story

Act 3 Episode 1 Session Notes

This session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.

story

Act 3 Episode 1 Session Notes

This session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.

story

Act 3, Episode 2, Scene 4: Lawman at the Farmhouse Fringe

On Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.

story

Act 3, Episode 2, Scene 5: Echo Cut Into the Throat

Jonah examines the murdered warforged farmer, finding ten ledger cuts, the Abyssal word echo, and a dead witness who saw small hands.

story

Act 3, Episode 2, Scene 6: The Map DC Did Not Recommend

DC lays out Stormcall's Lawful office, merchant district, and dangerous warehouse district, giving the party its first working city map.

story

Act 3 Episode 2 Session Notes

This session establishes the correct city name as Stormcall and begins the true urban investigation. The party is working parallel to Lawful, protecting a Flesh defector, using warehouse leads, and dealing with both Tallyman murder evidence and Dhaz’s family complications.

story

Act 3 Episode 2 Session Notes

This session moves Stormcall from investigation into public crisis: the warehouse reveals Flesh’s scavenger supply chain, Forged Pride becomes a likely target, Wisdom Division enters as Luxidran School of Alchemical Studies’ visible security team, and Sonar personally taunts Nick during citywide explosions.

story

Act 3, Episode 2, Scene 21: She Hides in the Basement

After Lawful arrests the Flesh attackers, a note drops from the cuffed mage with an address and the warning: she hides in the basement.

story

Act 3, Episode 2, Scene 22: The Old Stone House Below the Warehouses

The address leads to three lower apartments, where Jonah recognizes old dwarven stone and the party enters a dark, ink-stained house full of red-eyed shades.

story

Act 3, Episode 2, Scene 24: Ninety-Six Marks in the Basement

The party descends into Tallulah's basement lair, where carved numbers, child-shades, spoiled food, and a square of darkness reveal the Tallyman's counting ritual.

story

Act 3, Episode 2, Scene 25: Wall of Stone Against the Dark

The party fights Tallulah and the shades as Ash frees victim-visages and Jonah reshapes the basement with Wall of Stone.

story

Act 3, Episode 2, Scene 26: The Cost of Tallulah's Knives

Tallulah's attacks nearly kill Dhaz and leave Ash with lasting Wisdom trauma, marking the basement victory with permanent personal cost.

story

Act 3, Episode 2, Scene 27: Tallulah Taken Alive

Nick drops Tallulah into an old box, Jonah stabilizes her, and the party captures the Tallyman alive with her daggers and unmarked bottles secured.

story

Act 3, Episode 2, Scene 28: The Children Wave From the Window

The party hands Tallulah to Lawful, receives return fuel for Point Pringle, and Dhaz sees ghostly children wave from the old house.

story

Act 3 Episode 2 Session Notes

This session resolves the Stormcall Tallyman hunt from public crisis into boss-capture: the party defeats Flesh alley forces, follows the basement note, confronts Tallulah in a haunted old dwarven house, captures her alive, and earns return fuel for Point Pringle.

aspect

Supernatural Senses

Supernatural Senses is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

location

Stormcall

A city of Lawful pressure, industrial paranoia, harbor danger, and Flesh-linked violence.

GM / Spoiler Notes

Hidden until revealed.