Entered Trixie’s game arena as a quiet drow competitor knitting with spiderweb.

Opening the archive

Opening the archive
Weaver
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.
Entered Trixie’s game arena as a quiet drow competitor knitting with spiderweb.
Attacked other contestants with webbing during the Game Master obstacle-course round.
Reappeared with the Exiles at Threads of Truth
where Maine apologized for the Game Master Spectacle.
Explained that Solar had been part of the same experimental program that abused Rahab and Araspinn.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Threadweaving (Webweaving) is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectThread Touch
Create or manipulate a thin strand of webbing, sewing thread, hair, fiber, cord, or binding filament within range. You can pull a Tiny object, stitch a small tear, mark a creature with a visible thread, tie or untie a simple knot, or create a harmless line up to 30 ft. long.
Needle Flick
Fling a sharpened thread, web barb, needle, hairpin, or cutting filament at one target within range. Make a ranged power attack. On a hit, the target takes 1d8 piercing or slashing damage, and you may pull a Tiny unattended object on it up to 5 ft.
Choose the Weave
Choose your primary Threadweaving archetype: Web, Garment, Suture, or Hair. Web creates sticky restraints and movement lines; Garment creates clothing, veils, and textile protections; Suture joins, repairs, binds, and mends bodies or objects; Hair manipulates hair, fine fibers, filaments, and delicate objects.
Web: Sticky Strand
Launch a sticky webline at one creature or object within range. A creature must make a DEX save or have its speed reduced by 10 ft. for the duration. A creature can use an action to make a STR check against your power DC, ending the web on a success.
Garment: Quick Stitch
Repair, resize, reinforce, disguise, or alter one worn garment, cloak, cloth wrap, costume, pack strap, rope, sail, tent, or leather-soft textile you touch. The change grants advantage on one related disguise, survival, repair, or concealment check before the duration ends.
Hair: Fine Control
Manipulate hair, whiskers, eyelashes, fibers, embroidery, loose filaments, or fine threads within range. You can braid, unbraid, tug, lift a Tiny object, operate a simple latch, move a needle, pick a simple knot, or create a brief distraction. Contested or precise work uses Sleight of Hand with WIS.
Web: Cocoon Wrap
Wrap one Large or smaller creature within range in thick webbing. The target must make a STR save or become restrained for the duration. While restrained this way, it has disadvantage on attack rolls using weapons or tools, and it repeats the save at the end of each turn.
Garment: Armored Weave
Reinforce one willing creature’s clothing, cloak, wrappings, or light armor with hidden threads. For the duration, the target gains temporary hit points equal to 3d8 + your WIS modifier and has advantage on checks to resist being disarmed, exposed, or stripped of worn gear.
Hair: Tress Lash
Animate your hair, an ally’s willing hair, or loose fibers into a striking lash. Make a melee or ranged power attack within range. On a hit, the target takes 4d8 bludgeoning or slashing damage and must make a STR save or drop one Tiny held object, component, key, vial, or tool.
Suture: Stitch Flesh
Bind torn flesh, cracked bone, or ruptured tissue with living thread. A willing creature regains hit points equal to 3d8 + your WIS modifier. This does not replace Healing as a specialty: it cannot cure disease, poison, curses, or restore missing organs without higher-tier powers.
Web: Spider Dominion
For the duration, you gain a climbing speed equal to your walking speed, can move across webs without penalty, cannot be restrained by mundane webs or ropes, and know the location of creatures touching your webs within 120 ft.
Garment: Manyfold Cloak
Weave a cloak, veil, coat, costume, or layered outfit of many hidden folds. For the duration, you have advantage on Stealth and Deception checks using clothing, may conceal or retrieve Tiny objects without a check, and ranged attacks against you from beyond 30 ft. have disadvantage if the cloak can move freely.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Threadweaving (Webweaving)
Location
Point Pringle
Institution / Faction
Exiles
family
Cavadar
partner
Musk - Rahab
Session Appearance
Act 3 Episode 1 Scene 26
2025-05-15 / Exile survivor / unresolved ally
Session Appearance
Act 3 Episode 1 Scene 25
2025-05-15 / Trauma survivor / caretaker
Session Appearance
Act 3 Episode 1 Scene 24
2025-05-15 / Exile operative / cave-raid survivor
Session Appearance
Act 3 Episode 1 Scene 15
2025-05-01 / Exile operative / cave assault member
Session Appearance
Act 3 Episode 1 Scene 14
2025-05-01 / Exile member / former game contestant
Session Appearance
Act 2 Episode 6 Scene 7
2025-03-13 / Contestant / remaining rival
Session Appearance
Act 2 Episode 6 Scene 6
2025-03-13 / Contestant / elimination participant
Session Appearance
Act 2 Episode 6 Scene 5
2025-03-13 / Saboteur contestant
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
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2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Threadweaving (Webweaving) has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Exile survivor / unresolved ally
Remains part of the unresolved Exiles and Solar trauma thread as the party leaves.
Status: Exiles remain active but offscreen
Knowledge: Players know Araspinn’s Solar history remains unfinished.
Trauma survivor / caretaker
Restrains and soothes Rahab with silk mittens and salves, then explains Solar’s connection to their experimental abuse.
Status: Reveals shared Solar/program trauma
Knowledge: Players know Araspinn and Rahab have credible personal stakes.
Exile operative / cave-raid survivor
Returns from the Exiles’ cave raid after failing to find Grease Tooth.
Status: Survives parallel assault
Knowledge: Players know Araspinn remains active with the Exiles.
Exile operative / cave assault member
Is part of the Exiles group that will hit the cave system while the party raids the temple.
Status: Joins parallel assault front
Knowledge: Players know Araspinn is on the Exiles side of the split plan.
Exile member / former game contestant
Reappears in the Exiles safehouse, and Maine apologizes for the Game Master Spectacle.
Status: Reconnects Trixie-game thread to Point Pringle resistance
Knowledge: Players know Araspinn survived and is now with the Exiles.
Contestant / remaining rival
Remains active after Victor’s elimination.
Status: Continues as rival contestant
Knowledge: Players know Araspinn remains a threat in the game.
Contestant / elimination participant
Participates in the second elimination chamber sequence.
Status: No direct status change
Knowledge: Players know Araspinn remains in the game.
Saboteur contestant
Attacks competitors with webbing during the obstacle course.
Status: Reveals willingness to sabotage other contestants directly
Knowledge: Players know Araspinn is dangerous beyond normal competition.
Contestant / voter
Participates in the first elimination vote and hostage-stakes reveal.
Status: No direct status change
Knowledge: Players know Araspinn remains an active contestant.
Competitor / quiet threat
Competes in round one while the party learns the goblin-prize mechanics.
Status: No direct status change
Knowledge: Players know Araspinn remains in the contest field.
Quiet drow competitor
Appears as a quiet drow competitor in Trixie’s game.
Status: Introduced as rival contestant
Knowledge: Players know Araspinn competes against the party.
Relationships
family
Cavadar
No public inventory items yet.
Aliases
Tags
Formerly of the Whisperwoods. Appeared as a competitor in Trixie’s Game Master Spectacle, then later as part of PP5’s Exiles cell at the Threads of Truth safehouse. Act 3 confirms Araspinn and Rahab were abused through the same experimental program and that Solar was personally tied to that trauma.
The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyRahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyPP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyPP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
storyThe party enters Trixie's game arena, meets Rifleton Rob and Araspinn, and watches Exaba announce the Game Master Spectacle.
storyRound one forces contestants to kill goblins and search their trapped stomachs for gold, scrolls, rings, and other Game Master prizes.
storyExaba reveals the prisoners above the arena, exposing I.J. and Emmy as captives before the first vote removes Rifleton Rob from active play.
storyRound two sends the contestants through a prize-filled obstacle course where speed, sabotage, and magical hands reshape the elimination standings.
storyMaine confirms Jeff is alive, Victor's prisoner is revealed as a terrified Exaba, and Nick's question to I.J. leaves their relationship unresolved before Victor is voted out.
storyVictor's elimination sends him to a void viewing room, proving that being voted out means becoming another captive part of the show.
aspectThreadweaving (Webweaving) is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Point Pringle-linked resistance and survivor group shaped by PP5's grief, Tono's murder, Grease Tooth, Evil activity, altered survivors, and the Threads of Truth safehouse network.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.