Exists as a disembodied construct intelligence housed in a dusty metal bust inside Point Pringle's Vault of Rejected Inventions.

Opening the archive

Opening the archive
Sloop
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Exists as a disembodied construct intelligence housed in a dusty metal bust inside Point Pringle's Vault of Rejected Inventions.
Remembers failed prototypes
suppressed logs
system purges
and possible Black Ward leaks buried inside the Vault.
Carries old-source backbone as a salvaged AI head or archival assistant wired into a terminal
useful for invention-vault and Pringle infrastructure stories.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
No matching Aspect_Template sheet was found for this character yet.
Aspect Library Support
No named powers are available from the matched aspect sheet yet.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
vault keeper / discarded intelligence
Vault of Rejected Inventions
Sloop is the public face of the Vault's discarded-but-still-thinking archive layer.
archival housing
Sloop Archival Terminal
Sloop's public-facing item entry describes the terminal and metal-bust housing that lets the discarded intelligence answer from inside the Vault.
Pringle sibling context
Tinker - Daltan Pringle
Daltan keeps watch over the same Vault where Sloop continues speaking from inside rejected invention history.
Session Appearance
Act 5 Episode 5 Scene 23
2026-04-09 / Aboleth-path traveler / Oskar counterpart
Session Appearance
Act 5 Episode 2 Session Notes
2025-12-11 / Aboleth contender / void-connected traveler
Session Appearance
Act 5 Episode 2 Scene 36
2025-12-19 / Void-step actor / Aboleth path user
Session Appearance
Act 5 Episode 2 Scene 31
2025-12-19 / Aboleth apparition target / contender figure
Session Appearance
Act 5 Episode 2 Scene 30
2025-12-19 / Aboleth-aligned reviver / void-traversal actor
Session Appearance
Act 5 Episode 2 Scene 28
2025-12-11 / Aboleth contender / cliffhanger participant
Session Appearance
Act 5 Episode 2 Scene 27
2025-12-11 / Aboleth-powered controller / stairway combatant
Session Appearance
Act 5 Episode 2 Scene 26
2025-12-11 / Aboleth shrine witness / void-purpose seeker
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
0/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
0/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness
No aspect or power hooks are attached yet.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Aboleth-path traveler / Oskar counterpart
Is referenced as the other person taken with Oskar through the Aboleth path while Ash was blocked.
Status: Jeremiah/Soul remains tied to Oskar's missing path
Knowledge: Players know Ash was excluded from a path others entered.
Aboleth contender / void-connected traveler
Reveals his Aboleth/void connection during the hidden master path sequence.
Status: Jeremiah's Aboleth role becomes central
Knowledge: Players know Jeremiah may be a true Aboleth contender and not just a tour companion.
Void-step actor / Aboleth path user
Uses a void step or Aboleth-touched passage to pull Oskar through after the Voiling General opens the portal.
Status: Jeremiah's void traversal separates Oskar from the party
Knowledge: Players know Jeremiah can move through the same mystery path that rejects Ash.
Aboleth apparition target / contender figure
Is pressured toward the lair with the party while an Aboleth-like figure appears directed toward him.
Status: Jeremiah's contender status remains active before the lair
Knowledge: Players know Jeremiah is part of the three-way Aboleth pressure alongside Ash and Oskar.
Aboleth-aligned reviver / void-traversal actor
Kneels beside Morgan after the dragon retreats and casts Revivify, returning her to life 'for the Aboleth.'
Status: Jeremiah's Aboleth role escalates sharply
Knowledge: Players know Jeremiah can use resurrection magic and frames it through the Aboleth.
Aboleth contender / cliffhanger participant
Is present as the young black dragon appears at the end of the stairway fight.
Status: Aboleth contender remains in dragon-crisis scene
Knowledge: Players know Jeremiah is still with the group as the living dragon appears.
Aboleth-powered controller / stairway combatant
Enslaves one dragon-grafted humanoid with black-eyed Aboleth power during the stairway fight.
Status: Jeremiah's Aboleth power becomes combat-active
Knowledge: Players know Jeremiah can dominate or enslave enemies through Aboleth-linked magic.
Aboleth shrine witness / void-purpose seeker
Describes meeting the Aboleth at a shrine and finding purpose through void energy.
Status: Jeremiah's Aboleth devotion deepens
Knowledge: Players know Jeremiah sees the Aboleth as a source of purpose, not merely power.
Aboleth contender / parallel tentacle-bearer
Recognizes Ash's void tentacle and calls himself another Chosen of the Aboleth.
Status: Jeremiah tied directly to Aboleth contender lore
Knowledge: Players know Jeremiah may be a true Aboleth contender parallel to Ash.
Tour companion / combatant
Fights with the party through the ochre jelly and maw demon ambush.
Status: Companions prove active in hidden-route combat
Knowledge: Players know Jeremiah participates in the real fight.
Hidden-route descender / tour companion
Descends with the party into the hidden lower passage.
Status: Companion enters real danger route
Knowledge: Players know Jeremiah remains with the group.
Tour companion / route divergence participant
Is pulled into the hidden legendary path instead of the intended tourist route.
Status: Companions are pulled into party's fraud-based route choice
Knowledge: Players know Jeremiah is brought along into the risk.
Relationships
vault keeper / discarded intelligence
Vault of Rejected Inventions
Sloop is the public face of the Vault's discarded-but-still-thinking archive layer.
archival housing
Sloop Archival Terminal
Sloop's public-facing item entry describes the terminal and metal-bust housing that lets the discarded intelligence answer from inside the Vault.
No public inventory items yet.
Aliases
Tags
This imported row used the Soul/Jeremiah Shadowplay id and aliases, but the bio/search summary describe Sloop. Public-facing fields are overridden to Sloop here; the separate Sol - Jeremiah Shadowplay row preserves Jeremiah.
Ash tells Oskar he no longer drinks and is not ready to rely on prayer or anyone else, while Oskar leaves the Aboleth path open.
storyThis session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
storyThe stairway dragon fight resumes, Morgan blasts the dragon with Evan Pistachio's staff, and the dragon's poison breath nearly wipes out the party.
storyJeremiah revives Morgan with Revivify for the Aboleth, then reveals radiant and void-lit power as tensions around Ash's path sharpen.
storyPoison mist drives the party toward the dragon lair while Aboleth-like figures surface the contender issue and the party's fragile bonds.
storyJonah casts Beacon of Hope before the lair while Morgan prepares replacement zombies from the dragon-grafted corpses.
storyThe Voiling General escapes through a void portal, Jeremiah pulls Oskar through, and Ash is blocked by a mind-flayer-like figure.
storyThis session resolves the Aleklot’s Rest master path: the party survives two phases of dragon combat, Herman Winger dies, Jeremiah revivifies Morgan, Oskar and Jeremiah vanish through a void path, Ash is blocked by a mind-flayer-like figure, Ash kills the young green dragon, and Victor Shaw’s time-cache rewards the group.
storyBirdfolk guide Herman Winger introduces the three-star dungeon tour group and gathers waiver confirmations before leading them into the cave system.
storyAt the dungeon entrance, Darius becomes transfixed by a forming puddle before shaking himself free and confirming his waiver.
storyAsh uses the Rat King Crown to speak with a giant rat, and Maine alters Herman's memory so the party can take the master path with full loot rights.
storyThe party descends the hidden drop with Ash's help and loots the dead woman, finding Tilt's Chill Touch and a +1 wand.
storyHerman is engulfed by an ochre jelly, maw demons appear, and Morgan empowers Heathcliff with dragon breath during the first hidden-route fight.
storyJeremiah recognizes Ash's void tentacle and calls himself another Chosen of the Aboleth, revealing contender and Paragon lore.
storyJeremiah speaks of the Aboleth, void purpose, and light before spotting humanoids grafted with dragon parts waking along the master path stairs.
storyDragon-grafted humanoids attack on the stairs, Jeremiah enslaves one with Aboleth power, and Morgan raises a fallen grafted body as a zombie.
storyAs Herman panics and suggests retreat, a young black dragon appears on the master path stairs, turning the dungeon into a true dragon crisis.
storyThis session moves the party from the paid three-star tour into the hidden master path through rat guidance and Maine’s memory alteration. The route reveals older loot, a teleporting rat named Heathcliff, Jeremiah Shadowplay’s Aboleth/void connection, dragon-grafted humanoids, and a living young black dragon.
storyThis session resolves Ragefort nonlethally, adds Thunderlungs as a rescued passenger, reaches Aleklot’s Rest, introduces Al Ivers and the counterfeit-scroll discount errand, and ends with the party paying for a three-star dungeon crawl through the Aleklotson Inn.
itemA salvaged intelligence terminal in the Vault of Rejected Inventions. Sloop functions more like an archive-bound guide than a portable item, preserving abandoned Pringle work and answering from inside discarded infrastructure.