Was named as the force behind goblin suicide bombers striking Dinkle's in Point Pringle.

Opening the archive

Opening the archive
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
Was named as the force behind goblin suicide bombers striking Dinkle's in Point Pringle.
Was elevated from bomber handler to Evil-aligned serial killer who killed Tono without warning.
Was reframed by temple evidence as part of a morally tangled Lawful/Evil goblin conflict rather than a simple monster threat.
Remained active and ahead of the party when they left Point Pringle's goblin conflict unresolved for Stormcall.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Volatile Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectVolatile Spark
Ignite a small unstable reaction in one creature, object, or surface within range. Make a ranged power attack. On a hit, the target takes 1d8 fire, acid, thunder, or force damage, and an unattended Tiny flammable or fragile object may pop, crack, smoke, or burst.
Unstable Ground
Make a 5-ft. square of ground, dust, gravel, grease, loose stone, ash, or spilled liquid unstable. The area becomes difficult terrain. The first creature that enters or starts there must make a DEX save or fall prone, ending the instability.
Grease
Slick volatile grease covers a 10-ft. square centered within range, creating difficult terrain. When the grease appears and when a creature enters for the first time on a turn, it must make a DEX save or fall prone. The grease may ignite if exposed to flame, ending the effect and dealing 2d6 fire damage in the square.
Pressure Pop
Build pressure inside one object, container, weapon, armor seam, shield, bottle, barrel, or creature’s space within range. The target must make a CON save, taking 2d6 thunder damage and being pushed 5 ft. on a failed save, or half damage only on a success.
Combustible Mark
Mark one creature, object, or 5-ft. square within range as volatile. The first time before the duration ends that the target takes fire, acid, lightning, thunder, or force damage, it takes extra damage equal to your CHA modifier and sheds sparks, fumes, or shrapnel.
Safety Vent
When you or a creature within range takes fire, acid, lightning, thunder, force, or explosion damage, vent the worst of the reaction. Reduce the damage by 1d8 + your CHA modifier. If the target is standing in volatile terrain, it may move 5 ft. without provoking opportunity attacks.
Concussive Burst
Release a concussive blast from yourself. Creatures of your choice in the emanation must make a STR save, taking 4d8 thunder or force damage and being pushed 10 ft. and knocked prone on a failed save, or half damage only on a success.
Delayed Pop
Place a delayed volatile charge on a surface, object, door, container, weapon, or 5-ft. square within range. Choose a simple trigger such as touch, opening, impact, command word, or time delay. When triggered, creatures within 10 ft. make a DEX save, taking 4d8 chosen volatile damage on a failed save, or half on a success.
Unstable Armor
Volatile force crawls across your skin and gear. For the duration, you gain temporary hit points equal to 3d8 + your CHA modifier. While any remain, a creature that hits you with a melee attack takes thunder, acid, or fire damage equal to your CHA modifier.
Volatile Leap
Ride a controlled detonation. You jump up to 30 ft. without provoking opportunity attacks. Creatures within 5 ft. of your starting point must make a DEX save or take 2d8 thunder or fire damage. You take no damage from your own launch.
Volatility Surge
Your Volatile Manipulation powers ignore resistance to damage from mundane armor, cover, fragile surfaces, common fuels, and ordinary shielding if the target has taken fire, acid, lightning, thunder, or force damage since the start of your last turn.
Volatile Wave
Release a cone of fire, acid foam, thunder pressure, and unstable force. Creatures in the cone must make a DEX save, taking 6d10 fire, acid, thunder, or force damage on a failed save, or half on a success. Objects and terrain in the cone become smoky, slick, cracked, or unstable.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Volatile Manipulation
Institution / Faction
EVILs
leader / network
Evil
Greasetooth is aligned with Evil and drives the Point Pringle arc through bombings, manor assault, and Maine variant tracking.
victim
Tono
Greasetooth personally killed Tono, PP5's partner.
enemy
PP5 - Percival Pringle V
PP5's partner Tono was killed by Greasetooth, making Greasetooth central to PP5's resistance thread.
Session Appearance
Act 3 Episode 1 Session Notes
2025-04-24 / Arc antagonist / complication driver
Session Appearance
Act 3 Episode 1 Scene 9
2025-04-24 / Serial killer / Evil-associated antagonist
Session Appearance
Act 3 Episode 1 Scene 8
2025-04-24 / Referenced killer / variant murderer
Session Appearance
Act 3 Episode 1 Scene 6
2025-04-17 / Referenced antagonist / bomber handler
Session Appearance
Act 3 Episode 1 Scene 26
2025-05-15 / Unresolved antagonist / bomber-network leader
Session Appearance
Act 3 Episode 1 Scene 24
2025-05-15 / Escaped antagonist / failed raid target
Session Appearance
Act 3 Episode 1 Scene 23
2025-05-15 / Network operative / bomber antagonist
Session Appearance
Act 3 Episode 1 Scene 22
2025-05-15 / Offscreen bomb-network antagonist
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Volatile Manipulation has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Arc antagonist / complication driver
Drives the Point Pringle arc through bombings, manor assault, and Maine variant tracking.
Status: Grease Tooth becomes central to the Point Pringle midpoint
Knowledge: Players know Grease Tooth is now an immediate arc villain.
Serial killer / Evil-associated antagonist
Is explained as a goblin serial killer now associated with Evil who mostly sends minions but personally killed Tono.
Status: Elevated from bomber handler to recurring faction-backed villain
Knowledge: Players know Grease Tooth is a major Point Pringle antagonist.
Referenced killer / variant murderer
Is identified as having killed Tono.
Status: Grease Tooth tied directly to Maine identity thread
Knowledge: Players know Grease Tooth’s threat predates the Dinkle’s bombing.
Referenced antagonist / bomber handler
Is named as the antagonist behind or associated with the goblin bomber attack.
Status: Introduced as active local threat
Knowledge: Players know Grease Tooth’s forces can strike before Stormcall mission begins.
Unresolved antagonist / bomber-network leader
Remains ahead of the party and unresolved when they choose to leave for Stormcall.
Status: Grease Tooth remains at large
Knowledge: Players know Grease Tooth survives as a future threat.
Escaped antagonist / failed raid target
Is not found by either assault team.
Status: Remains at large despite split operation
Knowledge: Players know Grease Tooth’s network was hit but he escaped or stayed hidden.
Network operative / bomber antagonist
Is discussed as part of the broader Evil roster alongside Solar and Enemy’s network.
Status: Grease Tooth tied to larger Evil operation
Knowledge: Players know Grease Tooth is one arm of a wider network.
Offscreen bomb-network antagonist
Is depicted crudely and tied to the goblin workshop, bomb remains, and propaganda context.
Status: Grease Tooth plot becomes morally complicated
Knowledge: Players know his people are dangerous but also targeted by brutal Lawful policy.
Offscreen operation owner / workshop controller
His bomb workshop is found inside the modified abandoned Emrysian temple.
Status: Grease Tooth network infrastructure confirmed
Knowledge: Players know the temple is one of his operational sites.
Arc antagonist / network target
His cave system and abandoned Emrysian temple bomb workshop become the two targets of the operation.
Status: Network pressure escalates
Knowledge: Players know Grease Tooth has multiple operational sites.
Variant tracker / suspected chart source
His faction appears to be tracking Maine variants through alignment-coded identities.
Status: Grease Tooth/Evil becomes tied to Maine’s existence
Knowledge: Players know Grease Tooth or his faction is targeting Maine variants.
Offscreen attack source / recurring antagonist
His forces attack Pringle Manor directly, killing chefs and forcing the party into a cramped fight.
Status: Threat escalates from public bombings to targeted manor assault
Knowledge: Players know Grease Tooth can reach the Pringle household.
Relationships
leader / network
Evil
Greasetooth is aligned with Evil and drives the Point Pringle arc through bombings, manor assault, and Maine variant tracking.
victim
Tono
Greasetooth personally killed Tono, PP5's partner.
No public inventory items yet.
Aliases
Tags
Temple evidence reframes the goblin conflict: Grease Tooth's bombers are dangerous, but Lawful registration policy also treats unregistered goblins as beasts.
storyThe party identifies Solar as part of Evil's roster, tying his attack to Enemy, Grease Tooth, and the larger Maine-variant network.
storyThe party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyRahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyPP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyPP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
storyAt the abandoned Emrysian temple, a strange new sigil opens for Maine and Dhaz, revealing Grease Tooth's goblin workshop-forge.
storyNick's first Fireball clears the temple forge as the party confirms Grease Tooth's workshop uses bomb goblins, void-script slogans, and junk constructs.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
storyEveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
storyPP5 recognizes Maine's face as matching his dead lover Tono and explains Grease Tooth's connection to the faction called Evil.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyGoblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.
storyThis session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
aspectVolatile Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA factional label around Grease Tooth, Enemy, Maine variants, void-tech, Point Pringle bombings, and the anti-Lawful crisis network that keeps making identity itself unsafe.