Asked the party to help recover an old Thieves Guild stash near Rat King territory because she needed loot fast after the failed farm job.

Opening the archive

Opening the archive
Blastbelle
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
Asked the party to help recover an old Thieves Guild stash near Rat King territory because she needed loot fast after the failed farm job.
Escalated the fake sewer-pass confrontation by blasting the disguised Graven Scourge guard.
Opened the correct blocked entrance into the old sewer hideout/staging room beneath the Glow Pools.
Did not recognize CC as Valara’s operative
complicating the sewer faction map.
Failed to open the suspected stash door with a bomb
pushing the party toward the Rat King for the correct key.
Became the center of a trust dilemma when CC warned Ash not to give her the Rat King’s stash key.
Was impersonated by a desperate false Blastbelle who demanded the Rat King key from the party.
The false Blastbelle collapsed into three red caps
confirming the Thieves Guild contact had been replaced by a Fey-linked impostor.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Volatile Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectVolatile Spark
Ignite a small unstable reaction in one creature, object, or surface within range. Make a ranged power attack. On a hit, the target takes 1d8 fire, acid, thunder, or force damage, and an unattended Tiny flammable or fragile object may pop, crack, smoke, or burst.
Unstable Ground
Make a 5-ft. square of ground, dust, gravel, grease, loose stone, ash, or spilled liquid unstable. The area becomes difficult terrain. The first creature that enters or starts there must make a DEX save or fall prone, ending the instability.
Grease
Slick volatile grease covers a 10-ft. square centered within range, creating difficult terrain. When the grease appears and when a creature enters for the first time on a turn, it must make a DEX save or fall prone. The grease may ignite if exposed to flame, ending the effect and dealing 2d6 fire damage in the square.
Pressure Pop
Build pressure inside one object, container, weapon, armor seam, shield, bottle, barrel, or creature’s space within range. The target must make a CON save, taking 2d6 thunder damage and being pushed 5 ft. on a failed save, or half damage only on a success.
Combustible Mark
Mark one creature, object, or 5-ft. square within range as volatile. The first time before the duration ends that the target takes fire, acid, lightning, thunder, or force damage, it takes extra damage equal to your CHA modifier and sheds sparks, fumes, or shrapnel.
Safety Vent
When you or a creature within range takes fire, acid, lightning, thunder, force, or explosion damage, vent the worst of the reaction. Reduce the damage by 1d8 + your CHA modifier. If the target is standing in volatile terrain, it may move 5 ft. without provoking opportunity attacks.
Concussive Burst
Release a concussive blast from yourself. Creatures of your choice in the emanation must make a STR save, taking 4d8 thunder or force damage and being pushed 10 ft. and knocked prone on a failed save, or half damage only on a success.
Delayed Pop
Place a delayed volatile charge on a surface, object, door, container, weapon, or 5-ft. square within range. Choose a simple trigger such as touch, opening, impact, command word, or time delay. When triggered, creatures within 10 ft. make a DEX save, taking 4d8 chosen volatile damage on a failed save, or half on a success.
Unstable Armor
Volatile force crawls across your skin and gear. For the duration, you gain temporary hit points equal to 3d8 + your CHA modifier. While any remain, a creature that hits you with a melee attack takes thunder, acid, or fire damage equal to your CHA modifier.
Volatile Leap
Ride a controlled detonation. You jump up to 30 ft. without provoking opportunity attacks. Creatures within 5 ft. of your starting point must make a DEX save or take 2d8 thunder or fire damage. You take no damage from your own launch.
Volatility Surge
Your Volatile Manipulation powers ignore resistance to damage from mundane armor, cover, fragile surfaces, common fuels, and ordinary shielding if the target has taken fire, acid, lightning, thunder, or force damage since the start of your last turn.
Volatile Wave
Release a cone of fire, acid foam, thunder pressure, and unstable force. Creatures in the cone must make a DEX save, taking 6d10 fire, acid, thunder, or force damage on a failed save, or half on a success. Objects and terrain in the cone become smoky, slick, cracked, or unstable.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Volatile Manipulation
Location
Gravenhurst
Institution / Faction
Thieves Guild
Institution / Faction
S.S. Daddy
family
Andrews
partner (former)
Redwave Varn - Rutherford Varn
Guild warning
C.C. The Blade - Valara Cirio
C.C. warned the party not to give Blastbelle the Rat King stash key, turning Blastbelle into a trust problem inside the Guild route.
former partner
Redwave Varn - Rutherford Varn
Blastbelle's sheet lists Rutherford Varn as a former partner.
contract faction
Thieves Guild
Blastbelle works as a contractor rather than a clean officer; her old stash job and impostor incident make her useful but risky Guild context.
Session Appearance
Act 5 Episode 10 Scene 7
06/06/2026 / Departing thief ally
Session Appearance
Act 5 Episode 10 Scene 1
06/06/2026 / Thieves Guild guide / break-in specialist
Session Appearance
Act 2 Episode 5 Scene 9
2025-02-20 / Explosive opener / guide
Session Appearance
Act 2 Episode 5 Scene 8
2025-02-20 / Explosive guide / risky opener
Session Appearance
Act 2 Episode 5 Scene 7
2025-02-20 / Explosive ally / mission guide
Session Appearance
Act 2 Episode 5 Scene 6
2025-02-20 / Escalator / explosive ally
Session Appearance
Act 2 Episode 5 Scene 5
2025-02-20 / Quest giver / present ally
Session Appearance
Act 2 Episode 5 Scene 4
2025-02-20 / Quest giver / desperate thief
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Comment
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Volatile Manipulation has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Departing thief ally
Leaves the group during the sewer collapse after helping access and loot the Graven Scourge lair.
Status: Separates from party
Knowledge: Players know Blastbelle survived the lair but did not remain with the party to the end.
Thieves Guild guide / break-in specialist
Joins the squad, blows open or forces access to the office, helps move the party toward the Graven Scourge lair, later finds 300 gp and a skeleton key, and eventually leaves during the sewer collapse.
Status: Becomes active ally for this dungeon; leaves before final safety
Knowledge: Players know Blastbelle is targeting the Graven Scourge and is willing to loot while guiding them.
Explosive opener / guide
Opens the correct blocked entrance after Victor identifies it and descends with the party into the furnished sewer room.
Status: Reaches true stash-entry route
Knowledge: Players know Blastbelle successfully gets them into the Rat King-side sewer network.
Explosive guide / risky opener
Blasts likely sewer entrances open; the first reveals a giant crocodile.
Status: Shows usefulness and danger of explosive approach
Knowledge: Players know Blastbelle’s methods are effective but hazardous.
Explosive ally / mission guide
Fights alongside the party and helps secure access toward the old sewer entrance.
Status: Access point secured after combat
Knowledge: Players know Blastbelle survives the ambush and continues the mission.
Escalator / explosive ally
Responds to the suspicious guard by blasting him, revealing the ambush.
Status: Triggers open combat
Knowledge: Players know Blastbelle escalates quickly and violently.
Quest giver / present ally
Is present as Brasco confronts the party while they head toward the sewer mission.
Status: No direct status change
Knowledge: Players know Blastbelle’s mission is threatened by Graven Scourge pressure.
Quest giver / desperate thief
Finds the party and admits she needs loot fast after the failed farm job, asking them to recover an old Thieves Guild stash near Rat King sewer territory.
Status: Launches sewer-stash mission
Knowledge: Players know Blastbelle is desperate and needs the party’s help.
Referenced claimant / absent real contact
The false Blastbelle likely wanted the Bloodstone Void Diamond, complicating the real Blastbelle/Guild claim.
Status: Her name becomes tied to contested stash motive
Knowledge: Players know the impostor’s likely goal was the Void Diamond.
Mission ally / witness
Is present as the party finds the Graven Scourge side camp and assassination list.
Status: No direct status change
Knowledge: Players know Blastbelle witnesses the list and its implications.
Guild contact / uncertain ally
Does not recognize CC as Valara’s, which separates CC from the main Thieves Guild chain.
Status: Confirms CC is not recognized as Valara’s operative
Knowledge: Players know Blastbelle and CC are not clearly aligned.
Mission ally / combatant
Fights with the party as the attempted rescue becomes a three-way sewer battle.
Status: No direct status change
Knowledge: Players know Blastbelle remains involved through the complications.
Relationships
family
Andrews
contract faction
Thieves Guild
Blastbelle works as a contractor rather than a clean officer; her old stash job and impostor incident make her useful but risky Guild context.
No public inventory items yet.
Aliases
Tags
After the Freedom fight, Azazel left Havyk with an aspiration-inhale boon granting advantage on Perception checks to seek out demons. The group met Blastbelle/“Glassbell,” who blew open the center office door while Havyk and the others picked the desk drawers, finding a bag of 100 gp and the pink-handled dagger note, “Happy Vithyrex Day. Love, P.M.” A button in the desk opened the hidden sewer door, and Orval Finkus reappeared before the party descended.
storyAfter Salvatore vanishes, the sewer begins to crumble and the group flees. Blastbelle and Orval both leave the group. Havyk tries to take Natasha, but she is too heavy and dead, forcing the party to leave her behind. Kaya pulls Kuzon through the sewers and sees visions of his past torture, including suffering similar to Xalaethra’s and an image of Ash. Havyk convinces Daffodil onto her shoulder after feeling intense emotions of missing Chaos. The party reaches a mostly safe sewer area, with Dallas taking rubble damage, then emerges into Gravenhurst to see the city under attack by a dead T. rex and another zombie thing.
storyInside the stash, the party finds gold, magic items, and the Bloodstone Void Diamond, which appears to be the true prize the false Blastbelle wanted.
storyAfter Nick and Victor return to Gravenhurst, the reduced party searches the furnished sewer room, finding signs of recent use, 20 gold, a +1 handaxe, and a locked chest.
storyDhaz opens the chest and finds fine clothes, a small bottle, an iron key, and a Draconic book titled The Alignment of Jericha: The Power Nine.
storyAsh scouts ahead and finds Podon being tormented by rat-linked thugs, but the rescue becomes a sewer brawl with gray oozes, a constrictor snake, and an unseen archer.
storyThe hidden archer reveals herself as CC, an independent operative seeking the Graven Scourge entrance, while Podon names his missing daughter C-Ment.
storyThe party finds a recent side camp containing Redwave Vaughn's engraved dagger, a red cloak, and an updated Graven Scourge hit list naming I.J. and Victor Shaw.
storyThe group clears a rat-clogged passage and reaches the suspected Thieves Guild stash door, but Blastbelle's bomb, the iron key, and Dhaz's tools all fail to open it.
storyThe party confronts the hive-like Rat King, which drags Maine across the chamber and drops Ash before Maine destroys it with Magic Missile and the stash key is recovered.
storyAfter Ash recovers the stash key, CC warns the party not to give it to Blastbelle, turning the sewer mission into an unresolved trust conflict.
storyBlastbelle pulls the party to the Bitter Remedy, admits the failed farm job has put her Guild standing at risk, and asks them to recover an old Thieves Guild stash near Rat King territory.
storyBrasco the Red confronts the party at the Bitter Remedy, and Ash wins a shot-for-shot punching contest before leaving drunk for the Glow Pools.
storyAt the Glow Pools entrance, a fake Lawful guard blocks the party with a bogus sewer-pass story until Jonah spots the bad disguise and Blastbelle blasts the trap open.
storyThe party survives the Graven Scourge ambush at the Glow Pools, Ash helps finish the fight after nearly dying, and Dhaz secures a vial of Boost from a fleeing thug.
storyBlastbelle blasts open a likely sewer entrance, but the wrong rubble pile releases a giant crocodile that nearly kills Maine and Jonah before Dhaz drops it with an eye shot.
storyVictor finds the correct blocked sewer entrance beneath the Glow Pools, Blastbelle opens it, and the party reaches a recently used furnished room where Jonah leads a healing rest.
aspectVolatile Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Gravenhurst-centered underworld network of brokers, smugglers, infiltrators, contractors, stash routes, and quiet protection claims, most publicly tied to Valara Cirio as The Blade.
groupS.S. Daddy currently has 4 linked character entries in the World of Jericha archive.
locationGravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.