Is Rill Waters's partner and Bella Andrews's former partner.

Opening the archive

Opening the archive
Redwave Varn
Redwave Varn is a captured Gravenhurst Thieves Guild pirate-thief contact whose partnership with Rill Waters and private identity tells matter after Castro used his face.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Redwave Varn is a captured Gravenhurst Thieves Guild pirate-thief contact whose partnership with Rill Waters and private identity tells matter after Castro used his face.
Is Rill Waters's partner and Bella Andrews's former partner.
Is identified by canon clarification as a Thieves Guild pirate-thief contact whose private tells matter in identity-security scenes.
Was connected to a +1 dagger engraved from Annie Rain
found in a recently used Graven Scourge sewer camp.
Had his face used in a Castro lure exposed by Valara
the real Redwave is alive but captured.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Summoning is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectSummoner's Hand
Conjure a Tiny spectral hand, claw, paw, tendril, or servant within range. It can manipulate objects, open unlocked doors, carry up to 10 pounds, retrieve or stow items, and perform simple tasks. It cannot attack, activate complex magic, or take damage for you.
Calling Mark
Place a faint summoning sigil on a willing creature, unattended object, or open space within range. Until the duration ends, your Summoning powers can use that mark as their point of origin if it is within range and on the same plane.
Find Familiar
Summon a Tiny familiar spirit in an animal, object-mascot, or minor outsider form approved by the GM. It cannot attack, but it can scout, Help, deliver touch-range Summoning powers, and communicate simple impressions while within 100 ft. Only one familiar from this power can be active at a time.
Lesser Servitor
Call a Small harmless servitor into an unoccupied space within range. It can clean, carry, fetch, hold a light, make noise, distract, or perform simple labor. It cannot attack or force saves. It disappears if reduced to 0 hit points, moved more than 300 ft. from you, or dismissed.
Summoned Strike
Call a brief claw, fang, blade, horn, hoof, or spirit weapon to strike one target within range. Make a ranged power attack. On a hit, the target takes 2d8 force, piercing, slashing, or bludgeoning damage, chosen when you use the power.
Dismiss Summon
When a summoned creature, conjured object, or called spirit of Tier 1 or lower appears or acts within range, attempt to dismiss it. The summoner or creature makes a CHA save. On a failure, the summon vanishes or is suppressed until the start of its summoner’s next turn.
Summon Swarm
Call a swarm of minor spirits into a 10-ft. radius area centered within range. The area is difficult terrain for hostile creatures. When a hostile creature enters for the first time on a turn or starts there, it must make a DEX save, taking 3d8 piercing, poison, necrotic, radiant, or force damage on a failed save, or half on a success.
Guardian Call
When you or an ally within range is hit by an attack, call a brief guardian between attacker and target. Reduce the damage by 3d8 + your INT modifier. If the attacker is within 5 ft. of the target, it must make a STR save or be pushed 5 ft.
Summon Lesser Elemental
Call a Small or Medium elemental spirit of air, earth, fire, or water into an unoccupied space within range. It acts after your turn and obeys your commands. Its attacks deal a source-appropriate damage type. Only one combat summon from this aspect can be active at a time.
Summoner's Recall
Choose one summoned creature or conjured servitor you control within range. Move it to an unoccupied space you can see within 30 ft. of you or within 10 ft. of a Calling Mark you created. This movement does not provoke opportunity attacks.
Summon Celestial
Call a celestial spirit in guardian, healer, or radiant striker form into an unoccupied space within range. It acts after your turn and obeys your commands. It can make radiant attacks and grant small protective blessings, but cannot revive the dead or replace Healing as a specialty. Only one combat summon can be active at a time.
Summon Aberration
Call an aberrant spirit in beholderkin, star-spawn, tentacled, or psychic form into an unoccupied space within range. It acts after your turn and obeys your commands, though its presence is visibly unnatural. Its attacks may deal psychic or force damage. Only one combat summon can be active at a time.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Summoning
Institution / Faction
Thieves Guild
family
Varn
partner
Tidings - Rill Waters
partner (former)
Blastbelle - Bella Andrews
partner
Tidings - Rill Waters
Rill Waters is listed as Redwave's partner.
former partner
Blastbelle - Bella Andrews
Bella Andrews is listed as Redwave's former partner.
Guild contact
Thieves Guild
Redwave's pirate-thief role belongs in the Guild contact web that helps explain Gravenhurst's unofficial routes.
used face
Castro impostors
A Castro impostor used Redwave's appearance in the lure aimed at Ash.
Session Appearance
Act 5 Episode 8 Story Record 2
05/28/2026 / False familiar face / armed lure
Session Appearance
Act 2 Episode 5 Scene 22
2025-03-06 / Referenced clue subject
Session Appearance
Act 2 Episode 5 Scene 14
2025-03-02 / Missing owner / clue subject
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Comment
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Summoning has 42 sheet-ready powers; the character sheet has 15 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki in review.
False familiar face / armed lure
Appears among the road crowd looking like Redwave Varn and carries a stolen +2 rapier before being exposed by Valara.
Status: Real Redwave later established alive but captured
Knowledge: Players initially see a familiar face; later learn this is a Castro impostor.
Referenced clue subject
Remains tied to the broader stash/assassination clue chain through prior dagger evidence.
Status: No direct status change
Knowledge: Players know Redwave context is still unresolved around the Scourge/stash plot.
Missing owner / clue subject
His +1 dagger, engraved from Annie Rain, is found in the camp, implying theft or something wrong with his current status.
Status: Status becomes suspicious/unresolved
Knowledge: Players know Redwave’s dagger being here is a major clue.
Relationships
family
Varn
Guild contact
Thieves Guild
Redwave's pirate-thief role belongs in the Guild contact web that helps explain Gravenhurst's unofficial routes.
used face
Castro impostors
A Castro impostor used Redwave's appearance in the lure aimed at Ash.
No public inventory items yet.
Aliases
Tags
Current state: The real Redwave is a rescue target, not the exposed road-crowd impostor. Ideology: Practical Guild survival, loyalty to private ties, and enough pirate swagger to make trouble useful. Alliances: Rill Waters, the Thieves Guild contact web, and older ties to Bella Andrews. Open hooks / secrets: Redwave's private tells and history with Rill may be essential for distinguishing real people from Castro copies. Changed recently: Valara exposed the fake Redwave as Castro, turning Redwave from suspect contact into hostage/identity proof.
QUEST joins the road crowd toward Gravenhurst as rumors about MAINE's trial, Krane, Nora, Albert, and Castro infiltration conceal fake Rill and fake Redwave.
storyAt the Gravenhurst gate, Len Baphomet and the Lawful lock the city down before MAINE's trial, trapping the crowd before Castro reveals itself.
storyFake Rill and fake Redwave try to lure Ash away, but Valara/C.C. exposes them as Castro impostors and confirms the real pair are alive but captured.
storyInside the stash, the party finds gold, magic items, and the Bloodstone Void Diamond, which appears to be the true prize the false Blastbelle wanted.
storyThe party finds a recent side camp containing Redwave Vaughn's engraved dagger, a red cloak, and an updated Graven Scourge hit list naming I.J. and Victor Shaw.
storyThe first lane split left and right, and the right-hand tunnel ended almost immediately—a short stretch of brick, a wall, and the quiet disappointment of wasted steps. The lesson was simple and quickly learned. They turned back, went left, and followed the pat
aspectSummoning is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Gravenhurst-centered underworld network of brokers, smugglers, infiltrators, contractors, stash routes, and quiet protection claims, most publicly tied to Valara Cirio as The Blade.