
Opening the archive
Innate Aspect · Playtest
Call one defined entity; tether and protect; remote handling through it.
Start here: Choose an Aspect, set your level and Intelligence score, then open one of its three paths. At level 1, you can spend your 2 points on two rank-I paths. Use Try this Aspect to spend points in the builder; this page previews rules.
2 Mastery Points at this level · Five free basics
1 point total in this path · Earlier ranks required
Express a spectral companion repeats a visible symbol as up to 5 words or a similarly detailed image, visible or audible within 60 feet. Observers require a shared language or code; no private channel or language comprehension.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Manifest a harmless tiny spectral mote. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Force damage. When you would take force damage, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Your exposed summoned tether. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
A spectral companion repeats a visible symbol. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Otherworldly presence feels near. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Proficiency +2; Intelligence modifier +3. Aspect attacks use their sum; saves use 8 + their sum. These are PC level-based examples. NPCs and monsters use their actual proficiency.
3 maximum Charges, restored by a long rest. Pay only the cost printed on the ability. All actions and concentration share your ordinary turn.
Summon Caravan: 5 points, one rank-V path and rank II in both others. Natural access begins at level 20; paid ultimate acceleration can permit level 17. One shared annual recovery record and bodily strain apply.
For 1 hour summon six spectral pack bodies within 30 feet, each AC 14, 20 HP, speed 30 feet, carrying 100 pounds. Your action moves the group; no combat actions, Help, reproduction, components or extra riders. They vanish on expiry; cargo is released. Controlled body: Medium construct; space 5 feet; STR/DEX/CON/INT/WIS/CHA 10 (+0), no save or skill proficiencies, ordinary sight 60 feet and hearing, no darkvision or other traits. No resistances or condition immunities. Can be targeted, grappled and affected by conditions normally; cannot regain HP. Attack reach 5 feet. It acts only through your command on your turn, never independently. It understands only your commands. Keep it within 60 feet with a clear path or it ends; incapacitation of the controller ends it. At 0 HP or expiry it ends, leaving original remains/material with damage retained; created bodies vanish. It carries no equipment. No attack or movement on creation. Ordinary saves use its own +0 modifiers, not yours.Each pack body instead has the printed 20 HP, speed 30 feet and capacity 100 pounds. Your action moves each at most 30 feet. Cargo is placed on the supporting surface beneath it when a body vanishes; if there is none, it falls normally.
Ends: Concentration loss; duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.