Index entryPlaytest
The First Call
Make a mythic summons tied to a name, bloodline, place, gate, oath, lost companion, army, or extraplanar power. Define its principle with the GM: the call no ally can refuse, the gate that opens once, the host that comes at the end, or the guardian bound to a world. It can be ended only by Tier 10 summoning magic, divine intervention, or a story condition set when called.
