2026-05-07
Lower cavern / bridge
Runner killer / javelin thrower
Receives healing from Jonah, jumps into position, throws a disadvantaged javelin at the fleeing collector, and drops him before he can warn the clan.
Status: One alarm-runner killed before warning the city
Knowledge: Players know Vic's violence can prevent consequences while creating new ones.
2026-05-07
Lower cavern / boost pit
Revived javelin thrower / revenge killer
After Rubber revives him, rages, throws a javelin over Jonah's head, and kills the spider that nearly killed him.
Status: Vic gets revenge after being revived
Knowledge: Players know Vic and Rubber now share a stronger combat bond.
2026-05-07
Lower cavern / boost pit
Downed boost-poisoned fighter / revived ally
Is dropped by max-damage spider poison pressure, passes a death save, and later returns to consciousness after Rubber pours a potion into his mouth.
Status: Vic is downed and revived in New Goblin City
Knowledge: Players know the spider fight can drop frontliners quickly.
2026-05-07
Lower cavern / boost pit
Blast-line risk / poisoned melee target
Fights from the lower spider level while boost-poisoned, is debated as a possible Lightning Bolt target, and takes repeated bites.
Status: Vic remains endangered by enemies and ally spell angles
Knowledge: Players know combat geometry is chaotic in the lower cavern.
2026-05-07
Lower cavern / boost pit
Boost-poisoned rescuer / impaired frontline
Jumps down to the spider level, braces himself, inhales boost vapors, and becomes poisoned by boost without receiving its normal benefits.
Status: Vic becomes boost-poisoned without boost's upside
Knowledge: Players know uncontrolled boost exposure can punish rather than empower.
2026-04-30
Upper cave ledges
Fastball thrower / Zetch launcher
Throws Zetch toward a ledge huntmaster after the kobold begs to be thrown.
Status: Vic/Zetch combat combo becomes real tactic
Knowledge: Players know Vic can weaponize willing allies through throws.
2026-04-30
Upper cave chamber
Distance closer / Zetch launcher
Moves through the cave under curse pressure and becomes the thrower for Zetch's aerial huntmaster attack.
Status: Vic remains physical combat pressure
Knowledge: Players know he can weaponize willing allies through throws.
2026-04-30
Cave entrance near Root Barrel Farm
Murderball partner / Zetch handler
Lets Zetch bounce off him and later throws the kobold as the cave mission gets underway.
Status: Vic and Zetch's fastball-style relationship builds
Knowledge: Players know the student may become a tactical projectile ally.
Murderball thrower / Zetch handler
Throws or redirects Zetch like a murderball during the encounter with the VQU students.
Status: Vic and Zetch combat-comedy bond begins
Knowledge: Players know Zetch enjoys Vic's physical style.
2026-04-23
Abandoned chapel / Vayne loot
Door-smasher / careless looter
Smashes chapel doors, takes seven gold and a magical sickle, and discards gloves he thinks are useless after an awful Arcana check.
Status: Vic helps uncover Vayne loot but misses item value
Knowledge: Players know Vic is direct and not careful with magical appraisal.
2026-03-19
Queesum Cemetery / portal aftermath
Confused minotaur newcomer / hound seeker
Processes the cemetery crisis as a newcomer, is still upset he did not find his hound, and stays interested in the group's chaotic path.
Status: Vic remains attached after the maze escape
Knowledge: Players know Vic's missing hound hook is unresolved and he is still outside the party's social context.
2026-04-16
Road outside Gravenhurst
Angry teammate / barely restrained combatant
Openly questions the party after the bridge incident and says he is being given few outs not to kill them.
Status: Vic/Morgan distrust remains volatile
Knowledge: Players know Vic is not fully socially integrated into the group.