My Alchemical Romance

Vic Vaurr

Vic Vaurr

AliveMinotaurSanguinomancy

Bio

Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex's Maze while trapped in the labyrinth and searching for his missing dog.

Notes

In Vithyrex's Maze, Morgan Draxler encountered Vic near Braska the Red; Vic completed a mirror-dagger trial tied to his hound to earn the Dagger of Hunger. In Act 5 Gravenhurst, Vic joined the post-Maine-arrest party roster under Elmyra Manticore.

Session Appearances

23 linked appearancesshowing 12

2026-05-07

Act 5 Episode 5 Scene 63

Lower cavern / bridge

Runner killer / javelin thrower

Receives healing from Jonah, jumps into position, throws a disadvantaged javelin at the fleeing collector, and drops him before he can warn the clan.

Status: One alarm-runner killed before warning the city

Knowledge: Players know Vic's violence can prevent consequences while creating new ones.

2026-05-07

Act 5 Episode 5 Scene 61

Lower cavern / boost pit

Revived javelin thrower / revenge killer

After Rubber revives him, rages, throws a javelin over Jonah's head, and kills the spider that nearly killed him.

Status: Vic gets revenge after being revived

Knowledge: Players know Vic and Rubber now share a stronger combat bond.

2026-05-07

Act 5 Episode 5 Scene 59

Lower cavern / boost pit

Downed boost-poisoned fighter / revived ally

Is dropped by max-damage spider poison pressure, passes a death save, and later returns to consciousness after Rubber pours a potion into his mouth.

Status: Vic is downed and revived in New Goblin City

Knowledge: Players know the spider fight can drop frontliners quickly.

2026-05-07

Act 5 Episode 5 Scene 58

Lower cavern / boost pit

Blast-line risk / poisoned melee target

Fights from the lower spider level while boost-poisoned, is debated as a possible Lightning Bolt target, and takes repeated bites.

Status: Vic remains endangered by enemies and ally spell angles

Knowledge: Players know combat geometry is chaotic in the lower cavern.

2026-05-07

Act 5 Episode 5 Scene 57

Lower cavern / boost pit

Boost-poisoned rescuer / impaired frontline

Jumps down to the spider level, braces himself, inhales boost vapors, and becomes poisoned by boost without receiving its normal benefits.

Status: Vic becomes boost-poisoned without boost's upside

Knowledge: Players know uncontrolled boost exposure can punish rather than empower.

2026-04-30

Act 5 Episode 5 Scene 51

Upper cave ledges

Fastball thrower / Zetch launcher

Throws Zetch toward a ledge huntmaster after the kobold begs to be thrown.

Status: Vic/Zetch combat combo becomes real tactic

Knowledge: Players know Vic can weaponize willing allies through throws.

2026-04-30

Act 5 Episode 5 Scene 50

Upper cave chamber

Distance closer / Zetch launcher

Moves through the cave under curse pressure and becomes the thrower for Zetch's aerial huntmaster attack.

Status: Vic remains physical combat pressure

Knowledge: Players know he can weaponize willing allies through throws.

2026-04-30

Act 5 Episode 5 Scene 48

Cave entrance near Root Barrel Farm

Murderball partner / Zetch handler

Lets Zetch bounce off him and later throws the kobold as the cave mission gets underway.

Status: Vic and Zetch's fastball-style relationship builds

Knowledge: Players know the student may become a tactical projectile ally.

2026-04-23

Act 5 Episode 5 Scene 45

Road near cave

Murderball thrower / Zetch handler

Throws or redirects Zetch like a murderball during the encounter with the VQU students.

Status: Vic and Zetch combat-comedy bond begins

Knowledge: Players know Zetch enjoys Vic's physical style.

2026-04-23

Act 5 Episode 5 Scene 43

Abandoned chapel / Vayne loot

Door-smasher / careless looter

Smashes chapel doors, takes seven gold and a magical sickle, and discards gloves he thinks are useless after an awful Arcana check.

Status: Vic helps uncover Vayne loot but misses item value

Knowledge: Players know Vic is direct and not careful with magical appraisal.

2026-03-19

Act 5 Episode 5 Scene 4

Queesum Cemetery / portal aftermath

Confused minotaur newcomer / hound seeker

Processes the cemetery crisis as a newcomer, is still upset he did not find his hound, and stays interested in the group's chaotic path.

Status: Vic remains attached after the maze escape

Knowledge: Players know Vic's missing hound hook is unresolved and he is still outside the party's social context.

2026-04-16

Act 5 Episode 5 Scene 35

Road outside Gravenhurst

Angry teammate / barely restrained combatant

Openly questions the party after the bridge incident and says he is being given few outs not to kill them.

Status: Vic/Morgan distrust remains volatile

Knowledge: Players know Vic is not fully socially integrated into the group.

Related Story Posts

Session Log / Meta / Vithyrex Maze opening / Session continuity

Act 5 Episode 4 Session Notes

2026-02-15 / Session continuity

Recap StoryCurrent CampaignRecorded 2026-02-15 / approx. 2100 M.B.

This session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.

CardinalFoulcrumLamiaMaineVic VaurrAuthorBraska the RedDrowPodon Xopip Kelbar LokasThe EyeTiny TimToolboxVoiling General0 likes

Act 5, Episode 4, Scene 10

The Maze Still Needs Four Hearts

2026-02-19 / Vithyrex Maze split corridors

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-19

The party resumes split in Vithyrex's Maze, with Ash and Maine revisiting the lonely infernal satyr while the four-heart objective remains unresolved.

CardinalFoulcrumLamiaMaineVic VaurrThe Eye0 likes

Act 5, Episode 4, Scene 14

Vic Vaurr Is Looking for His Dog

2026-02-19 / Maze corridor near Braska

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-19

Morgan meets Vic Vaurr, a minotaur barbarian trapped in Vithyrex's Maze while searching for his missing dog.

LamiaVic VaurrGranny HandjobsThe Eye0 likes

Act 5, Episode 4, Scene 15

Granny Handjobs Learns to Burn

2026-02-19 / Side corridor and crawl passage

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-19

Morgan defeats a flameskull, recovers a warm flaming crystal, and unlocks Granny Handjobs's pyrokinesis tree.

LamiaVic VaurrGranny HandjobsBraska the Red0 likes

Act 5, Episode 4, Scene 17

The First Heart Piece Comes From Renfield

2026-02-19 / Upper maze corridors

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-19

Maine finds Renfield Hoek's corpse, the first confirmed heart piece, and the dangerous Flame of the Last Vow pendant.

CardinalFoulcrumLamiaMaineVic VaurrRenfield HoekToolbox0 likes

Act 5, Episode 4, Scene 19

The maze produced more boon-book and reward results

2026-02-19 / Vithyrex Maze

Recap StoryCurrent CampaignRecorded 2026-02-19 / approx. 2100 M.B.

The maze produced more boon-book and reward results: Maine found The Chapel of Open Wounds, Vic found The Last Love War, and chests produced Mystery Machine tokens, gold, and random utility items such as a Gremlin Snare Kit.

CardinalFoulcrumLamiaMaineVic VaurrThe EyeToolbox0 likes

Showing 6 of 61 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

Related Items

Linked Pages

story

Act 5 Episode 4 Session Notes

This session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.

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Act 5, Episode 4, Scene 10: The Maze Still Needs Four Hearts

The party resumes split in Vithyrex's Maze, with Ash and Maine revisiting the lonely infernal satyr while the four-heart objective remains unresolved.

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Act 5, Episode 4, Scene 14: Vic Vaurr Is Looking for His Dog

Morgan meets Vic Vaurr, a minotaur barbarian trapped in Vithyrex's Maze while searching for his missing dog.

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Act 5, Episode 4, Scene 15: Granny Handjobs Learns to Burn

Morgan defeats a flameskull, recovers a warm flaming crystal, and unlocks Granny Handjobs's pyrokinesis tree.

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Act 5, Episode 4, Scene 17: The First Heart Piece Comes From Renfield

Maine finds Renfield Hoek's corpse, the first confirmed heart piece, and the dangerous Flame of the Last Vow pendant.

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Act 5, Episode 4, Scene 19: The maze produced more boon-book and reward results

The maze produced more boon-book and reward results: Maine found The Chapel of Open Wounds, Vic found The Last Love War, and chests produced Mystery Machine tokens, gold, and random utility items such as a Gremlin Snare Kit.

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Act 5 Episode 4 Session Notes

This corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.

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Act 5, Episode 4, Scene 20: The Cyclops Shows the Maze Can Break

The cyclops fight resumes, and Maine's Eldritch Blast reveals that the maze walls can break and hide secret boons.

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Act 5, Episode 4, Scene 21: Vic Wins the Dagger of Hunger

Vic faces a mirror trial tied to his missing hound and earns the Dagger of Hunger.

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Act 5, Episode 4, Scene 27: Timonos Asks Morgan for Love

Timonos Truthstriker drops Braska, asks Morgan to be his lover, and cuts her down to one hit point when she refuses.

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Act 5 Episode 4 Session Notes

This corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.

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Act 5, Episode 4, Scene 30: The Maze Becomes a Pressure Cooker

The 03/05 session resumes inside Vithyrex's Maze with every faction still active and initiative rerolled.

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Act 5, Episode 4, Scene 32: Timonos Calls Everyone Beloved

Vic attacks Timonos with hand axes while Morgan fights from near death and Timonos calls both of them beloved.

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Act 5 Episode 4 Session Notes

This session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.

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Act 5, Episode 4, Scene 43: Vic Drives the Shapeshifter Into the Wall

Vic fights a color-shifting shapeshifter and uses murderball instincts to slam it through the maze walls.

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Act 5, Episode 4, Scene 50: Vic Runs Through the Maze to Catch the Portal

Vic uses labyrinth memory and brute force to smash through the shapeshifter corridor and reach the portal before the escape window closes.

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Act 5, Episode 4, Scene 51: The Portal Chooses Bones's Cemetery

The repaired portal carries the escape crowd out of Vithyrex's Maze, but collective intent sends them to Bones's cemetery instead of VQU.

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Act 5, Episode 4, Scene 52: Bones Sees Too Many Maines

At Bones's cemetery, the escaped group arrives to find Bones facing Maine, Enemy, and another Maine-like variant inside the crypt.

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Act 5, Episode 4, Scene 53: After the session, the table discussed Vic Vaurr’s murderball background and how murderball works in Jericha

After the session, the table discussed Vic Vaurr’s murderball background and how murderball works in Jericha. The group brainstormed possible team names and rules, including Vic being expelled from the sport for killing too many people, with Gravenhurst Grave Diggers floated as a possible team concept.

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Act 5 Episode 4 Session Notes

This session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.

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Act 5, Episode 5, Scene 1: Enemy Offers Peace in Bones's Crypt

At Bones's cemetery, Enemy proposes a truce against the outside forces and Centrum-era monsters who changed him and Maine.

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Act 5, Episode 5, Scene 15: Elmyra Inherits the Problem

After Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.

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Act 5, Episode 5, Scene 17: Oskar Comes Home Duller Than His Armor

The party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.

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Act 5, Episode 5, Scene 24: The Farm Becomes More Important Than the Quota

The party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.

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Act 5, Episode 5, Scene 26: Hexnames Become the Identity Check

Hexnames become important anti-shapeshifter identity checks because they are personally chosen and absent from Centrum and Lawful registries.

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Act 5 Episode 5 Session Notes

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

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Act 5, Episode 5, Scene 27: The Death Mask Leaves the Party

Ash and Jonah turn in Paulus Levius's Death Mask and the Cloak of Billowing to QUEST, removing Maine's most dangerous tool from circulation.

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Act 5, Episode 5, Scene 29: I.J. Answers Where Nick Does Not

Jonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.

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Act 5, Episode 5, Scene 30: The Troll Under the Bridge Possesses Morgan

A harvested troll corpse under a bridge channels through Morgan's necromancy, briefly possessing her and turning the road into party conflict.

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Act 5, Episode 5, Scene 31: Katrine Draxler Fines Her Sister

Katrine Draxler arrives by portal, identifies Morgan's corpse use as illegal under revival-right law, and fines her one hundred gold.

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Act 5, Episode 5, Scene 32: The Road Is Lit by Petrified People

On the road toward Root Barrel Farm, Jonah identifies lantern-bearing stone figures as petrified victims rather than carved statues.

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Act 5, Episode 5, Scene 34: Orval Finkus Offers Hospitality Before Nick Appears

At Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.

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Act 5, Episode 5, Scene 35: Elmyra Asks How This Team Crosses Anything

After the troll and Katrine incident, Elmyra and Vic question how the team functions at all while the party resets on the road.

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Act 5 Episode 5 Session Notes

This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.

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Act 5, Episode 5, Scene 37: Orval Finkus Wants His Dragonborn Returned

Orval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.

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Act 5, Episode 5, Scene 38: Nick Fails the Nick Tests

Nick appears cheerful and helpful at Root Barrel Farm, but fails Ash's memory and catchphrase tests, deepening suspicion that something is wrong.

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Act 5, Episode 5, Scene 40: The Party Decides Not to Confront Nick Yet

After leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.

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Act 5, Episode 5, Scene 41: Black Wingkin Hides Above the Dead Necromancer

At an abandoned chapel near the necromancer-hut lead, the party rescues a Black Wingkin hiding above zombies eating a dead necromancer.

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Act 5, Episode 5, Scene 43: Hugo Keeps the Gloves Vic Throws Away

The chapel yields Vayne necromancy loot, including Gloves of Rotting Flesh that Hugo quietly pockets after Vic discards them.

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Act 5, Episode 5, Scene 44: Black Wingkin Goes Back With Jonah's Warhammer

The rescued Black Wingkin returns toward Root Barrel Farm with Jonah's mundane warhammer while Orval praises the party for recovering one of his dragonborn.

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Act 5, Episode 5, Scene 45: The Cave Lead Has VQU Students in the Way

Near the cave lead, the party meets VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over a legendary wand.

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Act 5, Episode 5, Scene 46: Jonah Suggests Breaking the Legendary Wand

Jonah proposes splitting a legendary wand into thirds, but Nell Quiv's objection helps settle the dispute around preservation rather than possession.

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Act 5, Episode 5, Scene 48: The Students Guide the Party Back Into the Cave

After a short rest, the party re-enters the cave with Zetch, Ellenthyra Mew, and Nell Quiv as lower-year VQU guides.

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Act 5, Episode 5, Scene 49: The Cave Is Still Full of Gnolls

The party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.

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Act 5, Episode 5, Scene 50: Elmyra Clears the Cave With Fireball

Elmyra's Fireball wipes out the witch doctor, summoned hyenas, and gnoll support, resolving the main cave ambush with chaotic collateral.

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Act 5, Episode 5, Scene 51: Vic Throws Zetch Like a Murderball

Zetch begs Vic to throw him at a high ledge, turning murderball physics into an aerial takedown against a gnoll huntmaster.

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Act 5, Episode 5, Scene 56: The Students Accidentally Hand Over Better Loot

The VQU students accidentally hand the party useful magical side loot, including Darts of the Magic Point and Quiet Edge.

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Act 5, Episode 5, Scene 57: Vic Breathes the Boost and Gets Only the Poison

Vic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.

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Act 5, Episode 5, Scene 58: Morgan Lightning Bolts the Spider Pit

Morgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.

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Act 5, Episode 5, Scene 59: Zetch Jumps After Vic

Vic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.

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Act 5, Episode 5, Scene 60: Hugo Stops Shadowing and Starts Fighting

Hugo follows the party into New Goblin City's spider fight and becomes an active combat ally.

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Act 5, Episode 5, Scene 61: Jonah and Elmyra Hold the Pit Together

Jonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.

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Act 5, Episode 5, Scene 63: The Collectors Try to Stop the Leak

A Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.

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Act 5, Episode 5, Scene 64: The Three-Lock Box Remains on the Bridge

After Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.

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Act 5, Episode 5, Scene 65: Jonah Worries What the Students Are Learning

After the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.

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Act 5 Episode 5 Session Notes

This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.

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Act 5, Episode 6, Scene 1: Jixie Guides Them Down With the Box

Jixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.

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Departure at Dawn Splits the Students From QUEST

After the long rest outside New Goblin City, Ellenthyra gives Ash her VQU dorm number before the VQU students split away from QUEST.

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Rumors on the Road Hide the First Impostors

QUEST joins the road crowd toward Gravenhurst as rumors about MAINE's trial, Krane, Nora, Albert, and Castro infiltration conceal fake Rill and fake Redwave.

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The Gate Locks Down Before the Trial

At the Gravenhurst gate, Len Baphomet and the Lawful lock the city down before MAINE's trial, trapping the crowd before Castro reveals itself.

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The Sky Falls and the Crowd Turns

The Castro attack begins from above and within Gravenhurst, turning the gate crowd into a battlefield as Djon's barrier ignites and the Black Ward seals itself.

item

Water Opal

Colourless clear opal with play of colour; rare and valuable, used in scrying devices.

aspect

Sanguinomancy

Sanguinomancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

GM / Spoiler Notes

Hidden until revealed.