Entered the active party thread inside Vithyrex's Maze while searching for his missing dog.

Opening the archive

Opening the archive
Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
Entered the active party thread inside Vithyrex's Maze while searching for his missing dog.
Completed a mirror-dagger trial tied to the hound and earned the Dagger of Hunger.
Escaped the maze by ramming a shapeshifter through a wall and sprinting to the portal.
Joined the post-Maine-arrest Gravenhurst party roster under Elmyra Manticore.
Clashed with Morgan Draxler after the troll-corpse possession/detonation at the bridge.
Was boost-poisoned in New Goblin City
dropped to zero from boosted phase spider bites
and was revived by Zetch.
Shielded an elderly woman from falling stone during the Gravenhurst alley fight and gained inspiration.
Reached Rabe House and received Crimson Verdict
a rare +2 warhammer with an edge against bloodied targets.
Was recognized as a famous former Stormcall StormCrows Murderball player and sold an autograph for 20 gp.
Discovered his sentimental great axe was missing
Crimson Verdict remains in his possession and was not the stolen weapon.
Found the great axe embedded in the dying Alexa B’Praghus as a relative accused My Alchemical Romance of the attack.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Sanguinomancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectBlood Bolt
Hurl a twisting bolt of blood at one creature within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) necrotic damage. If the target is bleeding, bloodied, or below half its maximum hit points, you gain temporary hit points equal to your WIS modifier.
Blood Reader
Touch fresh blood, a wound, a bloodstain, or a creature with blood. You learn whether the blood is fresh or old, living or dead, diseased or clean, mortal or supernatural, and whether it belongs to the creature you are touching.
Devil's Due
When a creature within range takes damage, draw a thread of escaping vitality through its blood. Regain hit points equal to 1d8 + your WIS modifier. If the damage was a critical hit or reduced the creature below half its maximum hit points, gain temporary hit points equal to the same amount instead or in addition, your choice.
Open Vein
Choose one creature with blood within range. The target must make a CON save, taking 2d6 necrotic damage and beginning to bleed on a failed save, or half damage only on a success. A bleeding target takes necrotic damage equal to your WIS modifier at the start of its next turn.
Blood Seal
When you or a creature with blood within range takes piercing, slashing, necrotic, or bleeding damage, clot and bind the wound. Reduce the damage by 1d8 + your WIS modifier, and end one mundane bleeding effect on the target.
Crimson Mark
Mark one creature with blood within range. Until the effect ends, you know the target’s direction while it is within 1 mile, and the first time each round you damage it with a Sanguinomancy power, add your WIS modifier to one damage roll.
Crimson Harvest
A wave of blood sweeps out from you. Creatures of your choice in the emanation must make a DEX save, taking 4d10 necrotic damage on a failed save, or half on a success. If at least one creature with blood fails, you or one ally in the emanation regains hit points equal to half the damage roll.
Life Transference
Sacrifice your health to mend another creature. You take 4d8 necrotic damage that cannot be reduced or prevented. One creature of your choice within range regains hit points equal to twice the necrotic damage you take.
Blood Boil
Heat or churn one creature’s blood. The target must make a CON save, taking 4d8 fire or necrotic damage and losing reactions until the start of your next turn on a failed save, or half damage only on a success.
Blood Trail
Name or touch a blood sample from one creature. For the duration, you can track that creature by blood scent, pulse, or hidden stains if it is within 1 mile and on the same plane. You have advantage on Survival, Medicine, and Investigation checks made to follow it or identify where it was wounded.
Blood Bind
Seize one creature’s blood and lock its movement. The target must make a CON save or become restrained for the duration. While restrained, it takes 5d8 necrotic damage at the start of each of its turns. It repeats the save at the end of each turn, ending the effect on a success.
Red Communion
Commune with blood from one willing creature, corpse, bloodstain, or bloodline relic. Ask up to three questions about lineage, cause of injury, poison, disease, emotional state at bleeding, kinship, or the direction to the nearest living blood relative. Answers arrive as bodily impressions, not full speech.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images
Aspect
Sanguinomancy
Institution / Faction
My Alchemical Romance
Rabe House gift
Crimson Verdict
Sinclair presents Vic with Crimson Verdict, a rare +2 warhammer with advantage-style pressure against bloodied targets.
maze weapon
Dagger of Hunger
Vic earned the Dagger of Hunger in the mirror chamber trial tied to his missing hound.
combat partner
Rubber - Zetch
Zetch bounces off Vic, gets excited by Vic's murderball-style throws, and later revives Vic with a potion in New Goblin City.
party lead
Prism - Elmyra Manticore
Vic joins the post-Maine-arrest party roster under Elmyra Manticore.
missing hound
Vic's missing dog
Vic enters the maze thread while searching for his missing dog.
missing sentimental weapon
Vic's Sentimental Great Axe
The great axe disappeared from Vic and was found embedded in Alexa. Crimson Verdict was not stolen.
public frame victim
Gemini ♀ - Alexa B’Praghus
Vic's weapon was used in the attack that left Alexa dying, creating an immediate public accusation against him and the party.
Session Appearance
Act 5 Episode 12 Scene 3
2026-06-18 / Noisy emergence / patrol trigger
Session Appearance
Act 5 Episode 11 Scene 1
2026-06-11 / Frontline bruiser / improvised attacker
Session Appearance
Act 5 Episode 9 Scene 2
06/04/2026 / Frontline fighter / civilian rescuer
Session Appearance
Act 5 Episode 8 Story Record 1
05/28/2026 / Sleeping camp figure / physical comedy
Session Appearance
Act 5 Episode 5 Scene 63
2026-05-07 / Runner killer / javelin thrower
Session Appearance
Act 5 Episode 5 Scene 61
2026-05-07 / Revived javelin thrower / revenge killer
Session Appearance
Act 5 Episode 5 Scene 59
2026-05-07 / Downed boost-poisoned fighter / revived ally
Session Appearance
Act 5 Episode 5 Scene 58
2026-05-07 / Blast-line risk / poisoned melee target
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Sheet, player access, and powers are ready for table use.
Play gates
3/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
Approved player access is connected.
Power readiness42 sheet-ready
Sanguinomancy has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness1 item
1 active inventory item tracked; 1 currently feed the sheet.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Playable now. Table tools are tools partial. Wiki state is wiki polished.
Noisy emergence / patrol trigger
Clanks out of the sewer loudly enough that the Lawful elves immediately notice and question the party.
Status: No direct status change
Knowledge: Players know Vic’s size and lack of stealth can convert a route choice into a social encounter.
Frontline bruiser / improvised attacker
Throws a corpse as a weapon, charges forward, and trades blows with Castro attackers while the group pushes toward the sewer route.
Status: No direct status change
Knowledge: Players see Vic continue fighting through siege chaos with brutal improvised tactics.
Frontline fighter / civilian rescuer
Rages, attacks Castro with axes, later shields an elderly woman from falling stone and gains inspiration.
Status: Saves elderly civilian; gains inspiration
Knowledge: Players see Vic risk himself for a civilian during the siege.
Sleeping camp figure / physical comedy
Sleeps near camp while Rubber/Zetch bounces on his stomach before the group fully moves toward Gravenhurst.
Status: No direct status change
Knowledge: Players see Vic is with QUEST at the camp before the road-to-Gravenhurst sequence.
Runner killer / javelin thrower
Receives healing from Jonah, jumps into position, throws a disadvantaged javelin at the fleeing collector, and drops him before he can warn the clan.
Status: One alarm-runner killed before warning the city
Knowledge: Players know Vic's violence can prevent consequences while creating new ones.
Revived javelin thrower / revenge killer
After Rubber revives him, rages, throws a javelin over Jonah's head, and kills the spider that nearly killed him.
Status: Vic gets revenge after being revived
Knowledge: Players know Vic and Rubber now share a stronger combat bond.
Downed boost-poisoned fighter / revived ally
Is dropped by max-damage spider poison pressure, passes a death save, and later returns to consciousness after Rubber pours a potion into his mouth.
Status: Vic is downed and revived in New Goblin City
Knowledge: Players know the spider fight can drop frontliners quickly.
Blast-line risk / poisoned melee target
Fights from the lower spider level while boost-poisoned, is debated as a possible Lightning Bolt target, and takes repeated bites.
Status: Vic remains endangered by enemies and ally spell angles
Knowledge: Players know combat geometry is chaotic in the lower cavern.
Boost-poisoned rescuer / impaired frontline
Jumps down to the spider level, braces himself, inhales boost vapors, and becomes poisoned by boost without receiving its normal benefits.
Status: Vic becomes boost-poisoned without boost's upside
Knowledge: Players know uncontrolled boost exposure can punish rather than empower.
Fastball thrower / Zetch launcher
Throws Zetch toward a ledge huntmaster after the kobold begs to be thrown.
Status: Vic/Zetch combat combo becomes real tactic
Knowledge: Players know Vic can weaponize willing allies through throws.
Distance closer / Zetch launcher
Moves through the cave under curse pressure and becomes the thrower for Zetch's aerial huntmaster attack.
Status: Vic remains physical combat pressure
Knowledge: Players know he can weaponize willing allies through throws.
Murderball partner / Zetch handler
Lets Zetch bounce off him and later throws the kobold as the cave mission gets underway.
Status: Vic and Zetch's fastball-style relationship builds
Knowledge: Players know the student may become a tactical projectile ally.
Relationships
Rabe House gift
Crimson Verdict
Sinclair presents Vic with Crimson Verdict, a rare +2 warhammer with advantage-style pressure against bloodied targets.
maze weapon
Dagger of Hunger
Vic earned the Dagger of Hunger in the mirror chamber trial tied to his missing hound.
missing hound
Vic's missing dog
Vic enters the maze thread while searching for his missing dog.
missing sentimental weapon
Vic's Sentimental Great Axe
The great axe disappeared from Vic and was found embedded in Alexa. Crimson Verdict was not stolen.
Quest Reward / Weapon
Aliases
Tags
Former Murderball player for the Stormcall StormCrows. In Vithyrex’s Maze, Morgan Draxler encountered Vic Vaurr near Braska the Red; Vic was searching for his missing dog, completed a mirror-dagger trial tied to his hound to earn the Dagger of Hunger, and escaped by ramming a shapeshifter through a wall and sprinting to the portal. In Act 5 Gravenhurst, Vic Vaurr joined the post-Maine-arrest party roster under Elmyra Manticore, clashed with Morgan after triggering a troll corpse possession/detonation at a bridge, and remained part of the Root Barrel Farm/Nick Kremp investigation. In New Goblin City, Vic became boost-poisoned, dropped to zero from boosted phase spider bites, was revived by Zetch with a potion, and later killed a fleeing Demagio collector with a javelin.
Maine enters the Queefdom election, Jonah and Ash receive unusual magic, Morgan meets her sister, and Vic's missing great axe is found in the dying Alexa B’Praghus.
storyArthur takes Elmyra toward VQU to gather institutional support while the rest of QUEST follows Valara and Emmy's lead toward Maine in Velvet Cross.
storyThe party argues through Velvet Cross sewer routes until Hugo's tunnel sense, Morgan's failed power play, and Maine's message point them toward the Rabe House entrance.
storyA Lawful patrol catches the party leaving the sewers near Rabe House until Maine appears as Master Rabe and orders the elves away.
storyMaine reunites with the party carrying My Angst, a prison manifesto that splits the room between suspicion, theology, opportunism, and rejection.
storySinclair presents Nora's Rabe House gifts: Bedrock Benediction, Equinox Binding Handwraps, Crimson Verdict, Blackwire Blade, Morgan's necrotic daggers, and Maine's private staff.
storyA Jericha side story centered on Jonah Subramountian and two fallen members of the Thieves Guild.
storyThe session resumed with Ash downed near the bridge and Castro attackers still active. Castro eldritch blasting knocked Ash into the runoff water, giving him two death failures before Jonah and the others stabilized the line. Jonah delivered major healing, Ash survived the water and hauled himself back up, Vic threw bodies and pushed forward, Morgan and Elmyra continued blasting, and Valara killed fleeing Castro while urging everyone toward the sewers.
storyAfter clearing more Castro from the bridge route, the party encountered frightened commoners trying to understand where to go. Jonah directed them toward Djon’s church or toward shelter in nearby buildings, while Ash supported hunkering down. Valara kept pushing the party onward, emphasizing that they needed to reach the sewer route while they still had a chance.
storyAs the party moved toward the Guild route, they heard screaming and Valara identified Emmy. Emmy was young, terrified, bleeding, and clutching a copper route token while trying to open the hidden Thieves Guild sewer entrance. A powerful Castro general stalked her and recognized the entrance. Valara stated they did not have enough to take him on directly, slipped on a ring, wished Arthur were there, and the Guild door opened further as Arthur/Authur stepped out. The Castro general void-blinked away rather than fight Arthur there.
storyQUEST began boxed into the alley/checkpoint after Valara exposed Fake Rill and Fake Redwave. The group confirmed the major route choices: south toward the gate/Aleron, west toward the bridge and sewers, north toward Djon's protection or the Lawful offices, with east blocked.
storyQUEST fought the first Castro wave in the alley. Vic raged and cut down attackers, Ash charged forward with monk strikes and redirected civilians, Morgan used necrotic touch, Elmyra used twinned Chromatic Orbs, Hugo joined from above, and Jonah supported the line.
storyThe battlefront and VQU sky battle advanced together. Centrum Security Forces fought Castro-controlled airships in the sky while civilians fled through the streets. Vic used a reaction to shield an elderly woman from falling stone, earning inspiration. Jonah used Mass Healing Word and received a clear approving sign from Jeebus.
storyAfter clearing the first alley area, the party debated priorities and locked in going west toward the bridge/sewer direction. They saved seven civilians and failed to save five, gaining two group inspiration. On the west bridge, Morgan unleashed Lightning Bolt and Elmyra followed with Fireball, revealing an illusion hiding civilians on or near the bridge. Ash used void manifestation/tentacle arms in the webbed bridge fight.
storyAfter the long rest outside New Goblin City, Ellenthyra gives Ash her VQU dorm number before the VQU students split away from QUEST.
storyQUEST joins the road crowd toward Gravenhurst as rumors about MAINE's trial, Krane, Nora, Albert, and Castro infiltration conceal fake Rill and fake Redwave.
storyAt the Gravenhurst gate, Len Baphomet and the Lawful lock the city down before MAINE's trial, trapping the crowd before Castro reveals itself.
storyThe party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.
storyJixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.
storyVic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.
storyMorgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.
storyVic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.
storyHugo follows the party into New Goblin City's spider fight and becomes an active combat ally.
storyJonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.
storyA Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.
storyAfter Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.
storyAfter the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.
storyThis session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.
storyAfter a short rest, the party re-enters the cave with Zetch, Ellenthyra Mew, and Nell Quiv as lower-year VQU guides.
storyThe party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.
storyElmyra's Fireball wipes out the witch doctor, summoned hyenas, and gnoll support, resolving the main cave ambush with chaotic collateral.
storyZetch begs Vic to throw him at a high ledge, turning murderball physics into an aerial takedown against a gnoll huntmaster.
storyThe VQU students accidentally hand the party useful magical side loot, including Darts of the Magic Point and Quiet Edge.
storyOrval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.
storyNick appears cheerful and helpful at Root Barrel Farm, but fails Ash's memory and catchphrase tests, deepening suspicion that something is wrong.
storyAfter leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.
storyAt an abandoned chapel near the necromancer-hut lead, the party rescues a Black Wingkin hiding above zombies eating a dead necromancer.
storyThe chapel yields Vayne necromancy loot, including Gloves of Rotting Flesh that Hugo quietly pockets after Vic discards them.
storyThe rescued Black Wingkin returns toward Root Barrel Farm with Jonah's mundane warhammer while Orval praises the party for recovering one of his dragonborn.
storyNear the cave lead, the party meets VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over a legendary wand.
storyJonah proposes splitting a legendary wand into thirds, but Nell Quiv's objection helps settle the dispute around preservation rather than possession.
storyAsh and Jonah turn in Paulus Levius's Death Mask and the Cloak of Billowing to QUEST, removing Maine's most dangerous tool from circulation.
storyJonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.
storyA harvested troll corpse under a bridge channels through Morgan's necromancy, briefly possessing her and turning the road into party conflict.
storyKatrine Draxler arrives by portal, identifies Morgan's corpse use as illegal under revival-right law, and fines her one hundred gold.
storyOn the road toward Root Barrel Farm, Jonah identifies lantern-bearing stone figures as petrified victims rather than carved statues.
storyAt Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.
storyAfter the troll and Katrine incident, Elmyra and Vic question how the team functions at all while the party resets on the road.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyAfter Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.
storyThe party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.
storyThe party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.
storyHexnames become important anti-shapeshifter identity checks because they are personally chosen and absent from Centrum and Lawful registries.
storyThis session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
storyAt Bones's cemetery, Enemy proposes a truce against the outside forces and Centrum-era monsters who changed him and Maine.
storyVic fights a color-shifting shapeshifter and uses murderball instincts to slam it through the maze walls.
storyVic uses labyrinth memory and brute force to smash through the shapeshifter corridor and reach the portal before the escape window closes.
storyThe repaired portal carries the escape crowd out of Vithyrex's Maze, but collective intent sends them to Bones's cemetery instead of VQU.
storyAt Bones's cemetery, the escaped group arrives to find Bones facing Maine, Enemy, and another Maine-like variant inside the crypt.
storyAfter the session, the table discussed Vic Vaurr’s murderball background and how murderball works in Jericha. The group brainstormed possible team names and rules, including Vic being expelled from the sport for killing too many people, with Gravenhurst Grave Diggers floated as a possible team concept.
storyThis session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.
storyThe 03/05 session resumes inside Vithyrex's Maze with every faction still active and initiative rerolled.
storyVic attacks Timonos with hand axes while Morgan fights from near death and Timonos calls both of them beloved.
storyThis session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.
storyThe cyclops fight resumes, and Maine's Eldritch Blast reveals that the maze walls can break and hide secret boons.
storyVic faces a mirror trial tied to his missing hound and earns the Dagger of Hunger.
storyTimonos Truthstriker drops Braska, asks Morgan to be his lover, and cuts her down to one hit point when she refuses.
storyThis corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.
storyThe party resumes split in Vithyrex's Maze, with Ash and Maine revisiting the lonely infernal satyr while the four-heart objective remains unresolved.
storyMorgan meets Vic Vaurr, a minotaur barbarian trapped in Vithyrex's Maze while searching for his missing dog.
storyMorgan defeats a flameskull, recovers a warm flaming crystal, and unlocks Granny Handjobs's pyrokinesis tree.
storyMaine finds Renfield Hoek's corpse, the first confirmed heart piece, and the dangerous Flame of the Last Vow pendant.
storyThe maze produced more boon-book and reward results: Maine found The Chapel of Open Wounds, Vic found The Last Love War, and chests produced Mystery Machine tokens, gold, and random utility items such as a Gremlin Snare Kit.
storyThis corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.
storyThis session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.
itemSeveral poison doses usable on weapons, ammunition, food, or traps depending on type. Exact DC and damage are table-defined per vial.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemStudded leather armor, AC 13 + Dex modifier. You leave no tracks and make no sound from your footsteps on nonmagical surfaces unless you choose to. You have advantage on Dexterity (Stealth) checks made to move silently.
item+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.
itemRare +2 warhammer gifted to Vic at Rabe House. It functions as a magical warhammer with +2 attack/damage pressure and gains an advantage-style edge against bloodied targets. Exact wording remains table-tuned through Vic's character resource sheet.
itemEarned by Vic Vaurr in Vithyrex's Maze after a mirror-dagger trial tied to his hound. Exact combat properties still need a dedicated mechanics pass.
item+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.
itemAfter applying resistance or vulnerability, reduce acid damage you take by 1, minimum 0. This has no effect on other damage types.
itemAn in-world text written by Maine while in Lawful custody. It is not a magical item, but it is politically volatile evidence: the book argues that Lawful institutions failed during Castro, Enemi, crime, and magical-item crises, then offers Maine's Absolute Solution as disciplined civic replacement, neighborhood defense, item-law reclamation, and popular unity under Maine's command.
itemReaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.
item+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.
itemA personally significant great axe belonging to Vic Vaurr. Its current story function is evidence: it disappeared from Vic and was found embedded in the dying Alexa B’Praghus. It is not Crimson Verdict.
itemStandard disguise kit with wigs, makeup, adhesives, and related supplies, used for creating or altering appearances with appropriate skill checks, usually Deception or Performance with proficiency if you have the kit.
itemColourless clear opal with play of colour; rare and valuable, used in scrying devices.
aspectSanguinomancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe primary adventuring orbit of the current campaign. My Alchemical Romance is the adventuring name people use for the party; officially, the team operates as Q.U.E.S.T. under Von Queef University.