
Opening the archive

Opening the archive
Skinny
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Artifice is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectArcane Toolkit
You maintain a specialized arcane toolkit. You may use Investigation instead of Arcana for checks to inspect, repair, disable, or reverse-engineer magical devices, traps, constructs, and enchanted objects.
Quick Device
Assemble or adjust a simple device from your kit. Choose light, spark, latch, wedge, pulley, alarm clicker, seal, harmless smoke puff, or a small moving part. It lasts until used, broken, or dismissed.
Infuse Trinket
Infuse a tiny object with minor magic. It can shed light, hum, record a short sound, point north, warm or chill a drink, display a symbol, or perform another harmless minor function.
Clockwork Helper
Deploy a tiny helper construct. It can carry 10 lb., deliver an object, use the Help action on a tool check, trigger a simple mechanism, or make a distracting clatter.
Reinforced Gear
Reinforce one weapon, tool, shield, or suit of armor. The item gains durability, resists mundane breakage, and grants a 1d4 bonus to one relevant check or damage roll before the duration ends.
Jolt Coil
Fire a charged coil at one creature or object. Make a ranged power attack. On a hit, the target takes lightning damage, and a construct or device has disadvantage on its next check before your next turn.
Infusion Matrix
You may maintain two active Artifice infusions at once. When you finish a long rest, you may change which objects are infused.
Arcane Turret
Deploy a Small arcane turret in an unoccupied space. Choose flame, force, lightning, or shield mode. As a bonus action, command it to fire, push, zap, or grant temporary hit points.
Spell-Storing Circuit
Store one Artifice or Wizardry spell of 1st level or lower that you know in a device. A creature holding the device may activate it using your spell attack modifier and save DC.
Disrupt Mechanism
Choose one construct, trap, lock, vehicle, device, magic item, or worn object within range. It must make or resist with an appropriate check against your power DC or become jammed, suppressed, or unstable until your next turn.
Rapid Fabrication
Assemble a mundane object, tool, ladder, bridge, brace, cage, block, simple weapon, or mechanical part from available materials within range. The object lasts until broken or dismantled.
Elemental Engine
Activate a compact elemental engine. It creates a 20-ft. radius field of fire, frost, lightning, acid, or thunder. Creatures of your choice in the area make a save or take damage when it starts and when they enter.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Artifice has 42 sheet-ready powers; the character sheet has 14 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
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Relationships
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Hexhands
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