Staying Pringle / unresolved ally
Stays behind in Point Pringle with PP5 and their father.
Status: Eveline remains offscreen inside closed city
Knowledge: Players know her storyline is unresolved.
Unsorted
Eveline Pringle
"My curse is mine to wield."
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Therianthropy form is a wolf (lycanthropy). Her wolf form became known to the party during the Battle of VQU when she protected Ash Stonefist from Voidforged. Married Faephine Moonhold in Point Pringle in 2100 M.B.
Staying Pringle / unresolved ally
Stays behind in Point Pringle with PP5 and their father.
Status: Eveline remains offscreen inside closed city
Knowledge: Players know her storyline is unresolved.
Staying Pringle / internal recovery figure
Chooses to stay behind with PP5 and their father after PP4’s declaration.
Status: Eveline remains inside closed Point Pringle
Knowledge: Players know Eveline is not leaving with the party.
Pringle family member / successor alternative
Is present in the succession context as PP4 claims leadership instead of her or other Pringle options.
Status: Eveline does not become leader in the immediate resolution
Knowledge: Players know her political role remains unresolved.
Succession subject / targeted Pringle
Remains central to the succession crisis and has her room compromised as an infiltration point.
Status: Eveline remains politically and tactically central
Knowledge: Players know her safety and leadership position are urgent.
Targeted Pringle / room owner
Her quarters become the alarm-triggered portal-room where the party expects friendly guards but encounters infiltration setup.
Status: Eveline’s room becomes enemy entry point
Knowledge: Players know Eveline’s private space is compromised.
Reluctant successor / cursed Pringle
Refuses to treat leadership as simple while she remains cursed, hunted, and uncertain of her own control.
Status: Eveline resists being made the political answer
Knowledge: Players know Eveline acknowledges her name matters but will not claim leadership yet.
Pringle successor candidate / planning subject
Participates in planning around a Pringle-led future for Point Pringle before Lawful can claim authority.
Status: Succession question becomes active strategic objective
Knowledge: Players know Eveline’s name and position matter to Point Pringle’s future.
Local confidante / emotional expositor
Vents to Maine about Faephine, family pressure, faith, and PP3’s grief-driven inventions.
Status: Eveline’s personal pressures deepen
Knowledge: Players know Eveline is under family, faith, and relationship pressure.
Local guide / retreat leader
Leads the group back to Pringle Manor after the Dinkle’s bombing.
Status: Party regroups under Pringle protection
Knowledge: Players know Eveline remains the bridge to the manor.
Local ally / attack witness
Is present when goblin bombers attack Dinkle’s in her home city.
Status: Point Pringle danger becomes personal to Eveline
Knowledge: Players know Eveline witnesses violence in her local community.
Local contact / social center
Is socially tied to Faith and Faephine during the Dinkle’s stop.
Status: Eveline’s Point Pringle network expands
Knowledge: Players know Eveline’s personal and local life matters to the mission phase.
Local guide / field member
Travels with the party as they explore Point Pringle’s lab districts before dinner.
Status: Point Pringle local context deepened through Eveline
Knowledge: Players know Eveline’s home city is in decline.
Act 1, Episode 1, Scene 3
2098 MB / Student Affairs Hall / VQU Dorms
The student affairs hall looked like a cathedral that had been bullied into bureaucracy. Vaulted ceilings arched like wings mid-flap, and stained-glass windows filtered daylight into shifting shapes—magical symbols, academic crests, and a faint caricature of N
Act 1, Episode 2, Scene 4
2098 MB / VQU Murderball court
A few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.
Act 1, Episode 2, Scene 5
2098 MB / VQU Dorm Floor 3
[NARRATION] It was late. Not midnight, but the kind of hour that felt borrowed. Floor 3 of Von Queef University was, for once, quiet.
Act 1, Episode 3, Scene 1
2098 MB / Unity Festival / VQU campus
The Unity Festival had started as a sacred tradition — a celebration of harmony among the followers of the Power Nine. It had survived the centuries, adapted to the Centrum era, and now wore the hollow smile of an event too polite to mention the cracks in the
Act 1, Episode 3, Scene 2
2098 MB / Room 3B
Ash Stonefist had the room to himself. Eveline was outside at the festival, probably still under that charm-lit canopy with her friends. Earlier that morning they’d spoken — about the mirror, about Balance and Dominion, about whatever counted as “normal” these
Act 1, Episode 4, Scene 6
2098 MB / Room 3B / broken dorm hallway
Ash Stonefist bolts upright, sweat-slicked and shaking, seated in the center of his dorm room. Shards of mirror glint around him like the aftermath of a failed divination. His chest heaves. His hands grope at nothing. For one impossible moment, it seems like t
Showing 6 of 37 linked story pages. Use the Session Appearances timeline above for the broader appearance history.
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The student affairs hall looked like a cathedral that had been bullied into bureaucracy. Vaulted ceilings arched like wings mid-flap, and stained-glass windows filtered daylight into shifting shapes—magical symbols, academic crests, and a faint caricature of N
storyA few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.
story[NARRATION] It was late. Not midnight, but the kind of hour that felt borrowed. Floor 3 of Von Queef University was, for once, quiet.
storyThe Unity Festival had started as a sacred tradition — a celebration of harmony among the followers of the Power Nine. It had survived the centuries, adapted to the Centrum era, and now wore the hollow smile of an event too polite to mention the cracks in the
storyAsh Stonefist had the room to himself. Eveline was outside at the festival, probably still under that charm-lit canopy with her friends. Earlier that morning they’d spoken — about the mirror, about Balance and Dominion, about whatever counted as “normal” these
storyAsh Stonefist bolts upright, sweat-slicked and shaking, seated in the center of his dorm room. Shards of mirror glint around him like the aftermath of a failed divination. His chest heaves. His hands grope at nothing. For one impossible moment, it seems like t
storyThe library doors groaned open like something in pain, releasing them into a corridor soaked with pale daylight. They followed it until the hallway fractured into the open air of the courtyard — and the quiet they had carried with them from the elevator died i
storyThe courtyard still burned with noise — clanging steel, spellfire crackling against armor, the guttural roar of Eveline’s wolf-form as she tore through another Forged. The group tightened their formation, blades and spells cutting down the enemies that strayed
storyThe silence after Orlandus’s fall was not peace — it was the silence of an open grave.
storyCrossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.
storyThe world reassembled around them in pieces — smell first, then heat, then light.
storyGuests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyHavyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.
storyPost-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.
storyThe Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.
storyThe Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
storyStorm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.
storyThe party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.
storyAt Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.
storyGoblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.
storyThis session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
storyAfter the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.
storyEveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyDinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyIn Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.
storyAsh and Maine press Eveline to lend the Pringle name to Point Pringle's future, but Eveline refuses to become an easy political answer while cursed and hunted.
storyFaephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.
storyRen Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyAct 4 should begin when the party reaches Point Pringle for PP3’s funeral. The prior Point Pringle crisis, Pringle succession conflict, and Kaos/chaos maze material should be treated as Act 4 rather than Act 4.
storyPP4 declares himself leader of Point Pringle, keeping the city outside Lawful membership while leaving the truth of Kaos unresolved.
storyEveline and PP5 stay with PP4, and the Pringles ask both Lawful and the party to leave Point Pringle.
storyThe detailed notes for the final two Act 4 chaos-maze sessions are missing, but the outcome is fixed: the party defeats and leaves the chaos maze; Titian is disintegrated while maintaining the shell over the Queefdom; Kaos’s chaos over Point Pringle disappears; PP4 claims leadership; Point Pringle remains outside Lawful membership; Eveline and PP5 stay; the party is asked to leave.
aspectTherianthropy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationA technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.
Hidden until revealed.