Unsorted

Glintfang

Eveline Pringle

"My curse is mine to wield."
AliveHumanTherianthropy

Bio

Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.

Notes

Therianthropy form is a wolf (lycanthropy). Her wolf form became known to the party during the Battle of VQU when she protected Ash Stonefist from Voidforged. Married Faephine Moonhold in Point Pringle in 2100 M.B.

Session Appearances

33 linked appearancesshowing 12

2025-09-01

Act 4 Finale Session Notes

Missing detailed notes / user recap

Staying Pringle / unresolved ally

Stays behind in Point Pringle with PP5 and their father.

Status: Eveline remains offscreen inside closed city

Knowledge: Players know her storyline is unresolved.

2025-09-01

Act 4 Finale Scene 4

Point Pringle

Staying Pringle / internal recovery figure

Chooses to stay behind with PP5 and their father after PP4’s declaration.

Status: Eveline remains inside closed Point Pringle

Knowledge: Players know Eveline is not leaving with the party.

2025-09-01

Act 4 Finale Scene 3

Point Pringle

Pringle family member / successor alternative

Is present in the succession context as PP4 claims leadership instead of her or other Pringle options.

Status: Eveline does not become leader in the immediate resolution

Knowledge: Players know her political role remains unresolved.

2025-06-??

Act 4 Episode 1 Session Notes

Session continuity

Succession subject / targeted Pringle

Remains central to the succession crisis and has her room compromised as an infiltration point.

Status: Eveline remains politically and tactically central

Knowledge: Players know her safety and leadership position are urgent.

2025-06-??

Act 4 Episode 1 Scene 3

Eveline’s room / astral-portal closet

Targeted Pringle / room owner

Her quarters become the alarm-triggered portal-room where the party expects friendly guards but encounters infiltration setup.

Status: Eveline’s room becomes enemy entry point

Knowledge: Players know Eveline’s private space is compromised.

2025-06-??

Act 4 Episode 1 Scene 2

Faephine’s astral observatory

Reluctant successor / cursed Pringle

Refuses to treat leadership as simple while she remains cursed, hunted, and uncertain of her own control.

Status: Eveline resists being made the political answer

Knowledge: Players know Eveline acknowledges her name matters but will not claim leadership yet.

2025-06-??

Act 4 Episode 1 Scene 1

Faephine Moonhold’s astral cat-tower observatory

Pringle successor candidate / planning subject

Participates in planning around a Pringle-led future for Point Pringle before Lawful can claim authority.

Status: Succession question becomes active strategic objective

Knowledge: Players know Eveline’s name and position matter to Point Pringle’s future.

2025-04-24

Act 3 Episode 1 Scene 8

Pringle Manor invention room

Local confidante / emotional expositor

Vents to Maine about Faephine, family pressure, faith, and PP3’s grief-driven inventions.

Status: Eveline’s personal pressures deepen

Knowledge: Players know Eveline is under family, faith, and relationship pressure.

2025-04-24

Act 3 Episode 1 Scene 7

Pringle Manor side room

Local guide / retreat leader

Leads the group back to Pringle Manor after the Dinkle’s bombing.

Status: Party regroups under Pringle protection

Knowledge: Players know Eveline remains the bridge to the manor.

2025-04-17

Act 3 Episode 1 Scene 6

Dinkle’s Pastries and Pies

Local ally / attack witness

Is present when goblin bombers attack Dinkle’s in her home city.

Status: Point Pringle danger becomes personal to Eveline

Knowledge: Players know Eveline witnesses violence in her local community.

2025-04-17

Act 3 Episode 1 Scene 5

Dinkle’s Pastries and Pies

Local contact / social center

Is socially tied to Faith and Faephine during the Dinkle’s stop.

Status: Eveline’s Point Pringle network expands

Knowledge: Players know Eveline’s personal and local life matters to the mission phase.

2025-04-17

Act 3 Episode 1 Scene 4

Glass Ritz Enclave / Lower Foundry Ward

Local guide / field member

Travels with the party as they explore Point Pringle’s lab districts before dinner.

Status: Point Pringle local context deepened through Eveline

Knowledge: Players know Eveline’s home city is in decline.

Related Story Posts

Act 1, Episode 1, Scene 3

Dorm Assignments & Introductions

2098 MB / Student Affairs Hall / VQU Dorms

Recap StoryCurrent Campaign2098 MB

The student affairs hall looked like a cathedral that had been bullied into bureaucracy. Vaulted ceilings arched like wings mid-flap, and stained-glass windows filtered daylight into shifting shapes—magical symbols, academic crests, and a faint caricature of N

CardinalFirestarterFoulcrumGrimclawVictor ShawMaineGeneralGlintfangI.J.WhisperstepWildpawTintoretto0 likes

Act 1, Episode 2, Scene 4

Murderball Tryouts

2098 MB / VQU Murderball court

Recap StoryCurrent Campaign2098 MB

A few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.

FoulcrumGrimclawBowflexGlintfangKindred0 likes

Act 1, Episode 2, Scene 5

Everything is so Sketch

2098 MB / VQU Dorm Floor 3

Recap StoryCurrent Campaign2098 MB

[NARRATION] It was late. Not midnight, but the kind of hour that felt borrowed. Floor 3 of Von Queef University was, for once, quiet.

CardinalFirestarterFoulcrumGrimclawVictor ShawMaineGeneralGlintfangI.J.WalterWhisperstepWildpawTintoretto0 likes

Act 1, Episode 3, Scene 1

The Unity Festival

2098 MB / Unity Festival / VQU campus

Recap StoryCurrent Campaign2098 MB

The Unity Festival had started as a sacred tradition — a celebration of harmony among the followers of the Power Nine. It had survived the centuries, adapted to the Centrum era, and now wore the hollow smile of an event too polite to mention the cracks in the

FortuneGlintfangIronhoofKindredMasqueradePinocchioProfessor0 likes

Act 1, Episode 3, Scene 2

Episode 3 – Scene 2: Ash Stonefist

2098 MB / Room 3B

Recap StoryCurrent Campaign2098 MB

Ash Stonefist had the room to himself. Eveline was outside at the festival, probably still under that charm-lit canopy with her friends. Earlier that morning they’d spoken — about the mirror, about Balance and Dominion, about whatever counted as “normal” these

FoulcrumGlintfangThe Aboleth0 likes

Act 1, Episode 4, Scene 6

Waking Up

2098 MB / Room 3B / broken dorm hallway

Recap StoryCurrent Campaign2098 MB

Ash Stonefist bolts upright, sweat-slicked and shaking, seated in the center of his dorm room. Shards of mirror glint around him like the aftermath of a failed divination. His chest heaves. His hands grope at nothing. For one impossible moment, it seems like t

CardinalFirestarterFoulcrumGrimclawVictor ShawMaineGlintfangWalter0 likes

Showing 6 of 37 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

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Linked Pages

story

Act 1, Episode 1, Scene 3: Dorm Assignments & Introductions

The student affairs hall looked like a cathedral that had been bullied into bureaucracy. Vaulted ceilings arched like wings mid-flap, and stained-glass windows filtered daylight into shifting shapes—magical symbols, academic crests, and a faint caricature of N

story

Act 1, Episode 2, Scene 4: Murderball Tryouts

A few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.

story

Act 1, Episode 2, Scene 5: Everything is so Sketch

[NARRATION] It was late. Not midnight, but the kind of hour that felt borrowed. Floor 3 of Von Queef University was, for once, quiet.

story

Act 1, Episode 3, Scene 1: The Unity Festival

The Unity Festival had started as a sacred tradition — a celebration of harmony among the followers of the Power Nine. It had survived the centuries, adapted to the Centrum era, and now wore the hollow smile of an event too polite to mention the cracks in the

story

Act 1, Episode 3, Scene 2: Episode 3 – Scene 2: Ash Stonefist

Ash Stonefist had the room to himself. Eveline was outside at the festival, probably still under that charm-lit canopy with her friends. Earlier that morning they’d spoken — about the mirror, about Balance and Dominion, about whatever counted as “normal” these

story

Act 1, Episode 4, Scene 6: Waking Up

Ash Stonefist bolts upright, sweat-slicked and shaking, seated in the center of his dorm room. Shards of mirror glint around him like the aftermath of a failed divination. His chest heaves. His hands grope at nothing. For one impossible moment, it seems like t

story

Act 1, Episode 5, Scene 2: Into the Courtyard

The library doors groaned open like something in pain, releasing them into a corridor soaked with pale daylight. They followed it until the hallway fractured into the open air of the courtyard — and the quiet they had carried with them from the elevator died i

story

Act 1, Episode 5, Scene 3: Orlandus's Voidforged Remnant

The courtyard still burned with noise — clanging steel, spellfire crackling against armor, the guttural roar of Eveline’s wolf-form as she tore through another Forged. The group tightened their formation, blades and spells cutting down the enemies that strayed

story

Act 1, Episode 5, Scene 4: Portkey Discovery

The silence after Orlandus’s fall was not peace — it was the silence of an open grave.

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Act 1, Episode 5, Scene 5: The Void Duel

Crossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.

story

Act 1, Episode 5, Scene 6: The Ruins of VQU

The world reassembled around them in pieces — smell first, then heat, then light.

story

Rooms Full of Suspects

Guests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.

story

What Healing Could Not Reach

Havyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.

story

Act 2 Episode 7 Session Notes

Post-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.

story

Act 3, Episode 1, Scene 1: First Mission at Arx Fire Plaza

The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.

story

Act 3, Episode 1, Scene 2: Memory Mist at Pringle Manor

The Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.

story

Act 3, Episode 1, Scene 3: Storm Boulder at the Gate

Storm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.

story

Act 3, Episode 1, Scene 4: The Vines in the Cracked Crucible

The party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.

story

Act 3, Episode 1, Scene 5: Pie, Pointer, and Faephine

At Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.

story

Act 3, Episode 1, Scene 6: Grease Tooth's Bombers

Goblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.

story

Act 3 Episode 1 Session Notes

This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.

story

Act 3, Episode 1, Scene 7: PP3's Room of Old Ideas

After the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.

story

Act 3, Episode 1, Scene 8: The Mirror Shows Eight Maines

Eveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.

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Act 3, Episode 1, Scene 10: Dinner Under Schnookums' Gaze

The party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.

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Act 3, Episode 1, Scene 11: Love, Moonlight, and Family Pressure

Dinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.

story

Act 3, Episode 1, Scene 12: Grenade at the Dinner Table

A grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.

story

Act 3, Episode 1, Scene 13: The Alignment Chart of Maines

Maine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.

story

Act 3 Episode 1 Session Notes

This session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.

story

Act 4, Episode 1, Scene 1: Baron's Three Priorities

In Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.

story

Act 4, Episode 1, Scene 2: Eveline Is Not the Simple Answer

Ash and Maine press Eveline to lend the Pringle name to Point Pringle's future, but Eveline refuses to become an easy political answer while cursed and hunted.

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Act 4, Episode 1, Scene 3: The Alarm in Eveline's Room

Faephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.

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Act 4, Episode 1, Scene 5: Storm Boulder's Battlefield Message

Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.

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Act 4 Episode 1 Session Notes

This session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.

story

Act 4 Episode 1 Session Note

Act 4 should begin when the party reaches Point Pringle for PP3’s funeral. The prior Point Pringle crisis, Pringle succession conflict, and Kaos/chaos maze material should be treated as Act 4 rather than Act 4.

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PP4 Keeps Point Pringle Outside Lawful

PP4 declares himself leader of Point Pringle, keeping the city outside Lawful membership while leaving the truth of Kaos unresolved.

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Point Pringle Closes Its Gates

Eveline and PP5 stay with PP4, and the Pringles ask both Lawful and the party to leave Point Pringle.

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Act 4 Finale Session Notes

The detailed notes for the final two Act 4 chaos-maze sessions are missing, but the outcome is fixed: the party defeats and leaves the chaos maze; Titian is disintegrated while maintaining the shell over the Queefdom; Kaos’s chaos over Point Pringle disappears; PP4 claims leadership; Point Pringle remains outside Lawful membership; Eveline and PP5 stay; the party is asked to leave.

aspect

Therianthropy

Therianthropy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

location

Point Pringle

A technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.

GM / Spoiler Notes

Hidden until revealed.