Was assigned to room with Ash Stonefist on Floor 3.

Opening the archive

Opening the archive
Glintfang
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Was assigned to room with Ash Stonefist on Floor 3.
Organized Balance activism with the flyer slogan “Power Shouldn’t Equal Permission.”
Became one of the first people Ash trusted with his Aboleth whispers.
Revealed her werewolf form in combat and saved Ash from a Voidforged during the Battle of VQU.
Reconnected awkwardly with Ash during the Queef Tower reception before the masquerade attack.
Was identified as Ash’s linked prisoner during the Game Master Spectacle continuity clarification.
Joined the Point Pringle staging route as part of the Stormcall covert-entry plan.
Was embarrassed when Storm Boulder mentioned her “girl
” Faith
complicating Ash’s hopes about her.
Was tied to Faephine Moonhold
a Point Pringle contact who may join New VQU.
Admitted her relationship with Faephine is loving but complicated by family pressure.
Turned wolf during the Grease Tooth assault on Pringle Manor.
Refused to treat Pringle leadership as simple while she remains cursed
hunted
and unsure of her control.
Chose to stay behind with the Pringle family after Point Pringle asked Lawful and the party to leave.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Therianthropy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectCursed Senses
Your curse sharpens your animal instincts. For the duration, add 1d4 to Perception or Survival checks relying on smell, hearing, tracks, fear, blood, or fresh wounds. You also know if a creature within 30 ft. is bleeding, poisoned, diseased, or frightened if you can smell or hear it.
Feral Claws
Briefly manifest claws, fangs, crushing paws, hooked talons, or ratlike teeth. Make a melee power attack. On a hit, the target takes 1d8 slashing, piercing, or bludgeoning damage. The appearance hints at your chosen therianthropic archetype.
Curse-Blooded Form
Choose your therianthropic curse archetype: Werewolf, Wererat, Werebat, or Werebear. For the duration, minor traits appear and you gain advantage on one related check: Werewolf Athletics or Survival, Wererat Stealth or Sleight of Hand, Werebat Perception or Acrobatics, Werebear Athletics or Intimidation.
Werewolf: Pack Howl
Release a cursed howl. Until the start of your next turn, allies of your choice in the emanation add 1d4 to the first attack roll or Survival check they make against a creature you can smell, see, or have wounded this encounter.
Wererat: Slink Through
Your bones and posture compress with ratlike flexibility. Until the end of this turn, you can move through spaces as narrow as 6 inches, ignore nonmagical difficult terrain made of rubble, trash, crowds, or sewer terrain, and add 1d4 to Stealth checks.
Werebat: Night Echo
Your ears sharpen and your voice clicks with cursed echo. For the duration, gain darkvision 60 ft. or increase existing darkvision by 30 ft., and add 1d4 to Perception checks based on hearing. This does not function in magical silence.
Werewolf: Blood Hunt
Choose one creature whose blood, scent, tracks, or voice you have encountered. For the duration, you have advantage on Survival and Perception checks to find it, and your first natural weapon hit against it each round deals extra damage equal to your CON modifier.
Wererat: Plague Skitter
Move up to your speed without provoking opportunity attacks, passing through hostile spaces if they are your size or larger. One creature you pass within reach must make a CON save, taking 3d8 piercing or poison damage on a failed save, or half on a success.
Werebat: Winged Hybrid
Your hybrid form grows membranous wings. Gain a climbing speed equal to your walking speed and a limited fly speed of 30 ft.; you fall safely if you end your turn airborne without moving at least 10 ft. or without space to glide.
Werebear: Mauling Grip
Make a melee power attack with claws or crushing paws. On a hit, the target takes 4d8 slashing or bludgeoning damage and, if Large or smaller, must make a STR save or become grappled by you.
Werewolf: Pack Alpha
Your curse radiates pack dominance. For the duration, allies of your choice in the emanation have advantage on attack rolls against a creature if you hit that creature with a natural weapon since the start of your last turn. Hostile beasts and lycanthropes must make a WIS save to willingly attack anyone other than you.
Wererat: Vermin King
Rats, vermin, sewer-creatures, and similar scavengers recognize your curse. For the duration, you may command mundane swarms or vermin in the emanation with simple non-suicidal commands. Hostile swarms must make a WIS save or become indifferent for 1 minute.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Therianthropy
Location
Point Pringle
Institution / Faction
Von Queef University
family
Pringle
family
Mezzo
spouse
Zodiac - Faephine Moonhold Pringle
father
Kaos - Percival Pringle IV
mother
Parvati - Janet Mezzo Pringle
sibling
Flamboy - Angus Pringle
sibling
Tinker - Daltan Pringle
sibling
PP5 - Percival Pringle V
infatuation (former)
Foulcrum - Ash Stonefist
Session Appearance
Act 4 Finale Session Notes
2025-09-01 / Staying Pringle / unresolved ally
Session Appearance
Act 4 Finale Scene 4
2025-09-01 / Staying Pringle / internal recovery figure
Session Appearance
Act 4 Finale Scene 3
2025-09-01 / Pringle family member / successor alternative
Session Appearance
Act 4 Episode 1 Session Notes
2025-06-?? / Succession subject / targeted Pringle
Session Appearance
Act 4 Episode 1 Scene 3
2025-06-?? / Targeted Pringle / room owner
Session Appearance
Act 4 Episode 1 Scene 2
2025-06-?? / Reluctant successor / cursed Pringle
Session Appearance
Act 4 Episode 1 Scene 1
2025-06-?? / Pringle successor candidate / planning subject
Session Appearance
Act 3 Episode 1 Scene 8
2025-04-24 / Local confidante / emotional expositor
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Therianthropy has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Staying Pringle / unresolved ally
Stays behind in Point Pringle with PP5 and their father.
Status: Eveline remains offscreen inside closed city
Knowledge: Players know her storyline is unresolved.
Staying Pringle / internal recovery figure
Chooses to stay behind with PP5 and their father after PP4’s declaration.
Status: Eveline remains inside closed Point Pringle
Knowledge: Players know Eveline is not leaving with the party.
Pringle family member / successor alternative
Is present in the succession context as PP4 claims leadership instead of her or other Pringle options.
Status: Eveline does not become leader in the immediate resolution
Knowledge: Players know her political role remains unresolved.
Succession subject / targeted Pringle
Remains central to the succession crisis and has her room compromised as an infiltration point.
Status: Eveline remains politically and tactically central
Knowledge: Players know her safety and leadership position are urgent.
Targeted Pringle / room owner
Her quarters become the alarm-triggered portal-room where the party expects friendly guards but encounters infiltration setup.
Status: Eveline’s room becomes enemy entry point
Knowledge: Players know Eveline’s private space is compromised.
Reluctant successor / cursed Pringle
Refuses to treat leadership as simple while she remains cursed, hunted, and uncertain of her own control.
Status: Eveline resists being made the political answer
Knowledge: Players know Eveline acknowledges her name matters but will not claim leadership yet.
Pringle successor candidate / planning subject
Participates in planning around a Pringle-led future for Point Pringle before Lawful can claim authority.
Status: Succession question becomes active strategic objective
Knowledge: Players know Eveline’s name and position matter to Point Pringle’s future.
Local confidante / emotional expositor
Vents to Maine about Faephine, family pressure, faith, and PP3’s grief-driven inventions.
Status: Eveline’s personal pressures deepen
Knowledge: Players know Eveline is under family, faith, and relationship pressure.
Local guide / retreat leader
Leads the group back to Pringle Manor after the Dinkle’s bombing.
Status: Party regroups under Pringle protection
Knowledge: Players know Eveline remains the bridge to the manor.
Local ally / attack witness
Is present when goblin bombers attack Dinkle’s in her home city.
Status: Point Pringle danger becomes personal to Eveline
Knowledge: Players know Eveline witnesses violence in her local community.
Local contact / social center
Is socially tied to Faith and Faephine during the Dinkle’s stop.
Status: Eveline’s Point Pringle network expands
Knowledge: Players know Eveline’s personal and local life matters to the mission phase.
Local guide / field member
Travels with the party as they explore Point Pringle’s lab districts before dinner.
Status: Point Pringle local context deepened through Eveline
Knowledge: Players know Eveline’s home city is in decline.
Relationships
No public inventory items yet.
Tags
Therianthropy form is a wolf (lycanthropy). Her wolf form became known to the party during the Battle of VQU when she protected Ash Stonefist from Voidforged. Married Faephine Moonhold in Point Pringle in 2100 M.B.
PP4 declares himself leader of Point Pringle, keeping the city outside Lawful membership while leaving the truth of Kaos unresolved.
storyEveline and PP5 stay with PP4, and the Pringles ask both Lawful and the party to leave Point Pringle.
storyAct 4 should begin when the party reaches Point Pringle for PP3’s funeral. The prior Point Pringle crisis, Pringle succession conflict, and Kaos/chaos maze material should be treated as Act 4 rather than Act 4.
storyThe detailed notes for the final two Act 4 chaos-maze sessions are missing, but the outcome is fixed: the party defeats and leaves the chaos maze; Titian is disintegrated while maintaining the shell over the Queefdom; Kaos’s chaos over Point Pringle disappears; PP4 claims leadership; Point Pringle remains outside Lawful membership; Eveline and PP5 stay; the party is asked to leave.
storyRen Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storyIn Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.
storyAsh and Maine press Eveline to lend the Pringle name to Point Pringle's future, but Eveline refuses to become an easy political answer while cursed and hunted.
storyFaephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyAfter the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.
storyEveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyDinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyThe Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.
storyThe Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
storyStorm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.
storyThe party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.
storyAt Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.
storyGoblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.
storyThis session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
storyPost-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.
storyGuests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyHavyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.
storyThe Unity Festival began under a hollow show of harmony while Baron boasted about inherited importance, Eveline relaxed away from politics, Geargoggle flirted badly with Astrid, and Nora pressed Magala about whether Albert would appear.
storyAsh, alone in his dorm, was pulled into another Aboleth vision through the mirror while holding the HypnoHelix and was physically harmed before waking with slime still on him.
storyThe group entered the devastated courtyard, where Voidforged hunted students; Ash was pinned by a Forged, but Eveline intervened in werewolf form and tore it apart.
storyDorm assignments placed Nick with Orlandus, Ash with Eveline, Maine with Fang, Victor with Exaba, Jonah with Tintoretto, and Darius with I.J. Floor 3 became the first shared student hub.
storyA larger Voidforged emerged containing what remained of Orlandus; it tempted Nick with power and the old promise of running the floor together, but Nick executed it with his chained scythes.
storyA few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.
storyThe silence after Orlandus’s fall was not peace — it was the silence of an open grave.
storyLate-night dorm scenes show Nick grieving Orlandus, Eveline making Balance flyers, Ash confessing Aboleth whispers, Exaba giving Victor Walter’s egg, and Darius facing a shadow reflection.
storyCrossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.
storyAsh woke in Room 3B surrounded by shattered mirror-glass, but Darius was missing; Maine discovered the elevator shaft ruined, Ash asked for Eveline, and Nick climbed into the broken dark with his scythe.
storyThe world reassembled around them in pieces — smell first, then heat, then light.
aspectTherianthropy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.