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Apex
Warren Woodhammer, known as Apex, is a mountain dwarf of the Woodhammer family whose Witchborn therianthropy transforms him into a massive ape. A brutal close-quarters fighter with ties to the Black Company, Warren is known for raw strength, violent momentum, and an instinct for turning any battlefield into a proving ground. He does not fight for glory, law, or mercy; he fights to find the next thing strong enough to challenge him. When Apex enters the fray, strategy usually gives way to survival.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Warren Woodhammer, known as Apex, is a mountain dwarf of the Woodhammer family whose Witchborn therianthropy transforms him into a massive ape. A brutal close-quarters fighter with ties to the Black Company, Warren is known for raw strength, violent momentum, and an instinct for turning any battlefield into a proving ground. He does not fight for glory, law, or mercy; he fights to find the next thing strong enough to challenge him. When Apex enters the fray, strategy usually gives way to survival.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Therianthropy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectCursed Senses
Your curse sharpens your animal instincts. For the duration, add 1d4 to Perception or Survival checks relying on smell, hearing, tracks, fear, blood, or fresh wounds. You also know if a creature within 30 ft. is bleeding, poisoned, diseased, or frightened if you can smell or hear it.
Feral Claws
Briefly manifest claws, fangs, crushing paws, hooked talons, or ratlike teeth. Make a melee power attack. On a hit, the target takes 1d8 slashing, piercing, or bludgeoning damage. The appearance hints at your chosen therianthropic archetype.
Curse-Blooded Form
Choose your therianthropic curse archetype: Werewolf, Wererat, Werebat, or Werebear. For the duration, minor traits appear and you gain advantage on one related check: Werewolf Athletics or Survival, Wererat Stealth or Sleight of Hand, Werebat Perception or Acrobatics, Werebear Athletics or Intimidation.
Werewolf: Pack Howl
Release a cursed howl. Until the start of your next turn, allies of your choice in the emanation add 1d4 to the first attack roll or Survival check they make against a creature you can smell, see, or have wounded this encounter.
Wererat: Slink Through
Your bones and posture compress with ratlike flexibility. Until the end of this turn, you can move through spaces as narrow as 6 inches, ignore nonmagical difficult terrain made of rubble, trash, crowds, or sewer terrain, and add 1d4 to Stealth checks.
Werebat: Night Echo
Your ears sharpen and your voice clicks with cursed echo. For the duration, gain darkvision 60 ft. or increase existing darkvision by 30 ft., and add 1d4 to Perception checks based on hearing. This does not function in magical silence.
Werewolf: Blood Hunt
Choose one creature whose blood, scent, tracks, or voice you have encountered. For the duration, you have advantage on Survival and Perception checks to find it, and your first natural weapon hit against it each round deals extra damage equal to your CON modifier.
Wererat: Plague Skitter
Move up to your speed without provoking opportunity attacks, passing through hostile spaces if they are your size or larger. One creature you pass within reach must make a CON save, taking 3d8 piercing or poison damage on a failed save, or half on a success.
Werebat: Winged Hybrid
Your hybrid form grows membranous wings. Gain a climbing speed equal to your walking speed and a limited fly speed of 30 ft.; you fall safely if you end your turn airborne without moving at least 10 ft. or without space to glide.
Werebear: Mauling Grip
Make a melee power attack with claws or crushing paws. On a hit, the target takes 4d8 slashing or bludgeoning damage and, if Large or smaller, must make a STR save or become grappled by you.
Werewolf: Pack Alpha
Your curse radiates pack dominance. For the duration, allies of your choice in the emanation have advantage on attack rolls against a creature if you hit that creature with a natural weapon since the start of your last turn. Hostile beasts and lycanthropes must make a WIS save to willingly attack anyone other than you.
Wererat: Vermin King
Rats, vermin, sewer-creatures, and similar scavengers recognize your curse. For the duration, you may command mundane swarms or vermin in the emanation with simple non-suicidal commands. Hostile swarms must make a WIS save or become indifferent for 1 minute.
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Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Therianthropy has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
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Relationships
family
Woodhammer
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Tags
His therianthropy turns him into an ape.