Entered the campaign at Dinkle’s with her cat Pointer and revealed she may be one of New VQU’s invited hundred.

Opening the archive

Opening the archive
Zodiac
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens.
Entered the campaign at Dinkle’s with her cat Pointer and revealed she may be one of New VQU’s invited hundred.
Showed genuine interest in the Creator and Greta’s alignment studies
reframing her as more than Ash’s romantic rival.
Buffed Jonah during the Pringle Manor fight against goblin bombers and spider constructs.
Hosted the party in her astral cat-tower observatory after their return from Stormcall.
Used her telescope to see guards searching Eveline’s room after her alarm triggered in the astral refuge.
Messaged Maine from the astral refuge saying she saw the party leave the manor even though the party was still inside.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Astrology is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMalefic Star
Focus hostile star-magic through your astrolabe or star chart at one creature within range. Make a ranged power attack. On a hit, the target takes 1d6 radiant, force, or psychic damage, chosen when you make the attack.
Read the Stars
Consult your chart, deck, or astrolabe. Choose one creature, object, location, or course of action you can perceive. The GM gives one brief sign: favorable, unfavorable, mixed, or unclear. The sign reflects the present trajectory, not a guaranteed future.
Draw the Lesser Sign
Draw a lesser sign for yourself or one creature you can see within range. Choose Balance, Arrow, Bole, Ewer, Spear, or Spire. Once before the duration ends, the target adds 1d4 to one damage roll, attack roll, saving throw, speed check, defense roll, or healing roll appropriate to the sign.
Benefic Ray
Call on a favorable star to mend one creature within range. The target regains 1d8 + your INT modifier hit points. If the target is under one of your star sign effects, it also gains temporary hit points equal to the sign die.
Nocturnal Field
When a creature within range takes damage, raise a brief moonlit ward. Reduce the triggering damage by 1d6 + your INT modifier. If the attacker is under an unfavorable omen from you, reduce the damage by an additional 1d4.
Star Globe Reading
For the duration, you know true north, have advantage on Arcana or Survival checks made to navigate by celestial signs, and have advantage on checks to identify planar, lunar, solar, or stellar phenomena.
Store the Spread
When you draw a sign, you may store it instead of applying it. You may hold one stored sign at a time. As a bonus action before the duration ends, apply the stored sign to yourself or one creature within 60 ft.
Aspected Helios
Release a sunlit restorative pulse. Creatures of your choice in the emanation regain 3d8 + your INT modifier hit points. A target under one of your sign effects also regains hit points equal to the sign die.
Celestial Opposition
When creatures of your choice in the emanation take damage, oppose the impact with moonlit force. Each chosen creature reduces the triggering damage by 3d8 + your INT modifier. A creature under one of your sign effects also gains temporary hit points equal to the sign die.
Essential Dignity
Read a creature’s moment of greatest need. One creature within range gains advantage on the next saving throw it makes before the duration ends. If it is below half hit points when the save is made, it also regains 2d8 hit points.
Synastry
Bind the charts of up to six willing creatures within range. For the duration, once per round when a linked creature succeeds on an attack roll, saving throw, or ability check, another linked creature may add 1d6 to the same type of roll before your next turn.
Grand Benefic
Creatures of your choice in the emanation regain 6d8 + your INT modifier hit points. Each target may also end one frightened or charmed condition affecting it.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Astrology
Location
Point Pringle
family
Moonhold
family (m.)
Pringle
wife
Glintfang - Eveline Pringle
animal companion
Pointer
Session Appearance
Act 4 Episode 1 Session Notes
2025-06-?? / Astral refuge anchor / contradiction witness
Session Appearance
Act 4 Episode 1 Scene 9
2025-06-?? / Astral watcher / contradiction source
Session Appearance
Act 4 Episode 1 Scene 3
2025-06-?? / Alarm caster / telescope watcher
Session Appearance
Act 4 Episode 1 Scene 2
2025-06-?? / Astral host / Eveline partner
Session Appearance
Act 4 Episode 1 Scene 10
2025-06-?? / Contact target / astral refuge anchor
Session Appearance
Act 4 Episode 1 Scene 1
2025-06-?? / Astral host / refuge provider
Session Appearance
Act 3 Episode 1 Scene 6
2025-04-17 / Civilian contact / attack witness
Session Appearance
Act 3 Episode 1 Scene 5
2025-04-17 / Point Pringle contact / potential New VQU recruit
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1/2 readyInventory tools are ready; session door stays hidden until needed.
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ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Astrology has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Astral refuge anchor / contradiction witness
Provides the key contradiction that she saw the party leave while the party remained inside.
Status: False-party mystery preserved
Knowledge: Players know Faephine’s perspective is essential next session.
Astral watcher / contradiction source
Messages Maine from the astral refuge saying she saw the party leave the manor while the real party is still inside.
Status: False-party-double mystery confirmed
Knowledge: Players know Faephine’s observation contradicts reality inside the manor.
Alarm caster / telescope watcher
Her alarm triggers in Eveline’s quarters, and through her telescope she sees Pringle guards searching the room with a Storm Boulder message.
Status: Portal-room infiltration setup begins
Knowledge: Players know Faephine can observe the linked room before exiting the refuge.
Astral host / Eveline partner
Is present as Eveline resists becoming the simple answer to Point Pringle’s leadership crisis.
Status: Personal and political pressure overlap
Knowledge: Players know Faephine’s space holds this sensitive planning conversation.
Contact target / astral refuge anchor
Is contacted again by Maine to confirm safety and location after the portal contradiction.
Status: Astral-refuge communication remains key
Knowledge: Players know Faephine may verify whether the party is displaced or duplicated.
Astral host / refuge provider
Hosts the party in her astral cat-tower observatory after their return from Stormcall.
Status: Astral refuge becomes planning base
Knowledge: Players know Faephine can provide a strange safe meeting space.
Civilian contact / attack witness
Is present as Dinkle’s becomes a bombing target.
Status: Faephine directly experiences local violence
Knowledge: Players know Faephine is endangered by the attack.
Point Pringle contact / potential New VQU recruit
Arrives at Dinkle’s with Pointer and reveals she may join New VQU as one of the invited hundred.
Status: Introduced as New VQU recruit candidate and Eveline-linked contact
Knowledge: Players know Faephine ties Point Pringle youth outreach to New VQU.
Referenced partner / social complication
Is referenced by Storm Boulder as Eveline’s “girl.”
Status: Introduced as part of Eveline’s personal life
Knowledge: Players know Faith is significant to Eveline.
Household witness / aftermath participant
Is present after the fight as the Maine variant chart is discovered.
Status: No direct status change
Knowledge: Players know Faephine witnesses the deeper Point Pringle threat context.
Dinner guest / endangered civilian
Is present during the manor assault.
Status: Endangered by Grease Tooth’s forces again
Knowledge: Players know Faephine remains at risk in Point Pringle.
Potential New VQU student / sincere academic
Shows genuine interest in the Creator and Greta’s alignment studies.
Status: Faephine gains academic depth
Knowledge: Players know Faephine may matter to VQU beyond personal drama.
Relationships
No public inventory items yet.
Aliases
Tags
Studied astrology under the same teacher as Virgil Grey, Poe, to develop her powers. In the Act 3 Point Pringle arc, Faephine appeared at Dinkle’s with Pointer, showed interest in the Creator and Greta’s alignment studies, and was identified as a possible New VQU recruit among Baron’s invited hundred.
Faephine reports seeing the party leave while they are still inside, and Solar escapes through a different portal before they can follow.
storyWith Solar escaped and the portal gone, the party searches nearby rooms, rests inside Pringle Manor, and tries to confirm Faephine's safety.
storyIn Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.
storyAsh and Maine press Eveline to lend the Pringle name to Point Pringle's future, but Eveline refuses to become an easy political answer while cursed and hunted.
storyFaephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyDinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyStorm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.
storyAt Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.
storyGoblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.
aspectAstrology is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.