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Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Botany is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectThorn Whip
Create a vine-like whip covered in thorns and lash it at one creature within range. Make a melee power attack. On a hit, the target takes 4 (1d6) piercing damage, and if it is Large or smaller, you may pull it up to 10 ft. toward you.
Druidcraft
Whisper to nearby plants and nature. Choose one: cause a Tiny plant to bloom, open, wilt, or grow slightly; predict the weather for the next 24 hours in your immediate area; create a harmless sensory effect such as falling petals, drifting leaves, or floral scent; or make a seedling, flower, or vine sprout in soil.
Goodberry
Ten berries appear in your hand and are infused with magic for the duration. A creature can take a bonus action to eat one berry. Eating a berry restores 1 hit point and provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the effect ends.
Entangling Roots
Roots and vines erupt in a 10-ft. square on the ground within range. The area is difficult terrain. A creature that enters the area for the first time on a turn or starts its turn there must make a STR save or become restrained until the start of its next turn.
Speak with Plants
You can communicate simple ideas with plants as if you shared a language. Plants can convey basic information about creatures, weather, disease, damage, and movement they have sensed nearby. This does not make plants intelligent or friendly, but you have advantage on Nature checks made to understand or influence plant life.
Pollen Puff
Release a puff of irritating pollen at one creature you can see within range. The target must make a CON save, taking 7 (2d6) poison damage on a failed save, or half as much on a success. On a failed save, it also has disadvantage on the next Perception check or attack roll it makes before the end of its next turn.
Restorative Bloom
A restorative bloom opens nearby. Creatures of your choice in the emanation regain 18 (4d8 + your WIS modifier) hit points. A target that is poisoned may also end that condition.
Vine Snare
When a creature you can see within range moves, vines snap around it. The target must make a STR save or its speed becomes 0 for the rest of the turn.
Verdant Shelter
Grow a small shelter of branches, leaves, and vines large enough to house up to six Medium creatures. The shelter grants half cover from outside attacks, conceals smoke and firelight, and provides protection from normal weather.
Spore Cloud
Create a 15-ft. radius cloud of irritating spores centered on a point within range. The area is lightly obscured. A creature that enters the area for the first time on a turn or starts its turn there must make a CON save, taking 14 (4d6) poison damage on a failed save, or half as much on a success. On a failed save, it cannot take reactions until the start of its next turn.
Life Garden
Create a living garden of medicinal plants in the emanation. Creatures of your choice regain hit points equal to your WIS modifier at the start of each of their turns while in the garden. The garden is difficult terrain for hostile creatures.
Wall of Thorns
Create a wall of twisting thorns up to 60 ft. long, 20 ft. high, and 5 ft. thick. The wall blocks line of sight, provides three-quarters cover, and is difficult terrain. When a creature enters the wall for the first time on a turn or starts its turn there, it must make a DEX save, taking 27 (6d8) piercing damage on a failed save, or half as much on a success.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Botany
Location
Point Pringle
family
Rosethorn
clan
Meadowkin Commune
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
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2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Botany has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
family
Rosethorn
clan
Meadowkin Commune
Shared Aspect
No public inventory items yet.
Tags
Botany is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.