
Opening the archive

Opening the archive
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Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Acid Generation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectAcid Spit
Spit a sharp thread of acid at one creature or object within range. Make a ranged power attack. On a hit, the target takes acid damage and fragile unattended material may be pitted or scarred.
Corrosive Touch
Secrete acid across your hand, weapon, or natural strike. The next melee hit you make before the end of your turn deals extra acid damage; unattended objects may be etched or weakened.
Acrid Orb
Fling an orb of acid gel at one creature within range. Make a ranged power attack. On a hit, the target takes acid damage and one nearby creature must make a DEX save or take splash damage.
Caustic Brew
Spray a stream of acid in a line. Creatures in the line make a DEX save or are coated in acid, taking acid damage at the start of each turn until washed or scraped away.
Slick Escape
When a creature makes an opportunity attack against you or grapples you, exude slick acid. The triggering roll has disadvantage and you may move up to 10 ft. without provoking from that creature.
Corrode Object
Touch one unattended nonmagical object. Metal, wood, leather, cloth, paper, rope, bone, or similar material is corroded or dissolved up to a 1-ft. cube.
Alchemical Adept
Treat 1s on acid damage dice you roll as 2s. Your Acid Generation powers deal extra damage to objects and structures.
Fetid Blade
Coat one weapon in acidic venom. Until the effect ends, hits deal extra acid damage, and once per turn a hit can force a CON save or poison the target briefly.
Oozing Grasp
Your body secretes adhesive acid when you grapple. A creature grappled by you takes acid damage at the start of each of its turns, and you have advantage to maintain the grapple.
Corrosive Blast
A spew of acid erupts from your hands. Creatures in the cone make a DEX save, taking acid damage on a failure or half on a success. Fragile unattended objects take the damage automatically.
Acid Trap
Create a hidden acid patch on a surface. When triggered, it erupts in a 10-ft. radius, damaging creatures and leaving acidic difficult terrain for 1 minute.
Corrosive Armor
Form an acidic hide. You gain +2 AC, and creatures that hit you with melee attacks take acid damage and risk corroding mundane weapons.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Acid Generation
clan
M.A.I. Experiments
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Acid Generation has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
clan
M.A.I. Experiments
No public inventory items yet.
Tags
In 2100 MB, returned to Stormcall with his father Yuri Pelosh aka Ferro in return for the Lawful dropping all charges against Maine and the group for any deaths that may have been caused by their magic. During the Stormcall warehouse fight, Dhaz received Father’s Favor, Pelosh-designed rare armor marked “No son of mine falls without leaving a mark.” During the Point Pringle temple raid, Solar ripped away Dhaz’s remaining organic arm and escaped with it, leaving Dhaz stabilized but heavily impaired. During the Tallyman fight, a severe injury destroyed one of Dhaz’s Boost vials instead of causing a worse maiming. In Act 5, Evan Pistachio recognized Dhaz from their Stormcall experiment-class history and fled to avoid Dhaz/Lawful attention.