
Opening the archive

Opening the archive
Jericha
Mainland Jericha is the main physical landmass of the setting: the connected world of continents, coasts, states, school roads, rural regions, old battle sites, industrial corridors, sacred routes, and places still outside the current public map.
On this page
Read the place, open map context when it exists, and follow connected people, stories, or items.
Read place
Public summary, rumors, routes, and place facts are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Map
Map details are connected on this page.
Linked pages
176 linked pages can be opened from here.
Mainland Jericha is larger than the known guide maps. Travelers should assume the blank spaces still have landlords, harvests, old names, and opinions about outsiders.
Jericha, Mapped Mainland Jericha, Unmapped Mainland Jericha, Major Roads, Public Transportation, Sea Routes, Aerovia, Rekhyov, Drakthar, Timber Islands
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterProfile details are still being written.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterProfile details are still being written.
characterWanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
characterProfile details are still being written.
characterK'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterEmrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterM. A. I. C. E. , self-named ENEMI, was engineered in the M. A. I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterHorton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
characterGeneral — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterDaffodil, known as Gremlin, is a squirrel companion who searches the rear forge areas with Havyk, Grease, and Kaya during the Xalaethra rescue.
characterTitian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterJorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests.
characterProfile details are still being written.
characterDawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded.
characterM. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.
characterBorn Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterAlbert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
characterFelix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.
characterDjeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterSister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.
characterSister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth.
characterProfile details are still being written.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterMadame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemAn in-world text written by Maine while in Lawful custody. It is not a magical item, but it is politically volatile evidence: the book argues that Lawful institutions failed during Castro, Enemi, crime, and magical-item crises, then offers Maine's Absolute Solution as disciplined civic replacement, neighborhood defense, item-law reclamation, and popular unity under Maine's command.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemWhile attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
locationAerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.
locationDrakthar is a post-war continent-scale region with Driftmark as its old capital anchor, where Maiden's Mark, Hollowed Peaks, the Geistatts, Evermorn, Brimstone Hollow, Crimm, sacred dragonborn memory, and salvage economies all sit in tension.
locationJericha is the living world itself: a physical land with continents, seas, old nations, school routes, gods, wars, rural memory, industrial cities, sacred wilderness, and Void Era pressure that exists far beyond the party's current road.
locationJericha's major roads are not a single highway system but a patchwork of state roads, school roads, trade routes, military approaches, ferry roads, clan paths, pilgrimage routes, and older historical witness roads.
locationMapped Mainland Jericha is the currently guide-visible portion of the physical world: the known route network where Aerovia, Rekhyov, Drakthar, Timber Island, major schools, visible ports, and recently promoted world sites can be navigated with some confidence.
locationPublic transportation in Jericha is a region-by-region mix of ferries, coaches, school shuttles, guild carts, coastal rail, airship infrastructure, magical transit experiments, port routes, and local systems built before anyone agreed what public meant.
locationRekhyov is Jericha's eastern continental power-space, split between West Rekhyov's Rifleton-centered industrial dynasties and East Rekhyov's Kremgrad-centered surveillance, holy-law, forest, and kingdom routes.
locationJericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.
locationTimber Island is a magical island region with Willowhearth as its old capital anchor, where Whispering Treetops, Obsidian Fang, druidic settlements, sacred ecology, Titian's home memory, lost medallions, and old Emrys secrets form a compact but powerful map.
locationUnmapped Mainland Jericha represents the large portion of the physical world beyond the current public map. It is not empty space; it is the unseen half of the land, with older settlements, roads, governments, conflicts, faiths, schools, and local histories still waiting to be named.