Bearmask of Thundercry
As an action, you unleash a deafening roar. Each creature of your choice within 20 feet must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute.
Complete rules
Thundercry Roar As an action, you unleash a deafening roar. Each creature of your choice within 20 feet must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once used, this ability cannot be used again until the next dawn. Deafening Tell When you use Thundercry Roar, the sound cracks outward like thunder and is audible out to 300 feet. Until the end of your next turn, you have disadvantage on Dexterity (Stealth) checks. Predator’s Presence For 1 minute after roaring, you have disadvantage on Charisma (Deception) checks to seem harmless or uninvolved.
