Mainland Jericha
Timber Island
Timber Island is a magical island region of druidic settlements, sacred ecology, Titian-linked lore, and canopy places that still need careful source expansion.
Player Hooks / Rumors
Timber Island does not ask whether visitors believe in old powers. It asks whether they step gently.
Related Characters
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Author
Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
Bogroot
Claude
Imported character from the Character Data sheet.
Cub
Lucas Cranach
Imported character from the Character Data sheet.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
ENEMI
M.A.I.C.E.
M.A.I.C.E., self-named ENEMI, was engineered in the M.A.I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS. His body could swell and warp mid-battle, turning supernatural strength into a battlefield doctrine of domination, while void-charged strikes made him more than a failed experiment. Though the updated record marks him deceased, ENEMI’s legend resists closure. Some weapons die cleanly. Others leave behind cells, rumors, and followers still waiting for the next mutation to wake.
Garbage
Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
General
Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
Hemlock
Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Musk
Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
Prototype
Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
The Elder
Sister Ylthwyn
Sister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.
The Younger
Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
Vale
Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
Widow
Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Bellini
Bellini
Imported character from the Character Data sheet.
Heronomus Bosh
Heronomus Bosh
Imported character from the Character Data sheet.
Judith Leyster
Judith Leyster
Imported character from the Character Data sheet.
Matthias Grunewald
Matthias Grunewald
Imported character from the Character Data sheet.
Migoz
Migoz
Imported character from the Character Data sheet.
Preston
Preston
Imported character from the Character Data sheet.
Rolanda
Rolanda
Imported character from the Character Data sheet.
Tintoretto
Tintoretto
Imported character from the Character Data sheet.
Violet Cranach
Violet Cranach
Imported character from the Character Data sheet.
Wilson Brianson
Wilson Brianson
Imported character from the Character Data sheet.
Linked Pages
Maine / M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
characterAuthor / Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
characterBogroot / Claude
Imported character from the Character Data sheet.
characterCub / Lucas Cranach
Imported character from the Character Data sheet.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterENEMI / M.A.I.C.E.
M.A.I.C.E., self-named ENEMI, was engineered in the M.A.I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS. His body could swell and warp mid-battle, turning supernatural strength into a battlefield doctrine of domination, while void-charged strikes made him more than a failed experiment. Though the updated record marks him deceased, ENEMI’s legend resists closure. Some weapons die cleanly. Others leave behind cells, rumors, and followers still waiting for the next mutation to wake.
characterGarbage / Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
characterGeneral / Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterHemlock / Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMusk / Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
characterPrototype / Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
characterThe Elder / Sister Ylthwyn
Sister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.
characterThe Younger / Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
characterVale / Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
characterWidow / Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterBellini
Imported character from the Character Data sheet.
characterHeronomus Bosh
Imported character from the Character Data sheet.
characterJudith Leyster
Imported character from the Character Data sheet.
characterMatthias Grunewald
Imported character from the Character Data sheet.
characterMigoz
Imported character from the Character Data sheet.
characterPreston
Imported character from the Character Data sheet.
characterRolanda
Imported character from the Character Data sheet.
characterTintoretto
Imported character from the Character Data sheet.
characterViolet Cranach
Imported character from the Character Data sheet.
characterWilson Brianson
Imported character from the Character Data sheet.
locationObsidian Fang
Obsidian Fang is a sharp southern landmark or dangerous site, useful for volcanic glass imagery, old violence, and hidden predatory power.
locationVerdant Vault
Verdant Vault is a lush protected location, archive-garden, or hidden natural site that can hold secrets under living cover.
locationWhispering Treetops
Whispering Treetops is a forest canopy landmark or settlement marker, built for hidden paths, overhead travel, secrets, and voices carried by leaves.
locationWillowhearth
Willowhearth is a warm woodland settlement or refuge marker, a natural hub for rest, healing, local families, and softer story beats between dangerous routes.