
Opening the archive

Opening the archive

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Imported from the Jericha item archive. Final mechanics are still being prepared.
LEV Basis
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Item Tags
Gravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.
locationQueesum Cemetery is the Gravenhurst-adjacent graveyard where Bones keeps watch over the dead, old Queefdom memory, and the portal aftermath that made the cemetery part of the current crisis map.
locationThe Gravenhurst Lawful / Governance Index gathers the district's checkpoint lockdowns, barracks pressure, magistrate authority, consent disputes, Thieves Guild counterpressure, and street-level informant web into one guide entry.
locationThe Gravenhurst Thieves Guild / Street Contacts Index gathers the district's quieter routes: guild pressure, favor networks, informants, rival crews, hidden stash rumors, and the named contact leads that keep appearing around the Lawful and the market streets.
locationThe Black Ward / Experiment Fallout Index gathers the places where old research, failed containment, M.A.I. fallout, Krane records, Alfred/Hollow leads, and void-adjacent lab history stop being private files and become travel hazards.
locationThe Gravenhurst Sublocation Index gathers the district's checkpoint, plaza, tavern, markets, alleys, apothecaries, and hidden trouble-spots into one guide entry until each street earns its own page.
locationGloomspire is the Gravenhurst quarter where Oskar withdrew after the Aboleth challenge, Morgan unexpectedly gained a butcher-shop deed, Duskshade and Abyss rumors cast long shadows, hidden den rumors linger nearby, and missed mail turned into property, sermons, and next-step trouble.
locationIron Row is a Gravenhurst subdistrict of hard streets, repair work, guarded storefronts, junk counters, and working pressure, giving the cemetery-shadowed district its most practical public face.
locationJericha is the living world itself: a physical land with continents, seas, old nations, school routes, gods, wars, rural memory, industrial cities, sacred wilderness, and Void Era pressure that exists far beyond the party's current road.
locationMainland Jericha is the main physical landmass of the setting: the connected world of continents, coasts, states, school roads, rural regions, old battle sites, industrial corridors, sacred routes, and places still outside the current public map.
locationVoid-linked powers
locationVelvet Cross is Gravenhurst's wealthy, polished subdistrict, known for clean water, private rooms, revival subscriptions, specialist shops, and the quiet leverage that accumulates when comfort itself becomes a form of power. Rabe House now makes the quarter a visible political and adventuring hub as well as a fashionable address.
locationThe Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.