Index entry
Infernal Scythes of the Pact
Each scythe is a magic weapon. A number of times per long rest equal to your proficiency bonus, when you hit with a scythe, you may deal an extra 1d6 fire damage.
Complete rules
Each scythe is a magic weapon. Infernal Strike A number of times per long rest equal to your proficiency bonus, when you hit with a scythe, you may deal an extra 1d6 fire damage. Fiendish Grip While wielding both scythes, each hit deals an additional 1d4 necrotic damage. Soulbound Chains If a scythe is thrown or disarmed within 30 feet, you may use a bonus action to pull it back into your hand. Dark Presence While wielding either scythe, you have advantage on Charisma (Intimidation) checks.
