Black Hole Glaive
You gain a +3 bonus to attack and damage rolls made with this glaive. Critical hits with the glaive deal an additional 3d10 force damage.
Complete rules
Void-Forged Weapon You gain a +3 bonus to attack and damage rolls made with this glaive. Singularity Impact Critical hits with the glaive deal an additional 3d10 force damage. Gravitic Leverage You have advantage on Strength (Athletics) checks made to shove or pull enemies. Gravity Rend When you hit a creature, you may force it to make a DC 18 Strength saving throw. On a failure, it is pulled up to 10 feet toward you and restrained until the start of your next turn. Event Horizon As an action (1/day), you open a miniature void at a point you can see within 30 feet. All creatures in a 15-foot radius must succeed on a DC 18 Strength saving throw or be pulled to the center and restrained. While restrained this way, a creature takes 4d10 force damage at the start of each of its turns. Once used, this ability cannot be used again until the next dawn. Singularity’s Mercy When you reduce a creature to 0 hit points, you may collapse it into the blade. Its body vanishes into starlight, leaving a faint echo in your mind. Cursed Bond While attuned, you cannot willingly end attunement to the glaive unless a deity severs the bond. Dawn Drain Each dawn, you must succeed on a DC 16 Wisdom saving throw or gain 1 level of exhaustion. Gravitic Tell When you use Gravity Rend or Event Horizon, the air bends with visible starlight warp around the blade. Until the end of your next turn, you have disadvantage on Dexterity (Stealth) checks.
