Was assigned to room with Victor Shaw on Floor 3.

Opening the archive

Opening the archive
Whisperstep
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
Was assigned to room with Victor Shaw on Floor 3.
Gave Walter's egg to Victor during the Floor 3 late-night crisis.
Warned Victor of an attack shortly before disappearing from the crisis.
Appeared as host of the Game Master Spectacle and announced the hidden-prizes-in-goblin-stomachs rule.
Appeared as Victor’s crying prisoner behind glass while another Exaba hosted the game.
Appeared as Exaba Prime and pushed the final round into a volcanic dragon-release spectacle.
Remained with Victor after the Jebus/Trixie rescue rather than returning with the main group.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Void Manifestation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectVoidbolt
Fire a narrow bolt of null-force at one creature or object within range. Make a ranged power attack. On a hit, the target takes 1d8 force or necrotic damage, and the next damage roll it makes before your next turn subtracts 1d4 as the void drinks momentum from the strike.
Void Tendril
Manifest a thin void tendril from your hand, shadow, wound, or aura. It can hold or manipulate one Tiny object, open or close an unsecured door or container, pull a loose item, or make a melee power attack for 1d6 bludgeoning or force damage. It cannot perform delicate tool work.
Hollow Sense
Sense hollows, cracks, empty rooms, sealed cavities, deep wells, extradimensional gaps, vacuum pockets, missing matter, and unnatural absences within 60 ft. This does not reveal details through total cover, but tells direction and approximate size of voids.
Void Grip
A void tendril clamps around one creature or object within range. The target must make a STR save, taking 2d6 force damage and being pulled 10 ft. toward you on a failed save, or half damage only on a success. An unattended object of 50 pounds or less is pulled automatically.
Null Murmur
Create a small zone of swallowed sound around one creature, object, or 5-ft. cube within range. The area muffles speech, footsteps, mechanisms, and impact sounds. A hostile creature in the zone must make a CHA save or subtract 1d4 from its next verbal, thunder, or command-based power check before the effect ends.
Wriggling Defense
When you are hit by an attack, a void tendril interposes and swallows part of the force. Reduce the damage by 1d8 + your WIS modifier. If this reduces the damage to 0, you may move 5 ft. without provoking opportunity attacks.
Hollow Step
Step through a crack of absence and reappear in an unoccupied space within range that you can see. You leave behind a soundless afterimage. This is short void folding, not full teleportation, and cannot pass through sealed planar wards.
Tentacle Crush
Void tendrils coil around one creature within range. The target must make a STR save, taking 4d8 bludgeoning or force damage and becoming grappled by the tendrils until the start of your next turn on a failed save, or half damage only on a success.
Howling Void
Open a momentary void-rift in a 20-ft. cube within range. Creatures in the area must make a WIS save, taking 4d8 psychic damage and becoming frightened of the emptiness until the start of your next turn on a failed save, or half damage only on a success.
Weightless Pocket
Create a 10-ft. radius pocket of weak gravity centered within range. Unsecured creatures and objects in the area float. A willing creature can push off surfaces; an unwilling creature must make a CON save or rise up to 20 ft. and remain suspended until the effect ends or it leaves the area.
Void Barrage
Launch three voidbolts at one or more targets within range. Make a ranged power attack for each bolt. On a hit, a bolt deals 3d8 force or necrotic damage. If two or more bolts hit the same creature, it cannot take reactions until the start of your next turn.
Rift Anchor
Anchor a door, portal, vessel, creature, object, or 10-ft. area against planar drift and forced movement. For the duration, the target has advantage on saves against teleportation, forced movement, banishment, gravity reversal, extraplanar pulling, and void effects.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Void Manifestation
Institution / Faction
Von Queef University
partner
Victor Shaw - Simon Baker
animal companion
Walter
paragon of
The Gamemaster - Trixie
Session Appearance
Act 5 Episode 11 Scene 5
2026-06-11 / Paragon / repair agent
Session Appearance
Act 2 Episode 7 Session Notes
2025-03-27 / Victor-linked prisoner / background continuity
Session Appearance
Act 2 Episode 6 Scene 8
2025-03-27 / Final-round host / game escalator
Session Appearance
Act 2 Episode 6 Scene 7
2025-03-13 / Host / elimination controller
Session Appearance
Act 2 Episode 6 Scene 6
2025-03-13 / Victor-linked prisoner / Exaba double
Session Appearance
Act 2 Episode 6 Scene 6
2025-03-13 / Host / identity mystery source
Session Appearance
Act 2 Episode 6 Scene 5
2025-03-13 / Host / round controller
Session Appearance
Act 2 Episode 6 Scene 4
2025-03-13 / Host / stakes revealer
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Void Manifestation has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Paragon / repair agent
Is explained as Trixie’s paragon, sent to fix the damage Trixie causes rather than merely represent her, and linked to Victor Shaw’s time-travel clues.
Status: Lore clarified
Knowledge: Players know Exaba’s paragon role is labor/repair, not normal divine representation.
Victor-linked prisoner / background continuity
Is identified as Victor’s prisoner and remains with Victor in background continuity.
Status: Exaba/Victor thread moves offscreen
Knowledge: Players know Exaba is tied to Victor’s post-game background.
Final-round host / game escalator
Opens the final round on a volcanic shore and offers relic prizes for each broken dragon chain.
Status: Pushes the game beyond earlier rules
Knowledge: Players know Exaba Prime escalates the spectacle beyond normal competition.
Host / elimination controller
Oversees the second vote and Victor’s removal into the void viewing room.
Status: Elimination-as-captivity confirmed
Knowledge: Players know Exaba-host controls the transition.
Victor-linked prisoner / Exaba double
Appears as Victor’s prisoner, thinner, terrified, and in tattered fighting clothes.
Status: Creates Exaba double mystery
Knowledge: Players know Victor’s prisoner resembles Exaba but is captive.
Host / identity mystery source
Reveals prisoners after the obstacle round while another thinner terrified Exaba appears as Victor’s prisoner.
Status: Host/alternate Exaba mystery becomes explicit
Knowledge: Players know one Exaba hosts while another is captive.
Host / round controller
Oversees the second round’s obstacle course and banked-loot standings.
Status: Second elimination standings created
Knowledge: Players know Exaba-host controls the spectacle’s round transitions.
Host / stakes revealer
Reveals every contestant has a prisoner suspended above the arena who suffers when their linked player fails.
Status: Hostage mechanics revealed
Knowledge: Players know the game stakes are personal captives.
Host / rule enforcer
Oversees round one as prizes, trap explosions, and anti-cheat rules are established.
Status: Game enforcement escalates
Knowledge: Players know Exaba-host controls or announces the rules.
Host / announcer
Appears as host and announces the Game Master Spectacle and stomach-prize rule.
Status: Introduces Exaba-host mystery
Knowledge: Players know Exaba appears as the game host, but later prisoner reveal complicates identity.
Referenced captive / continuity figure
Remains part of the rescue aftermath and later Victor background continuity.
Status: Exaba captivity thread remains unresolved/offscreen
Knowledge: Players know Exaba remains important after the game.
Overruled host / failed game runner
Has the final round canceled by Trixie after Maine breaks the arena and Jonah signs Jebus’s contract.
Status: Loses control of the spectacle
Knowledge: Players know Exaba Prime is not above Trixie.
Relationships
No public inventory items yet.
Aliases
Tags
During Trixie’s Game Master Spectacle, Exaba Prime hosted the game while a thinner, terrified Exaba was revealed as Victor Shaw’s captive prisoner, creating an Exaba/Exaba Prime variant or impostor mystery. After Djeebus’s rescue, Victor chose to remain with Exaba rather than return immediately to Jericha.
Inside the damaged Guild refuge, Arthur/Authur explained why he was there: fighting Castro incursions one battle at a time will keep losing ground because the real problem is the wound between worlds. He identified Ash/Foulcrum and Hollow/Alfred/Kuzon as rare void manipulators whose power could heal the Void rather than weaponize it. He proposed using Trixie’s drifting game realm as a staging ground close enough to the deepest void fractures to seal them.
storyThe party finds a magically protected chest left by Victor Shaw, with TSUNAMI as the password and graffiti pointing to Maine's old disaster.
storyThe final round opens on a cracked volcanic shore where Exaba Prime demands the party break chains from a bound dragon while Dhaz and Jonah influence events from void tables.
storyMaine's empowered blast tears open the dragon arena, letting Trixie interrupt Exaba Prime's finale and eject the party from the Game Master Spectacle.
storyJebus rescues the party into his lamp studio, explains Victor stayed behind, and turns their return to Jericha into a contract with the new QII.
storyPost-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.
storyThe party enters Trixie's game arena, meets Rifleton Rob and Araspinn, and watches Exaba announce the Game Master Spectacle.
storyRound one forces contestants to kill goblins and search their trapped stomachs for gold, scrolls, rings, and other Game Master prizes.
storyExaba reveals the prisoners above the arena, exposing I.J. and Emmy as captives before the first vote removes Rifleton Rob from active play.
storyRound two sends the contestants through a prize-filled obstacle course where speed, sabotage, and magical hands reshape the elimination standings.
storyMaine confirms Jeff is alive, Victor's prisoner is revealed as a terrified Exaba, and Nick's question to I.J. leaves their relationship unresolved before Victor is voted out.
storyVictor's elimination sends him to a void viewing room, proving that being voted out means becoming another captive part of the show.
storyThe party entered this session at level five after their first long rest in several sessions. Key mechanical discussion included Revivify diamond costs, level-five features, Haste, Fireball, Extra Attack, Pass without Trace, attunement limits, and magic item tracking.
storyAct 2 will need to be reconstructed from session transcripts and audio rather than prewritten scenes, using Act 1 scene logs as the formatting template.
storyDorm assignments placed Nick with Orlandus, Ash with Eveline, Maine with Fang, Victor with Exaba, Jonah with Tintoretto, and Darius with I.J. Floor 3 became the first shared student hub.
storyLate-night dorm scenes show Nick grieving Orlandus, Eveline making Balance flyers, Ash confessing Aboleth whispers, Exaba giving Victor Walter’s egg, and Darius facing a shadow reflection.
storyThe egg was restless again. Every eighteen minutes, it shivered inside its disguise — just enough to remind Victor that whatever was inside it was not interested in patience.
aspectVoid Manifestation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.