Deep Delver
This warpick is a magic weapon. You gain a +1 bonus to attack and damage rolls made with it.
Complete rules
Delver’s Edge This warpick is a magic weapon. You gain a +1 bonus to attack and damage rolls made with it. Natural Armor Breaker When you hit a creature that has natural armor (GM call; typically beasts, monstrosities, dragons, etc.), the target takes an extra 1d6 piercing damage. Ringing Bite When Natural Armor Breaker triggers, the pick strikes with a sharp mineral ping and throws pale sparks. Until the end of your next turn, you have disadvantage on Dexterity (Stealth) checks, and creatures within 30 feet have advantage on Wisdom (Perception) checks to notice you by sound. Stone-Weight Followthrough If you roll a natural 1 on an attack with this weapon, the head catches as if in rock. Your speed is reduced by 10 feet until the end of your next turn.
