Drunken Cloth
While you are drunk (GM call; typically within 1 hour of consuming strong alcohol, or while under an intoxication effect), you have advantage on Constitution saving throws. While drunk, at the start of each of your turns, you gain temporary hit points equal to your Constitution modifier (minimum 1).
Complete rules
Frostborn Revelry While you are drunk (GM call; typically within 1 hour of consuming strong alcohol, or while under an intoxication effect), you have advantage on Constitution saving throws. Warmth in the Bottle While drunk, at the start of each of your turns, you gain temporary hit points equal to your Constitution modifier (minimum 1). Liquor-Loud While drunk, the cloth bleeds the smell of cold spirits and the fur sheds rime-bright motes. You have disadvantage on Dexterity (Stealth) checks to avoid being noticed by smell or sight at close range (within 15 feet). Hangover Drag When you stop being drunk, your limbs go heavy. Until the end of your next turn, your speed is reduced by 10 feet.
