Jericha
Void Realm
Void-linked powers
Player Hooks / Rumors
Related Characters
Foulcrum
Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Bishop
Djon Charleston
Imported character from the Character Data sheet.
Bresh Talvax
Bresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
Caesar
Aleron Bonapate
Imported character from the Character Data sheet.
Castaway
Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Crone
Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
Dr. Marvelous
Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
Effigy
Effigy
Imported character from the Character Data sheet.
Emrys II
Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
Fortune
Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
General
Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
Glimmer
Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
Glintfang
Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Hollow
Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
Ironhoof
Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
J'oan
J'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
Luminous
Ephram Glowes
Imported character from the Character Data sheet.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Masquerade
Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
Neg
M.A.I.N.G.
Imported character from the Character Data sheet.
Pinocchio
Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
Retinue
Sinclair
Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.
Shadow King
Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
Silvertongue
Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
Soul
Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Sulduraks
Sulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
The Aboleth
The Aboleth
The Aboleth is the Lawful Neutral deity of the Power Nine, a primordial aberrant sovereign of memory, depth, and psychic dominion. From the Memory Trenches, it preserves history not as records, but as living consciousness layered through bloodlines, dreams, and inherited fear. During the Alignment of Jericha, it served as a stabilizing force, anchoring continuity while more volatile powers shaped creation. The Aboleth does not forget, and it does not erase; it overwrites, submerging truth until mortals mistake command for memory. Feared by deep cults and psychic scholars, it remains Jericha’s oldest archive and one of its quietest chains.
The Creator
Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
Timbre
Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
Whisperstep
Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
Wreath
Huxley
Imported character from the Character Data sheet.
Ren Yacour
Ren Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
General
Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
Soldier
Soldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
Voiling General
Voiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
Linked Pages
Foulcrum / Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
characterMaine / M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
characterBishop / Djon Charleston
Imported character from the Character Data sheet.
characterBresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
characterCaesar / Aleron Bonapate
Imported character from the Character Data sheet.
characterCastaway / Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterCrone / Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
characterDr. Marvelous / Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterEffigy
Imported character from the Character Data sheet.
characterEmrys II / Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterFortune / Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterGeneral / Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterGlimmer / Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterGlintfang / Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterHollow / Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
characterIronhoof / Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterJ'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
characterLuminous / Ephram Glowes
Imported character from the Character Data sheet.
characterMagus / Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMasquerade / Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
characterNeg / M.A.I.N.G.
Imported character from the Character Data sheet.
characterPinocchio / Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
characterRetinue / Sinclair
Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.
characterShadow King / Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterSilvertongue / Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
characterSoul / Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterSuffragette / Gemma Goldgrace
Imported character from the Character Data sheet.
characterSulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
characterThe Aboleth
The Aboleth is the Lawful Neutral deity of the Power Nine, a primordial aberrant sovereign of memory, depth, and psychic dominion. From the Memory Trenches, it preserves history not as records, but as living consciousness layered through bloodlines, dreams, and inherited fear. During the Alignment of Jericha, it served as a stabilizing force, anchoring continuity while more volatile powers shaped creation. The Aboleth does not forget, and it does not erase; it overwrites, submerging truth until mortals mistake command for memory. Feared by deep cults and psychic scholars, it remains Jericha’s oldest archive and one of its quietest chains.
characterThe Creator / Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterTimbre / Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
characterWhisperstep / Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
characterWreath / Huxley
Imported character from the Character Data sheet.
characterRen Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
characterGeneral / Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterSoldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
characterVoiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
itemVoid Diamond
Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
itemVoid-Corrupted Owlbear Egg
Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.
itemVoidfang Shard
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.