Act 5, Episode 3, Scene 32
After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander play
2026-01-29 / Post-session table talk
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What Happened
After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander play. Concepts included Witchborn as player characters, crystals/void shards as resources, camp as a possible sideboard-like zone, Chain as the stack, ritual cost-cheating based on stats, critters, and Tabletop Simulator testing.
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Event
After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander play. Concepts included Witchborn as player characters, crystals/void shards as resources, camp as a possible sideboard-like zone, Chain as the stack, ritual cost-cheating based on stats, critters, and Tabletop Simulator testing.
Consequence
This is meta-development rather than in-world campaign continuity, but it may matter for future Jericha print/playtest artifacts.
Player Knowledge
Meta
Canon Importance
Low
Future Hook
Preserves the post-session Jericha game-design discussion without mixing it into campaign canon.
Notes
Not campaign canon. Useful for future artifact/tooling discussions only.
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Current Campaign / Recorded 2026-01-29 / approx. 2100 M.B.Open
Timeline
- Story Type
- Recap Story
- Timeline Bucket
- Current Campaign
- Chronology
- Recorded 2026-01-29 / approx. 2100 M.B.
- In-World Date
- Unplaced
- Campaign Year
- 2100 M.B. (inferred from recording year)
- Recorded Date
- 2026-01-29