Index entryHistorical
Act 5, Episode 3, Scene 32
After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander play. Concepts included Witchborn as player characters, crystals/void shards as resources, camp as a possible sideboard-like zone, Chain as the stack, ritual cost-cheating based on stats, critters, and Tabletop Simulator testing.
