Remained hidden with Victor as an egg that shivered every eighteen minutes during the Floor 3 crisis.

Opening the archive

Opening the archive
Walter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Walter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
Remained hidden with Victor as an egg that shivered every eighteen minutes during the Floor 3 crisis.
Became dangerous to carry when the Githyanki revealed they were searching for dragons.
Drew Githyanki attention and became the object of their interest rather than just Victor’s hidden companion.
Was taken from Victor by Keredeth as part of the Githyanki dragon objective for the Lich Queen.
Remained in Githyanki hands when the party was released from Smiteclaw Village without him.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Breath Weapon is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectSpark Breath
Exhale a small burst of elemental force. Choose acid, cold, fire, lightning, poison, or thunder when you use this power. Creatures in the cone must make a DEX save, taking 4 (1d6) damage of the chosen type on a failed save, or half as much on a success.
Focused Exhale
Exhale a focused blast at one creature within range. Make a ranged power attack. On a hit, the target takes 4 (1d6) acid, cold, fire, lightning, poison, or thunder damage, chosen when you use this power. If the target is within 10 ft. of you, you may push it 5 ft. on a hit.
Elemental Breath
Exhale destructive breath in a cone. Choose acid, cold, fire, lightning, poison, or thunder when you learn this power. Creatures in the cone must make a DEX save, taking 9 (2d8) damage of the chosen type on a failed save, or half as much on a success.
Line Breath
Exhale your breath as a narrow line. Creatures in the line must make a DEX save, taking 9 (2d8) acid, cold, fire, lightning, poison, or thunder damage, chosen when you use this power, on a failed save, or half as much on a success.
Lingering Breath
Exhale a lingering cloud of breath-energy. Choose acid, cold, fire, lightning, poison, or thunder when you use this power. Creatures in the cone must make a CON save, taking 7 (2d6) damage of the chosen type on a failed save, or half as much on a success. The area remains lightly obscured until the start of your next turn.
Roaring Exhale
Release a forceful roar. Creatures of your choice in the emanation must make a STR save or be pushed 5 ft. away from you. A creature that fails by 5 or more is also unable to take reactions until the start of its next turn.
Greater Breath
Exhale a stronger blast of breath. Creatures of your choice in the cone must make a DEX save, taking 18 (4d8) damage of your breath type on a failed save, or half as much on a success. A creature that fails the save cannot take reactions until the start of its next turn.
Split Breath
Split your exhalation into two 15-ft. cones originating from points you can see within range. Each cone must use the same breath type. Creatures of your choice in a cone must make a DEX save, taking 14 (3d8) damage on a failed save, or half as much on a success. A creature caught in both cones saves only once and takes damage only once.
Lingering Cloud
Create a 20-ft. radius cloud of breath-energy centered on a point within range. Choose your breath type. The area is lightly obscured. A hostile creature that enters the area for the first time on a turn or starts its turn there must make a CON save, taking 10 (3d6) damage on a failed save, or half as much on a success.
Stunning Roar
Release a stunning roar. Hostile creatures of your choice in the emanation must make a WIS save. On a failed save, a creature is stunned until the start of your next turn. On a successful save, it cannot take reactions until the start of its next turn.
Overwhelming Breath
Exhale overwhelming breath. Creatures of your choice in the cone must make a DEX save, taking 33 (6d10) damage of your breath type on a failed save, or half as much on a success. On a failed save, the target also suffers the rider associated with your breath type until the end of its next turn: acid -2 AC; cold speed halved; fire ignites for 1d10 fire damage; lightning no reactions; poison poisoned; thunder knocked prone.
Piercing Line
Exhale a piercing line of breath that tears through defenses. Creatures in the line must make a DEX save, taking 33 (6d10) damage of your breath type on a failed save, or half as much on a success. This breath ignores half cover.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Breath Weapon
Location
Void Realm
companion of
Victor Shaw - Simon Baker
companion of
Whisperstep - Exaba
Session Appearance
Act 2 Episode 3 Scene 9
2025-01-30 / Lost dragon / absent captive
Session Appearance
Act 2 Episode 3 Scene 7
2025-01-30 / Captured dragon / target
Session Appearance
Act 2 Episode 3 Scene 3
2025-01-24 / Dragon target
Session Appearance
Act 2 Episode 3 Scene 2
2025-01-24 / Dragon / object of Githyanki interest
Session Appearance
Act 2 Episode 3 Scene 1
2025-01-24 / Dragon / object of interest
Session Appearance
Act 1 Episode 4 Scene 6
2098 MB / Parallel hidden companion
Session Appearance
Act 1 Episode 3 Scene 7
2098 MB / Restless egg / hidden companion
Session Appearance
Act 1 Episode 2 Scene 5
2098 MB / Egg / hidden companion
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessCompanion
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Breath Weapon has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Lost dragon / absent captive
Is not returned with the party’s belongings and remains lost to the Githyanki.
Status: Remains captured/lost
Knowledge: Players know the party leaves without Walter.
Captured dragon / target
Is taken from Victor when Keredeth takes Walter’s bracer.
Status: Captured by Githyanki authority
Knowledge: Players know Walter is lost to the Githyanki and tied to the Lich Queen objective.
Dragon target
Is selected by the Githyanki captain to be taken for the Lich Queen.
Status: Walter becomes explicit Lich Queen target
Knowledge: Players know the Githyanki captain wants Walter for the Lich Queen.
Dragon / object of Githyanki interest
Draws Githyanki attention and becomes the reason negotiations split the party.
Status: Walter becomes the object of Githyanki interest
Knowledge: Players know Walter is no longer merely Victor’s hidden companion.
Dragon / object of interest
Victor’s dragon draws danger because the Githyanki are searching for dragons.
Status: Walter becomes a major Githyanki target
Knowledge: Players know Walter’s dragon nature matters in the fortress.
Parallel hidden companion
Remains tied to the aftermath context from the dorm crisis.
Status: No direct status change
Knowledge: Players may remember Walter is still protected during larger emergency.
Restless egg / hidden companion
Is concealed by Victor as the Floor 3 crisis escalates.
Status: Walter remains protected but relevant
Knowledge: Players know Walter’s egg is restless and important.
Egg / hidden companion
Appears as an egg entrusted to Victor by Exaba.
Status: Begins Victor-Walter custodianship
Knowledge: Players know Walter exists but may not know full significance.
No public inventory items yet.
Tags
Walter began as an egg given to Victor Shaw by Exaba at VQU. Githyanki/Castro forces later targeted Walter because of his dragon/cross-planar significance, and Keredeth took Walter during the Smiteclaw Village captivity arc.
Victor learns the portal word Kethil and the gear location before Keredeth takes Walter's bracer and severs his right arm.
storyVictor returns bleeding from the throne room, the party recovers most of their gear, and the Githyanki escort them out of Smiteclaw Village.
storyMaine lands in a Githyanki/Castro portal chamber, gets questioned about dragons, and the party's rescue attempt turns into combat.
storyWalter draws Githyanki attention, Victor turns the fight into a negotiation, and the party is split between escort and hostage watch.
storyVictor's armory negotiation fails when the Githyanki captain sees through his disguise and decides Walter should be taken for the Lich Queen.
storyLate-night dorm scenes show Nick grieving Orlandus, Eveline making Balance flyers, Ash confessing Aboleth whispers, Exaba giving Victor Walter’s egg, and Darius facing a shadow reflection.
storyAsh woke in Room 3B surrounded by shattered mirror-glass, but Darius was missing; Maine discovered the elevator shaft ruined, Ash asked for Eveline, and Nick climbed into the broken dark with his scythe.
storyThe egg was restless again. Every eighteen minutes, it shivered inside its disguise — just enough to remind Victor that whatever was inside it was not interested in patience.
aspectBreath Weapon is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationThe Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.