Mingled with Timberlake and Dallas among Queefdom elites before the attack at Queef Tower.

Opening the archive

Opening the archive
Widow
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Mingled with Timberlake and Dallas among Queefdom elites before the attack at Queef Tower.
Exposed Lucian Vale's role in the Bon von Bovi murder plot alongside Nick Kremp.
Carries old-source backbone as an Abyss power broker
potion master
and social manipulator whose salons and contracts turn high society into leverage.
Uses House Duskshade and her relationship with Oskar to connect Queef Tower politics
the Abyss
and later field authority.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Sanguinomancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectBlood Bolt
Hurl a twisting bolt of blood at one creature within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) necrotic damage. If the target is bleeding, bloodied, or below half its maximum hit points, you gain temporary hit points equal to your WIS modifier.
Blood Reader
Touch fresh blood, a wound, a bloodstain, or a creature with blood. You learn whether the blood is fresh or old, living or dead, diseased or clean, mortal or supernatural, and whether it belongs to the creature you are touching.
Devil's Due
When a creature within range takes damage, draw a thread of escaping vitality through its blood. Regain hit points equal to 1d8 + your WIS modifier. If the damage was a critical hit or reduced the creature below half its maximum hit points, gain temporary hit points equal to the same amount instead or in addition, your choice.
Open Vein
Choose one creature with blood within range. The target must make a CON save, taking 2d6 necrotic damage and beginning to bleed on a failed save, or half damage only on a success. A bleeding target takes necrotic damage equal to your WIS modifier at the start of its next turn.
Blood Seal
When you or a creature with blood within range takes piercing, slashing, necrotic, or bleeding damage, clot and bind the wound. Reduce the damage by 1d8 + your WIS modifier, and end one mundane bleeding effect on the target.
Crimson Mark
Mark one creature with blood within range. Until the effect ends, you know the target’s direction while it is within 1 mile, and the first time each round you damage it with a Sanguinomancy power, add your WIS modifier to one damage roll.
Crimson Harvest
A wave of blood sweeps out from you. Creatures of your choice in the emanation must make a DEX save, taking 4d10 necrotic damage on a failed save, or half on a success. If at least one creature with blood fails, you or one ally in the emanation regains hit points equal to half the damage roll.
Life Transference
Sacrifice your health to mend another creature. You take 4d8 necrotic damage that cannot be reduced or prevented. One creature of your choice within range regains hit points equal to twice the necrotic damage you take.
Blood Boil
Heat or churn one creature’s blood. The target must make a CON save, taking 4d8 fire or necrotic damage and losing reactions until the start of your next turn on a failed save, or half damage only on a success.
Blood Trail
Name or touch a blood sample from one creature. For the duration, you can track that creature by blood scent, pulse, or hidden stains if it is within 1 mile and on the same plane. You have advantage on Survival, Medicine, and Investigation checks made to follow it or identify where it was wounded.
Blood Bind
Seize one creature’s blood and lock its movement. The target must make a CON save or become restrained for the duration. While restrained, it takes 5d8 necrotic damage at the start of each of its turns. It repeats the save at the end of each turn, ending the effect on a success.
Red Communion
Commune with blood from one willing creature, corpse, bloodstain, or bloodline relic. Ask up to three questions about lineage, cause of injury, poison, disease, emotional state at bleeding, kinship, or the direction to the nearest living blood relative. Answers arrive as bodily impressions, not full speech.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Sanguinomancy
Institution / Faction
The Abyss
family
Duskshade
adoptive son
Ruin - Oskar Duskshade
adoptive son
Ruin - Oskar Duskshade
Marnette's adoptive relationship with Oskar makes House Duskshade a living factional pressure, not just a noble name.
Abyss power broker
The Abyss
Marnette is one of the cleanest public faces for the Abyss's elite social reach.
exposed murderer
Vale - Lucian Vale
Lucian's sheet states that Nick Kremp and Lady Marnette Duskshade exposed him after the Bon von Bovi murder.
Session Appearance
Act 5 Episode 5 Scene 17
2026-04-09 / Family context / Oskar's mother
Session Appearance
Act 5 Episode 2 Scene 12
2025-12-04 / Oskar’s mother / authority source
Session Appearance
Act 2 Special Episode Scene 9
2025-02-08 / Witness / noble guest
Session Appearance
Act 2 Special Episode Scene 4
2025-02-08 / Noble guest / social clue source
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Sanguinomancy has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Family context / Oskar's mother
Is referenced as having had a very light conversation with Oskar before his Gloomspire home acquisition.
Status: Oskar's noble family context remains active
Knowledge: Players know Oskar's return intersects Duskshade resources and family distance.
Oskar’s mother / authority source
Is named when Oskar is recognized as her son.
Status: Duskshade family authority enters play
Knowledge: Players know Oskar’s mother has significant standing in South Arovia/Ragefort context.
Witness / noble guest
Appears among the witnesses around Rice Hands’ final fate.
Status: No direct status change
Knowledge: Players know Marnette is present during the aftermath.
Noble guest / social clue source
Banters with Timberlake and Dallas while guests mingle before the attack.
Status: No direct status change
Knowledge: Players know Marnette is positioned among the key pre-attack witnesses.
Relationships
family
Duskshade
Abyss power broker
The Abyss
Marnette is one of the cleanest public faces for the Abyss's elite social reach.
No public inventory items yet.
Aliases
Tags
The party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.
storyOskar is recognized as Lady Marnette Duskshade's son, causing the Ragefort captain to hand Thunderlungs over to House Duskshade custody.
storyThis session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
storyGuests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyHavyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.
aspectSanguinomancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupAn elite Velvet Cross and Queefdom shadow society tied to soulflayer influence, high-society leverage, Abyss contracts, and the Baron von Queef Masquerade murder plot.