Sanguinomancy Power
Blood Bind
Seize one creature’s blood and lock its movement. The target must make a CON save or become restrained for the duration. While restrained, it takes 5d8 necrotic damage at the start of each of its turns. It repeats the save at the end of each turn, ending the effect on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Seize one creature’s blood and lock its movement. The target must make a CON save or become restrained for the duration. While restrained, it takes 5d8 necrotic damage at the start of each of its turns. It repeats the save at the end of each turn, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.