Sanguinomancy Power
Devil's Due
When a creature within range takes damage, draw a thread of escaping vitality through its blood. Regain hit points equal to 1d8 + your WIS modifier. If the damage was a critical hit or reduced the creature below half its maximum hit points, gain temporary hit points equal to the same amount instead or in addition, your choice.
Power Text
When a creature within range takes damage, draw a thread of escaping vitality through its blood. Regain hit points equal to 1d8 + your WIS modifier. If the damage was a critical hit or reduced the creature below half its maximum hit points, gain temporary hit points equal to the same amount instead or in addition, your choice.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.