
Opening the archive

Opening the archive
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Flight is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectFeather Step
When you fall, reduce falling damage by 1d6 + your DEX modifier and land on your feet if you take no damage from the fall.
Wingbeat Leap
Your jump distance increases by 10 ft. until the end of your turn. If you jump during this movement, you may glide 10 ft. horizontally before landing.
Glide
When you fall, you descend up to 60 ft. per round and may move horizontally 5 ft. for every 10 ft. descended. You take no falling damage while this effect controls your descent.
Lift-Off
Gain a flying speed of 20 ft. until the end of your turn. You fall if you end this movement in the air without another effect keeping you aloft.
Aerial Awareness
You have advantage on Perception checks made while airborne, and opportunity attacks against you have disadvantage during movement caused by a Flight power.
Air Kick
Make one unarmed strike or melee weapon attack. If you moved at least 10 ft. before the attack, it deals extra bludgeoning damage equal to your DEX modifier on a hit.
Sustained Flight
Gain a flying speed equal to your walking speed. You cannot hover with this speed unless another power allows it.
Diving Strike
Move at least 20 ft. downward or horizontally, then make one melee attack. On a hit, the attack deals an extra 4d8 bludgeoning damage, and the target must make a STR save or fall prone.
Updraft Carry
Touch one willing creature. The target gains a flying speed of 30 ft. for the duration. It falls if it ends its turn in the air and did not move at least 10 ft. that turn.
Evasive Climb
When a creature misses you with an attack, move up to 15 ft. vertically or horizontally without provoking opportunity attacks.
Greater Flight
Gain a flying speed of 60 ft. You can hover, and you do not fall at the end of a turn while conscious.
Air Rescue
When a creature you can see within range falls, is hit by an attack, or fails a DEX save, fly up to 60 ft. to an unoccupied space adjacent to it. Reduce the triggering damage by 4d8 + your DEX modifier.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Flight has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Shared Aspect
No public inventory items yet.
Aliases
Tags
Formerly a member of Jolly's Vultures. She left the team for dead and departed with Solar. Mother to I.J.