
Opening the archive

Opening the archive
Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Warden is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectWarden’s Eye
You are trained to read tracks, terrain, spoor, weather, wounds, lairs, and ambush signs. You may use Perception instead of Survival to track creatures and identify natural or monster-made hazards.
Trail Mark
Mark one creature, trail, footprint, scent, broken branch, blood sign, or passage you can perceive. You have advantage on checks to follow, identify, or predict the marked trail.
Hunter’s Shot
Make a weapon attack. On a hit, deal extra damage if the target is marked, surprised, hidden from your allies, or in natural terrain.
Snarecraft
Set a mundane or lightly enchanted snare in a 5-ft. space. The first hostile creature that enters must make a DEX save or become restrained until it uses an action to escape.
Monster Lore
Study one creature you can see or whose signs you have found. Learn one broad fact: creature type, strongest defense, movement mode, common weakness, hunting pattern, or recent condition.
Warden’s Step
Move up to half your speed. This movement ignores natural difficult terrain and does not disturb tracks, loose stones, snow, ash, or foliage unless you choose.
Hunter’s Ambush
Make a weapon attack with advantage against a creature that has not acted this combat, is marked by you, or is unaware of your exact position. On a hit, deal extra damage.
Terrain Ward
Prepare a camp, trail, room, or battlefield approach. You and allies have advantage on checks to notice hidden creatures, traps, forced movement hazards, and environmental danger in the area.
Beast Sign
Read claw marks, dung, nests, residue, fur, tracks, breath, or disturbed terrain. Learn how many creatures passed, their size, pace, health, and likely direction.
Interrupt Charge
When a creature you can see moves at least 10 ft. toward you or an ally, make a weapon attack against it. On a hit, reduce its speed to 0 until the end of the turn.
Coordinated Hunt
Choose one marked creature. The first time each round an ally hits that creature, the ally deals extra weapon damage and may move 10 ft. without provoking opportunity attacks from it.
Hunter’s Volley
Make up to three ranged weapon attacks against creatures within weapon range. Each target must be marked, in natural terrain, or within 10 ft. of another target.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Warden has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
No public inventory items yet.
Tags
Warden is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA post-Centrum magical law authority whose public face ranges from Gravenhurst checkpoint paperwork to Stormcall investigations, item registration, corpse-rights enforcement, containment response, and the new Queefdom election for a co-equal civilian official.