North Aerovia
The Worn West
Unknown
Player Hooks / Rumors
Related Characters
Cardinal
Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
Firestarter
Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
Foulcrum
Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
Grimclaw
Darius
Catfolk fighter whose shadow self, senses, and survivalist strength keep testing loyalty against violence.
Lamia
Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
Nightshade
Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
Prism
Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
Ruin
Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
Victor Shaw
Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Madcap
Hugo Drider
Infernal Castro hunter, trapper, and party-adjacent ally whose revenge thread now points toward active Castro hunting.
Vic Vaurr
Vic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
Advantage
Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
Angeldust
Angelique Martinique
Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross. Their ascent eventually placed them in the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Angelique’s importance lies in making perception, influence, and access obey.
Apex
Warren Woodhammer
Warren Woodhammer, known as Apex, is a mountain dwarf of the Woodhammer family whose Witchborn therianthropy transforms him into a massive ape. A brutal close-quarters fighter with ties to the Black Company, Warren is known for raw strength, violent momentum, and an instinct for turning any battlefield into a proving ground. He does not fight for glory, law, or mercy; he fights to find the next thing strong enough to challenge him. When Apex enters the fray, strategy usually gives way to survival.
Author
Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
Bastard
Uthred
Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.
Bauble
Bobbi Prindle
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.
Beeper
Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
Bishop
Djon Charleston
Imported character from the Character Data sheet.
Blacklung
Cornelius Plegg
Cornelius Plegg, known as Blacklung, is a human physician exiled from The Hollow Creed for pushing healing beyond doctrine and into necrobotany. His fungal symbiosis lets him preserve bodies, treat impossible infections, and animate corpses or plant matter through mycelial control. Desperate communities may accept his cures, but few welcome the mildew scent, spore-laced breath, or questions his work raises about life, death, and identity. Blacklung does not heal to restore what was lost; he cultivates what comes after.
Blastbelle
Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
Blaze
Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
Boho
Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
Bon von Bovi
Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
Bones
Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
Braska the Red
Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
Brawny
Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
Brother
Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
C.C. The Blade
Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
Castaway
Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Colonel
Orval Finkus
Imported character from the Character Data sheet.
Crone
Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
Cub
Lucas Cranach
Imported character from the Character Data sheet.
D.C.
Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
Diviness
Wanda Silver
Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
Dock
Dock
Imported character from the Character Data sheet.
Dr. Marvelous
Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
Drow
Drow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
Dupe
Rico Bial
Rico Bial, known as Dupe, is a human fighter from South Aerovia and a former arena trainee whose discipline was forged under pressure long before he reached Von Queef University. His Witchborn power manifests as form duplication, letting him split a temporal shard from himself so a second strike lands beside his own. Now aligned with the Reborn, Rico carries himself with Lawful Neutral focus: controlled, practical, and difficult to rattle. He is not the loudest combatant in the room, but when the moment comes, one Rico becomes two—and the mistake becomes his enemy’s.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
Eddie
Edwin Port
Imported character from the Character Data sheet.
Emberwash
K’Zhara Flamehand
Imported character from the Character Data sheet.
Emrys II
Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
Encore
Timberlake von Queef
Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.
Excession
Breanna Royale
Imported character from the Character Data sheet.
Facsimile
Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
First Mate
Franklin Bradshaw
Imported character from the Character Data sheet.
Flamer
Jasmine Moore
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings. Rather than burn from rage, Jasmine measures heat like a formula: cutting, cauterizing, defending, or triggering alchemical reactions with precise strikes. Reliable under pressure and respected in hazardous trials, she is proof that Luxidran’s brightest minds do not always stay behind desks. Some enter the blast radius on purpose.
Forespoke
Horton
Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
Fortune
Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
General
Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
Glimmer
Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
Glintfang
Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Grease
Grease
Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
Greasetooth
Greasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
Guardian
Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
Havyk
Havyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
Hemlock
Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
High Cleric Dawngear
Aerovius Dawngear
Aerovius Dawngear, remembered as High Cleric Dawngear, was the Scholar Era theologian whose words became law long after his death. As a leading voice of the Concord of Flame, Ink, and Order, he argued that divine order required classification, hierarchy, and strict control of magic’s place in society. His Decree on the Classification of Species, issued around 293 M.B., divided peoples into civic categories that shaped Jericha’s academies, legal systems, and prejudices for centuries. Dawngear held no miraculous power over the world, but his language did. Some laws fade. His became a cage with scripture carved into the bars.
High Cleric Solenar
Erich Solenar
Imported character from the Character Data sheet.
Hood
Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
I.J.
Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
Ignition
Kess Boltar
Imported character from the Character Data sheet.
Igor
Igor
Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.
Ironhoof
Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
Iwlvflybadofsjhhu
Iwlvflybadofsjhhu
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
J'oan
J'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaos
Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
Kaya
Kaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
Kid Law
Kyle Lawman
Kyle Lawman, known as Kid Law, is a rookie investigator in Stormcall and the son of veteran detective Donnie Cello Lawman. Raised in the shadow of The Lawful, Kyle entered the ranks with earnest belief in procedure, justice, and the idea that rules exist to protect people. His law magic reinforces that faith, giving structure to investigation and authority to his work. But training under his father has also exposed him to the harder truth: systems can hide rot as easily as criminals hide evidence. Kyle is still learning where loyalty ends and conscience begins, and Stormcall may force him to decide sooner than he expects.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Lady Emberveil
Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
Lotus
Lotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
Luckweaver
Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
Lullaby
Dawn Jaspers
Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded. Soft-spoken in the archives but unexpectedly commanding when telling a recovered story, Dawn maps memory, grief, fear, and hope into patterns others can finally understand. Her research preserves suppressed Witchborn narratives, but it also threatens anyone who depends on the past staying cold, distant, and easy to deny.
Luminous
Ephram Glowes
Imported character from the Character Data sheet.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Maple
Maple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
Masquerade
Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
Mortis
Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
Musk
Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
Mycelia
Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
Neg
M.A.I.N.G.
Imported character from the Character Data sheet.
Nurse Poodin
Grace Poodin
Imported character from the Character Data sheet.
Nursery
Nymeria Duarte
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.
Orlac
Orlac
Imported character from the Character Data sheet.
Ouija
Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
P.B.
Princess Beatrix
Imported character from the Character Data sheet.
Panthera
Nyrah Vellpaw
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it. Recruited for precision reconnaissance, controlled infiltration, and environmental reading, she operates at the edge of academia: alchemical smoke, scent masking, silent movement, and carefully gathered secrets. Nyrah is observant, fluid, and deliberately underestimated, using that mistake as her favorite doorway. Pragmatic Neutral by instinct, she treats information as leverage, protection, and survival. In Luxidran, scholarship wears soft shoes.
Pinocchio
Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
PP3
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
PP5
Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
Professor
Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
Professor
Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
Professor
Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
Professor
Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
Reclaimer
Brody Monrow
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage. Whether his strength comes from latent augmentation, brutal conditioning, or something carved deeper into him, Brody fights like a body turned into a slogan. Chaotic Evil and terrifyingly direct, he may not understand every doctrine FLESH preaches, but he believes completely in destruction as proof. When Reclaimer enters a room, debate ends and the mantra begins.
Red Wingkin
Helga Wingkin
Imported character from the Character Data sheet.
Renfield Hoek
Renfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
Retinue
Sinclair
Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.
Rice Hands
Rhys Martinique
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
Rifleton Rob
Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
Rubber
Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
Rush
Kaida Sol
Imported character from the Character Data sheet.
Salve
Alison Whiteheart
Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.
Sentinel
Captain Alara Vren
Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.
Shadow King
Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
Shooter
Leeroy Smith
Leeroy Smith, known as Shooter, was the gunslinger of Jolly’s Vultures, a human from the Worn West who brought frontier aim and a loose relationship with caution into Centrum-era adventuring. Calm under fire and quick with irreverent humor, he served as the party’s ranged specialist, covering retreats, pinning threats, and ending problems from a distance before they became heroic speeches. Leeroy joined the Vultures for steady pay, but vanished with the rest of the party during their final expedition. Whether he died in the fracture or bought others one last chance to run, his last shot remains part of the mystery.
Silvertongue
Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
Slip
Nell Quiv
Nell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.
Soul
Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Solar
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Spirit of Levius
Paulus Levius
Imported character from the Character Data sheet.
Stardust
Josette Martinique
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.
Storm Boulder
James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Talisman
Merris Tumbletwig
Imported character from the Character Data sheet.
Tallyman
Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
Tapper
Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
The Charmer
The Charmer
Imported character from the Character Data sheet.
The Collector
Gertie
Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.
The Creator
Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
The Dragon Lord
Emrys
Emrys, the Dragon Lord, is one of the Power Nine: a divine force of flame, dominion, and hierarchy whose myths reach back to the Primordial Skies. His fire is not wild chaos but ordered destruction, the refining burn that purges weakness and demands obedience through strength. Once defeated, Emrys was bound within the Dracarys Crystal, a prison of his own making immune to draconic power and requiring a non-dragon to begin his return. Though dormant, his influence still moves through war doctrine, dragon bloodlines, Black Ward legacy, and every follower who believes the world should kneel before a stronger flame.
The Eye
Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
The Gamemaster
Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
The Kid
Annie Rein
"You only live once. Not me."
The Younger
Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
Thunderlungs
Thunderlungs
Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.
Timbre
Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
Tiny Tim
Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
TONO
M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
Toolbox
Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
Trigger
Victor Calloway
Imported character from the Character Data sheet.
Trivia
Katrine Draxler
Imported character from the Character Data sheet.
Vale
Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
Veilstep
Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
Vigor
Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
Walter
Walter
Imported character from the Character Data sheet.
Weaver
Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
Whispers-in-Smoke
Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
Whisperstep
Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
Widow
Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Wily
Felix Wiles
Imported character from the Character Data sheet.
Wreath
Huxley
Imported character from the Character Data sheet.
X
Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
Zeus
Bronson Beefcake
Imported character from the Character Data sheet.
Zodiac
Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
Calithea
Calithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
Xalaethra
Xalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
Aleklot the Green
Aleklot the Green
Imported character from the Character Data sheet.
Bellini
Bellini
Imported character from the Character Data sheet.
Beth Burr
Beth Burr
Imported character from the Character Data sheet.
Dhaz Peloshon Port
Dhaz Peloshon Port
Imported character from the Character Data sheet.
Jed Vance
Jed Vance
Imported character from the Character Data sheet.
Jessie Bial
Jessie Bial
Imported character from the Character Data sheet.
Mahogany Mosshand
Mahogany Mosshand
Imported character from the Character Data sheet.
Migoz
Migoz
Imported character from the Character Data sheet.
Oguabarr
Oguabarr
Imported character from the Character Data sheet.
Phalaxiflore von Queef
Phalaxiflore von Queef
Imported character from the Character Data sheet.
Preston
Preston
Imported character from the Character Data sheet.
Rolanda
Rolanda
Imported character from the Character Data sheet.
Scalia Wingkin von Queef
Scalia Wingkin von Queef
Imported character from the Character Data sheet.
Tylar Braun
Tylar Braun
Imported character from the Character Data sheet.
Violet Cranach
Violet Cranach
Imported character from the Character Data sheet.
Ren Yacour
Ren Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Scorn
Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
Salah
Salah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
Evan Pistachio
Evan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
Sister Whiskers
Sister Whiskers
Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
Baba Snout
Baba Snout
Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.
Ziki Snout
Ziki Snout
Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.
General
Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
Herman Winger
Herman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
Gumbo
Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
Heathcliff
Heathcliff
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
Soldier
Soldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
Voiling General
Voiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
Young Green Dragon
Young Green Dragon
The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
Eric Aleklotson
Eric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
Favre
Favre
Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
Collector
Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
Boss
Mo Dimoggio
Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
Collector
Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Collector
Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Voucher
Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Madame Batdorf
Batdorf
Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
Linked Pages
Cardinal / Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
characterFirestarter / Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
characterFoulcrum / Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
characterGrimclaw / Darius
Catfolk fighter whose shadow self, senses, and survivalist strength keep testing loyalty against violence.
characterLamia / Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
characterNightshade / Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
characterPrism / Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
characterRuin / Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
characterVictor Shaw / Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
characterMaine / M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
characterMadcap / Hugo Drider
Infernal Castro hunter, trapper, and party-adjacent ally whose revenge thread now points toward active Castro hunting.
characterVic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
characterAdvantage / Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
characterAngeldust / Angelique Martinique
Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross. Their ascent eventually placed them in the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Angelique’s importance lies in making perception, influence, and access obey.
characterApex / Warren Woodhammer
Warren Woodhammer, known as Apex, is a mountain dwarf of the Woodhammer family whose Witchborn therianthropy transforms him into a massive ape. A brutal close-quarters fighter with ties to the Black Company, Warren is known for raw strength, violent momentum, and an instinct for turning any battlefield into a proving ground. He does not fight for glory, law, or mercy; he fights to find the next thing strong enough to challenge him. When Apex enters the fray, strategy usually gives way to survival.
characterAuthor / Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
characterBastard / Uthred
Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.
characterBauble / Bobbi Prindle
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.
characterBeeper / Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
characterBishop / Djon Charleston
Imported character from the Character Data sheet.
characterBlacklung / Cornelius Plegg
Cornelius Plegg, known as Blacklung, is a human physician exiled from The Hollow Creed for pushing healing beyond doctrine and into necrobotany. His fungal symbiosis lets him preserve bodies, treat impossible infections, and animate corpses or plant matter through mycelial control. Desperate communities may accept his cures, but few welcome the mildew scent, spore-laced breath, or questions his work raises about life, death, and identity. Blacklung does not heal to restore what was lost; he cultivates what comes after.
characterBlastbelle / Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
characterBlaze / Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
characterBoho / Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
characterBon von Bovi / Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
characterBones / Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
characterBraska the Red / Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
characterBrawny / Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
characterBrother / Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
characterC.C. The Blade / Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
characterCastaway / Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterColonel / Orval Finkus
Imported character from the Character Data sheet.
characterCrone / Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
characterCub / Lucas Cranach
Imported character from the Character Data sheet.
characterD.C. / Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
characterDiviness / Wanda Silver
Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
characterDock
Imported character from the Character Data sheet.
characterDr. Marvelous / Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
characterDrow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
characterDupe / Rico Bial
Rico Bial, known as Dupe, is a human fighter from South Aerovia and a former arena trainee whose discipline was forged under pressure long before he reached Von Queef University. His Witchborn power manifests as form duplication, letting him split a temporal shard from himself so a second strike lands beside his own. Now aligned with the Reborn, Rico carries himself with Lawful Neutral focus: controlled, practical, and difficult to rattle. He is not the loudest combatant in the room, but when the moment comes, one Rico becomes two—and the mistake becomes his enemy’s.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterEddie / Edwin Port
Imported character from the Character Data sheet.
characterEmberwash / K’Zhara Flamehand
Imported character from the Character Data sheet.
characterEmrys II / Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterEncore / Timberlake von Queef
Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.
characterExcession / Breanna Royale
Imported character from the Character Data sheet.
characterFacsimile / Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterFirst Mate / Franklin Bradshaw
Imported character from the Character Data sheet.
characterFlamer / Jasmine Moore
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings. Rather than burn from rage, Jasmine measures heat like a formula: cutting, cauterizing, defending, or triggering alchemical reactions with precise strikes. Reliable under pressure and respected in hazardous trials, she is proof that Luxidran’s brightest minds do not always stay behind desks. Some enter the blast radius on purpose.
characterForespoke / Horton
Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
characterFortune / Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterGeneral / Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterGlimmer / Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterGlintfang / Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterGrease
Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
characterGreasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
characterGuardian / Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
characterHavyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHemlock / Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterHigh Cleric Dawngear / Aerovius Dawngear
Aerovius Dawngear, remembered as High Cleric Dawngear, was the Scholar Era theologian whose words became law long after his death. As a leading voice of the Concord of Flame, Ink, and Order, he argued that divine order required classification, hierarchy, and strict control of magic’s place in society. His Decree on the Classification of Species, issued around 293 M.B., divided peoples into civic categories that shaped Jericha’s academies, legal systems, and prejudices for centuries. Dawngear held no miraculous power over the world, but his language did. Some laws fade. His became a cage with scripture carved into the bars.
characterHigh Cleric Solenar / Erich Solenar
Imported character from the Character Data sheet.
characterHood / Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
characterI.J. / Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
characterIgnition / Kess Boltar
Imported character from the Character Data sheet.
characterIgor
Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.
characterIronhoof / Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterIwlvflybadofsjhhu
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
characterJ'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
characterJunkyard / Jruu
Imported character from the Character Data sheet.
characterKaos / Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
characterKaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
characterKid Law / Kyle Lawman
Kyle Lawman, known as Kid Law, is a rookie investigator in Stormcall and the son of veteran detective Donnie Cello Lawman. Raised in the shadow of The Lawful, Kyle entered the ranks with earnest belief in procedure, justice, and the idea that rules exist to protect people. His law magic reinforces that faith, giving structure to investigation and authority to his work. But training under his father has also exposed him to the harder truth: systems can hide rot as easily as criminals hide evidence. Kyle is still learning where loyalty ends and conscience begins, and Stormcall may force him to decide sooner than he expects.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterLady Emberveil / Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
characterLotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
characterLuckweaver / Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
characterLullaby / Dawn Jaspers
Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded. Soft-spoken in the archives but unexpectedly commanding when telling a recovered story, Dawn maps memory, grief, fear, and hope into patterns others can finally understand. Her research preserves suppressed Witchborn narratives, but it also threatens anyone who depends on the past staying cold, distant, and easy to deny.
characterLuminous / Ephram Glowes
Imported character from the Character Data sheet.
characterMagus / Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMaple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
characterMasquerade / Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
characterMortis / Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterMusk / Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
characterMycelia / Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
characterNeg / M.A.I.N.G.
Imported character from the Character Data sheet.
characterNurse Poodin / Grace Poodin
Imported character from the Character Data sheet.
characterNursery / Nymeria Duarte
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.
characterOrlac
Imported character from the Character Data sheet.
characterOuija / Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterP.B. / Princess Beatrix
Imported character from the Character Data sheet.
characterPanthera / Nyrah Vellpaw
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it. Recruited for precision reconnaissance, controlled infiltration, and environmental reading, she operates at the edge of academia: alchemical smoke, scent masking, silent movement, and carefully gathered secrets. Nyrah is observant, fluid, and deliberately underestimated, using that mistake as her favorite doorway. Pragmatic Neutral by instinct, she treats information as leverage, protection, and survival. In Luxidran, scholarship wears soft shoes.
characterPinocchio / Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
characterPodon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
characterPops / Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
characterPP3 / Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
characterPP5 / Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
characterProfessor / Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
characterProfessor / Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterProfessor / Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
characterProfessor / Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
characterReclaimer / Brody Monrow
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage. Whether his strength comes from latent augmentation, brutal conditioning, or something carved deeper into him, Brody fights like a body turned into a slogan. Chaotic Evil and terrifyingly direct, he may not understand every doctrine FLESH preaches, but he believes completely in destruction as proof. When Reclaimer enters a room, debate ends and the mantra begins.
characterRed Wingkin / Helga Wingkin
Imported character from the Character Data sheet.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRetinue / Sinclair
Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.
characterRice Hands / Rhys Martinique
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
characterRifleton Rob / Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
characterRubber / Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterRush / Kaida Sol
Imported character from the Character Data sheet.
characterSalve / Alison Whiteheart
Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.
characterSentinel / Captain Alara Vren
Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.
characterShadow King / Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterShooter / Leeroy Smith
Leeroy Smith, known as Shooter, was the gunslinger of Jolly’s Vultures, a human from the Worn West who brought frontier aim and a loose relationship with caution into Centrum-era adventuring. Calm under fire and quick with irreverent humor, he served as the party’s ranged specialist, covering retreats, pinning threats, and ending problems from a distance before they became heroic speeches. Leeroy joined the Vultures for steady pay, but vanished with the rest of the party during their final expedition. Whether he died in the fracture or bought others one last chance to run, his last shot remains part of the mystery.
characterSilvertongue / Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
characterSlip / Nell Quiv
Nell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.
characterSoul / Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterSolar / Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterSpirit of Levius / Paulus Levius
Imported character from the Character Data sheet.
characterStardust / Josette Martinique
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.
characterStorm Boulder / James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
characterSuffragette / Gemma Goldgrace
Imported character from the Character Data sheet.
characterTalisman / Merris Tumbletwig
Imported character from the Character Data sheet.
characterTallyman / Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
characterTapper / Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
characterThe Charmer / The Charmer
Imported character from the Character Data sheet.
characterThe Collector / Gertie
Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.
characterThe Creator / Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterThe Dragon Lord / Emrys
Emrys, the Dragon Lord, is one of the Power Nine: a divine force of flame, dominion, and hierarchy whose myths reach back to the Primordial Skies. His fire is not wild chaos but ordered destruction, the refining burn that purges weakness and demands obedience through strength. Once defeated, Emrys was bound within the Dracarys Crystal, a prison of his own making immune to draconic power and requiring a non-dragon to begin his return. Though dormant, his influence still moves through war doctrine, dragon bloodlines, Black Ward legacy, and every follower who believes the world should kneel before a stronger flame.
characterThe Eye / Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterThe Gamemaster / Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
characterThe Kid / Annie Rein
"You only live once. Not me."
characterThe Younger / Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
characterThunderlungs / Thunderlungs
Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.
characterTimbre / Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
characterTiny Tim / Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
characterTONO / M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
characterToolbox / Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterTrigger / Victor Calloway
Imported character from the Character Data sheet.
characterTrivia / Katrine Draxler
Imported character from the Character Data sheet.
characterVale / Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
characterVeilstep / Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
characterVigor / Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWalter
Imported character from the Character Data sheet.
characterWeaver / Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
characterWhispers-in-Smoke / Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep / Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
characterWidow / Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterWily / Felix Wiles
Imported character from the Character Data sheet.
characterWreath / Huxley
Imported character from the Character Data sheet.
characterX / Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
characterZeus / Bronson Beefcake
Imported character from the Character Data sheet.
characterZodiac / Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
characterCalithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
characterAleklot the Green
Imported character from the Character Data sheet.
characterBellini
Imported character from the Character Data sheet.
characterBeth Burr
Imported character from the Character Data sheet.
characterDhaz Peloshon Port
Imported character from the Character Data sheet.
characterJed Vance
Imported character from the Character Data sheet.
characterJessie Bial
Imported character from the Character Data sheet.
characterMahogany Mosshand
Imported character from the Character Data sheet.
characterMigoz
Imported character from the Character Data sheet.
characterOguabarr
Imported character from the Character Data sheet.
characterPhalaxiflore von Queef
Imported character from the Character Data sheet.
characterPreston
Imported character from the Character Data sheet.
characterRolanda
Imported character from the Character Data sheet.
characterScalia Wingkin von Queef
Imported character from the Character Data sheet.
characterTylar Braun
Imported character from the Character Data sheet.
characterViolet Cranach
Imported character from the Character Data sheet.
characterRen Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
characterScorn / Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
characterSalah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
characterEvan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
characterSister Whiskers
Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
characterBaba Snout
Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.
characterZiki Snout
Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.
characterGeneral / Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterHerman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
characterGumbo / Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
characterHeathcliff
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
characterSoldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
characterVoiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
characterYoung Green Dragon
The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
characterEric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
characterFavre
Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
characterCollector / Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
characterBoss / Mo Dimoggio
Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
characterCollector / Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterCollector / Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterVoucher / Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterMadame Batdorf / Batdorf
Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
itemLeather Armor
Light armor. AC 11 + Dex modifier. No Stealth disadvantage. Breastplate/shoulders are boiled leather; rest softer flexible material.
itemPaulus Levius's Death Mask
Advantage on Charisma (Intimidation) checks and Deception checks made to conceal identity. Once per long rest, force a creature within 30 ft to save or become frightened while seeing the face of someone it wronged or killed.
itemSickle of Corpse Bloom
When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.