Negotiated with Havyk during the Medusa bounty/farm route

Opening the archive

Opening the archive
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
Negotiated with Havyk during the Medusa bounty/farm route
agreeing to help make the farm useful again in exchange for a cut and Zsa Zsa’s release.
Her abandoned camp and captive sister Calithea revealed the darker moral cost of the farm/commune arc.
Was found near death and chained to an experiment table in Gertie’s Forge while prior experimental remains were being disposed of.
Was freed by Havyk’s steel manipulation and later checked on at the commune farm.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Umbrakinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectShadow Lash
Whip a ribbon of living shadow at one creature or object within range. Make a ranged power attack. On a hit, the target takes 1d8 necrotic or cold damage, and the next Stealth check made against it before your next turn gains a 1d4 bonus.
Shade Veil
Gather shadows into a 10-ft. emanation. Bright light becomes dim light, dim light becomes darkness, and chosen creatures in the area add 1d4 to Stealth checks until the start of your next turn. This cannot extinguish magical light above Tier 0.
Deeper Darkvision
You gain darkvision out to 60 ft. If you already have darkvision, its range increases by 30 ft. While in dim light or darkness, you have advantage on Perception checks to notice movement, silhouettes, and hidden creatures not behind total cover.
Cloak of Dusk
Wrap yourself in dusk. For the duration, you have advantage on Stealth checks while in dim light, darkness, smoke, heavy foliage, crowds, or deep shadow. The first attack against you from beyond 30 ft. has disadvantage if you are not in bright light.
Hungering Blade
Imbue one weapon, natural weapon, or unarmed strike with ravenous shadow. Once per turn when you hit with it, deal extra necrotic damage equal to your CHA modifier and gain temporary hit points equal to the necrotic damage dealt.
Shadow Slip
Step into a shadow at your location and emerge from another shadow you can see within range. You must begin and end in dim light or darkness. This movement does not provoke opportunity attacks.
Shadow Blend
While in dim light or darkness, you become invisible along with anything you are wearing or carrying. This invisibility ends if you attack, enter bright light, become incapacitated, or dismiss it as a bonus action.
Lurker in Darkness
Creatures using darkvision do not automatically see you in darkness. Against such creatures, you may still attempt to hide while lightly obscured by darkness, smoke, or deep shadow. Magical sight of Tier 3 or higher can contest this normally.
Shadow Drain
Siphon vitality through nearby shadows. Hostile creatures that enter the emanation for the first time on a turn or start there must make a CHA save, taking 3d6 necrotic damage and subtracting 1d4 from attack rolls until the start of their next turn on a failed save, or half damage only on a success.
Shadow Door
Teleport from one area of dim light or darkness to another you can see within range. You may bring one willing creature within 5 ft. if both of you begin in the same shadow and arrive in the same shadow.
Dusk Armor
While in dim light or darkness, you gain +2 AC and advantage on saves against being blinded by nonmagical light, glare, smoke, or visual distraction. This bonus ends while you are in bright light created by a hostile Tier 5 or higher light effect.
Creeping Darkness
Create a 20-ft. radius sphere of magical darkness at a point within range. As a bonus action on later turns, move the darkness up to 60 ft. The darkness can crawl around corners, seep through cracks, and cling to ceilings or walls, but cannot pass through sealed total cover.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Umbrakinesis
Location
Meadowkin / Hazy Pastures Context Index
Institution / Faction
Meadowkin Commune
Institution / Faction
Rootbarrel Brewing Company
sister
Calithea
twin sister / moral opposite
Calithea
Calithea and Xalaethra anchor the commune's medusa-history split: mercy and cure-seeking on one side, fear and captivity on the other.
bargain partner
Havyk
Xalaethra negotiated with Havyk during the medusa bounty and farm route before later being rescued from Gertie's Forge.
rural fallout network
Meadowkin Commune
Xalaethra appears in the Meadowkin group data but functions as a danger, captive-holder, bargain-maker, and later rescued figure rather than a clean commune member.
Session Appearance
Pink Pony Later Session - Freedom Tunnels and Orval Finkus
2026-04-24 / Rescued medusa / farm context figure
Session Appearance
Pink Pony Later Session - Forge Escape and Xalaethra Rescued
2026-03-15 / Near-dead experiment victim / freed medusa
Session Appearance
Pink Pony Act 1 Episode 4
Unknown / Pink Pony Act 1 / Absent power / sister’s captor
Session Appearance
Pink Pony Act 1 Episode 2
Unknown / Pink Pony Act 1 / Medusa farmholder / negotiated threat
Session Appearance
Act 5 Episode 5 Scene 32
2026-04-16 / Petrification context / continuity thread
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ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Umbrakinesis has 42 sheet-ready powers; the character sheet has 14 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Rescued medusa / farm context figure
Is checked on by the party after the forge escape and farm return.
Status: Xalaethra remains in commune recovery/orbit
Knowledge: Players know her post-forge state matters to farm stability.
2026-03-15
Rear forge caverns / experiment station
Near-dead experiment victim / freed medusa
Is found near death and chained to an experiment table while hags dispose of previous experimental bodies, then is freed by Havyk.
Status: Xalaethra is rescued from hag experimentation
Knowledge: Players know the earlier Medusa/farm power has become a victim of the forge apparatus.
Absent power / sister’s captor
Is not necessarily present in the hidden cellar discovery, but her abandoned camp and captive sister reveal the darker side of her farm/commune orbit.
Status: Xalaethra’s moral danger deepens
Knowledge: Players know the Medusa bargain has hidden victims and hag-friendly outcomes.
Medusa farmholder / negotiated threat
Negotiates with Havyk, agreeing to help make the farm useful again in exchange for a cut and Zsa Zsa’s release.
Status: Xalaethra shifts from bounty target to farm/commune power
Knowledge: Players know Xalaethra is dangerous but negotiable and economically motivated.
Petrification context / continuity thread
Is referenced as part of the medusa-petrification continuity behind the road statues.
Status: Xalaethra thread intersects farm road
Knowledge: Players know older medusa plotlines may affect Gravenhurst farms.
Relationships
rural fallout network
Meadowkin Commune
Xalaethra appears in the Meadowkin group data but functions as a danger, captive-holder, bargain-maker, and later rescued figure rather than a clean commune member.
No public inventory items yet.
Aliases
Tags
In Act 5, the road toward Root Barrel Farm was marked by petrified victims and medusa-stonework, making Xalaethra/Calithea continuity relevant to the farm-route hazards even before the party fully resolved the source. Previous Aleklot’s Rest text in this note was cross-row contamination and should not be treated as Xalaethra canon. Pink Pony continuity adds that Xalaethra negotiated with Havyk, later became tied to the Hazy Pastures/commune fallout, was found near death on a Gertie’s Forge experiment table, and was rescued by Havyk.
The Pink Pony Girls return to a changed commune, encounter Orval Finkus, follow the Freedom tunnels, and uncover demon debt and void-guard trouble.
storyOn the road toward Root Barrel Farm, Jonah identifies lantern-bearing stone figures as petrified victims rather than carved statues.
storyThe Pink Pony Girls find Xalaethra near death on an experiment table, free her, and escape Gertie's forge with help from a rebelling scientist and K'Zhara.
storyHavyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.
storyTarria joins the Pink Pony Girls as a commune tea ceremony turns into mass blinding, Havyk gains the Mantle of the Medusa, and Calithea warns that the hags are pleased.
aspectUmbrakinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Root Barrel and Hazy Pastures commune network of blinded herbalists, alchemists, druids, medusa survivors, omenscribes, and farm mystics trying to turn rural damage into shelter without losing track of what the land has already taken.
groupRootbarrel Brewing Company currently has 8 linked character entries in the World of Jericha archive.
locationThe Meadowkin / Hazy Pastures Context Index gathers the rural support cast, commune echoes, druidic witnesses, wandering guests, and herbalist-crafter leads that help explain why the Queefdom's farm country keeps becoming story terrain.