Aerovia
North Aerovia
North Aerovia holds Point Pringle, Stormcall, coastal powers, worn frontiers, and several institutions that prefer order right up until order becomes leverage.
Player Hooks / Rumors
North Aerovia sells itself as civilized, but its cleanest rooms often have the deepest locks.
Related Characters
Linked Pages
Jolly / Jorldeborg
Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.
locationPoint Pringle
A technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.
locationStormcall
A city of Lawful pressure, industrial paranoia, harbor danger, and Flesh-linked violence.
locationKleev
Kleev is a coastal stronghold tied to clan power, storm danger, and the harder northern edge of Aerovian maritime life.
locationThe Coast
The Coast is North Aerovia's broad sea-facing macroregion, a connective layer for maritime powers, storm routes, free ports, and coastal identities.
locationThe Free Coast
The Free Coast is a maritime coalition or region along the northern coast, associated with sea-dwarf powers, member ports, and independence-minded travel.
locationThe Worn West
Unknown