Was presented by Thorn as a fish in a chest supposedly cursed with “fish lips.”

Opening the archive

Opening the archive
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
Was presented by Thorn as a fish in a chest supposedly cursed with “fish lips.”
Revealed himself as a teleporting rat linked to a dead robed former master in the hidden dungeon path.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Teleportation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectBlink Strike
You teleport up to 10 ft. to an unoccupied space you can see, then make one weapon attack against one creature within your reach. If you teleport before making the attack, the attack deals force damage instead of its normal damage type. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Jumper
After moving at least half your speed on your turn, you teleport up to the remainder of your speed to an unoccupied space you can see. This teleportation cannot move you farther than your remaining movement would allow. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Short Blink
Teleport up to 20 ft. to an unoccupied space you can see. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Spatial Shove
Choose one creature you can see within range. The target must make a CON save, though it can choose to fail. On a failed save, teleport the target up to 10 ft. to an unoccupied space you can see within range. The destination must be on a surface or in a liquid that can support the target without squeezing. If the target is unwilling and appears adjacent to a creature, object, or surface, it takes 7 (2d6) force damage from the unstable arrival.
Rift Cut
Open a thin spatial tear against one creature you can see within range. Make a ranged power attack against the target. On a hit, the target takes 7 (2d6) slashing damage as folded space cuts across it.
Momentary Exile
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. While exiled this way, it is not on the battlefield, cannot act, and cannot be targeted. It returns to the space it left or the nearest unoccupied space. On a successful save, nothing happens.
Blink Assault
You teleport up to 30 ft. to an unoccupied space you can see, then make one weapon attack against one creature within your reach. On a hit, the attack deals its normal damage plus 13 (3d8) force damage. If you teleported at least 20 ft. before the attack, you have advantage on the attack roll.
Spatial Swap
Choose two creatures you can see within range. Each target must be willing, or an unwilling target must make a CON save. If both targets are willing or fail their saves, they teleport and exchange spaces. Each destination must be able to support the arriving creature without squeezing. An unwilling creature that fails the save takes 13 (3d8) force damage from the spatial inversion.
Portal Eye
Open an invisible pinhole portal at a point you can see within range. For the duration, you can see and hear from that point as though you occupied it. As a bonus action, you may move the portal up to 30 ft. to another point you can see within range. The portal is too small for objects, attacks, or powers to pass through.
Vanishing Snare
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. When it returns, it takes 10 (3d6) force damage and its speed is reduced by half until the end of that turn. On a successful save, it takes half damage and is not exiled.
Far Step
Teleport up to 60 ft. to an unoccupied space you can see. On each of your turns before the effect ends, you can use a bonus action to teleport this way again.
Teleportation Circle
Draw a 5-ft. radius circle on the ground inscribed with sigils linking your location to a permanent teleportation circle on the same plane whose sigil sequence you know. A shimmering portal opens within the circle and remains open until the end of your next turn. Any creature that enters the portal appears within 5 ft. of the destination circle or the nearest unoccupied space. Casting this power in the same location every day for 365 days creates a permanent teleportation circle.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Aspect
Teleportation
Institution / Faction
Aleklot's Rest
former companion
dead woman in black robes
companion?
Lamia - Morgan Draxtler
Session Appearance
Act 5 Episode 2 Session Notes
2025-12-11 / Teleporting rat / hidden-path guide
Session Appearance
Act 5 Episode 2 Scene 24
2025-12-11 / Dragon-breath rat / combat asset
Session Appearance
Act 5 Episode 2 Scene 22
2025-12-11 / Teleporting rat / dead master survivor
Session Appearance
Act 5 Episode 2 Scene 21
2025-12-11 / Giant rat informant / teleporting survivor
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Teleportation has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Teleporting rat / hidden-path guide
Guides the party from the paid three-star tour into the hidden master path.
Status: Hidden route source preserved
Knowledge: Players know Heathcliff is key to reaching the deeper route.
Dragon-breath rat / combat asset
Is empowered by Morgan with dragon breath during the ambush.
Status: Heathcliff becomes active combat participant
Knowledge: Players know the teleporting rat can also be magically weaponized.
Teleporting rat / dead master survivor
Panics around Ash and repeatedly teleports with Morgan, eventually landing near a concealed vertical drop beside the skeleton of a woman in black robes, likely his former master.
Status: Heathcliff's teleport ability and tragic backstory revealed
Knowledge: Players know Heathcliff is more than a normal rat and has lost someone in the hidden route.
Giant rat informant / teleporting survivor
Tells Ash people died along a legendary path, leading the party toward a hidden, more dangerous route.
Status: Heathcliff becomes guide to true hidden path
Knowledge: Players know the rat is unusually informed and important.
Relationships
former companion
dead woman in black robes
No public inventory items yet.
Aliases
Tags
Act 5: Ash used the Rat King Crown to speak with Heathcliff, who warned that people died on the legendary path. Heathcliff panicked around Ash and repeatedly teleported with Morgan, eventually revealing the concealed vertical drop where his former master, a woman in black robes, had died after teleporting into the hidden passage.
This session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
storyThis session resolves the Aleklot’s Rest master path: the party survives two phases of dragon combat, Herman Winger dies, Jeremiah revivifies Morgan, Oskar and Jeremiah vanish through a void path, Ash is blocked by a mind-flayer-like figure, Ash kills the young green dragon, and Victor Shaw’s time-cache rewards the group.
storyAsh uses the Rat King Crown to speak with a giant rat, and Maine alters Herman's memory so the party can take the master path with full loot rights.
storyHeathcliff panics and teleports with Morgan to a concealed vertical drop, where the skeleton of his likely former master waits below.
storyHerman is engulfed by an ochre jelly, maw demons appear, and Morgan empowers Heathcliff with dragon breath during the first hidden-route fight.
storyThis session moves the party from the paid three-star tour into the hidden master path through rat guidance and Maine’s memory alteration. The route reveals older loot, a teleporting rat named Heathcliff, Jeremiah Shadowplay’s Aboleth/void connection, dragon-grafted humanoids, and a living young black dragon.
storyThis session resolves Ragefort nonlethally, adds Thunderlungs as a rescued passenger, reaches Aleklot’s Rest, introduces Al Ivers and the counterfeit-scroll discount errand, and ends with the party paying for a three-star dungeon crawl through the Aleklotson Inn.
itemAsh used the crown to speak with Heathcliff, a giant rat who warned of deaths along the legendary path and helped reveal a hidden route. Full item mechanics still need source confirmation.
aspectTeleportation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupAleklot's Rest currently has 6 linked character entries in the World of Jericha archive.