Teleportation Power

Vanishing Snare

Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. When it returns, it takes 10 (3d6) force damage and its speed is reduced by half until the end of that turn. On a successful save, it takes half damage and is not exiled.

Tier 3ActionAt-WillForceVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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VTT hook

Resolution fields are ready for future table actions.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 60 ft.Duration: 1 RoundDice: 3d6Damage: ForceSave: CHA

Power Text

Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. When it returns, it takes 10 (3d6) force damage and its speed is reduced by half until the end of that turn. On a successful save, it takes half damage and is not exiled.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.