Teleportation Power
Momentary Exile
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. While exiled this way, it is not on the battlefield, cannot act, and cannot be targeted. It returns to the space it left or the nearest unoccupied space. On a successful save, nothing happens.
Power Text
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. While exiled this way, it is not on the battlefield, cannot act, and cannot be targeted. It returns to the space it left or the nearest unoccupied space. On a successful save, nothing happens.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.