Teleportation Power
Momentary Exile
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. While exiled this way, it is not on the battlefield, cannot act, and cannot be targeted. It returns to the space it left or the nearest unoccupied space. On a successful save, nothing happens.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. While exiled this way, it is not on the battlefield, cannot act, and cannot be targeted. It returns to the space it left or the nearest unoccupied space. On a successful save, nothing happens.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.