Sent QUEST toward Aleklot’s Rest to recover magical artifacts beneath the old green dragon pilgrimage site.

Opening the archive

Opening the archive
X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.
Sent QUEST toward Aleklot’s Rest to recover magical artifacts beneath the old green dragon pilgrimage site.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Necromancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectChill Touch
Channel grave-cold at one creature within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) necrotic damage and cannot regain hit points until the end of your next turn. Undead hit by this power also have disadvantage on the next attack roll they make before then.
Deathwatch
For the duration, you sense corpses, dying creatures, undead, grave sites, and lingering death-echoes in the emanation that are not behind total cover. You know whether a body is living, dying, dead, undead, or soulless.
Toll the Dead
Point at one creature you can see within range. The target must make a WIS save, taking 9 (2d8) necrotic damage on a failed save. If the target is missing any hit points, it instead takes 13 (2d12) necrotic damage.
Funerary Preparation
Touch one corpse or set of remains. Until the effect ends, the remains do not decay, cannot become undead except by your Necromancy powers, and count as prepared for the next Necromancy power you use on them.
False Life
Bolster yourself with a thin shell of grave-force. Gain temporary hit points equal to 1d10 + your WIS modifier. While you have these temporary hit points, you have advantage on death saving throws.
Grave Whisper
Touch a corpse that died within the last day. You hear one brief death-echo: the corpse’s final emotion, final image, final spoken thought, or final injury, chosen by the GM.
Animate Dead
Choose a pile of bones or a corpse of a Medium or Small humanoid within range. It becomes an undead creature: a Skeleton if bones, or a Zombie if a corpse. As a bonus action, command any undead created by this power within 60 ft. To maintain control for another 24 hours, use this power on the creature again before the duration ends.
Speak with Dead
Grant a corpse the semblance of life, allowing it to answer up to five questions. The corpse must have a mouth, must not have been undead when it died, and must not have been targeted by this power within the past 10 days. Answers are brief and limited by what it knew in life.
Culling Sickle
Create a ghostly sickle that hovers near you. When you use this power and as a bonus action on later turns, make a ranged power attack against one creature within 30 ft. On a hit, the target takes 9 (2d8) necrotic damage, and you gain temporary hit points equal to half the damage dealt.
Corpse Stitching
Touch one corpse or one undead creature you control. A corpse is repaired enough to count as intact for questioning, preservation, animation, or transformation. An undead target you control regains 3d8 hit points and gains advantage on saves against being moved, knocked prone, or turned until the start of your next turn.
Raise Dead
Revive a dead creature if it has been dead no longer than 10 days and was not undead when it died. The creature returns to life with 1 hit point. This closes mortal wounds and neutralizes poisons present at death, but does not restore missing body parts. The target suffers a -4 penalty to d20 tests, reduced by 1 after each long rest.
Danse Macabre
Animate up to five Small or Medium corpses you can see within range as Skeletons or Zombies. Each gains a bonus to attack and damage rolls equal to your WIS modifier. As a bonus action, command all creatures created by this power within 60 ft. If you issue no command, they defend themselves.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Necromancy
Location
Gravenhurst
Institution / Faction
Von Queef University
Institution / Faction
The Centrum
family
Grymmeye
father
Yebbediah Grymmeye IX
ancestor
Yebbediah Grymmeye V
sister
Magnificana Grymmeye
niece
Dementia - Nirea Grymmeye
Session Appearance
Pink Pony Act 1 Episode 2
Unknown / Pink Pony Act 1 / Dangerous helper / raven provider
Session Appearance
Act 5 Episode 2 Scene 1
2025-11-20 / Mission assigner / QUEST handler
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Private sheet
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Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Necromancy has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Dangerous helper / raven provider
Helps Havyk seek a way to speak with a Medusa and provides or connects her to Chaos as replacement eyes after the raven pecks hers out.
Status: X Grymmeye becomes catalyst for Havyk’s new sight
Knowledge: Players know Havyk’s altered vision has a deliberate helper behind it.
Mission assigner / QUEST handler
Sends QUEST toward Aleklot’s Rest to recover magical artifacts from a dungeon beneath the old green dragon pilgrimage site.
Status: Official QUEST field structure becomes operational
Knowledge: Players know X is the immediate assignment handler.
Relationships
family
Grymmeye
sister
Magnificana Grymmeye
No public inventory items yet.
Tags
Introduced in New VQU as a former Centrum member and drained lich-remnant after lich power removal. Named Baron’s new field team the “Ex Force.”
Back at VQU, homecoming preparations fill campus while Oskar remains gone and Ash processes that his supposed Aboleth purpose was false.
storyThe party returns to VQU, where Salah begins QUEST intake for personnel, incident summaries, and recovered item declarations.
storyThis session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
storyAfter the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.
storyHavyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.
aspectNecromancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupA collapsed magical governance council once responsible for regulating void research, resurrection protocols, magical infrastructure, and the late-Centrum energy economy that failed around Albert Rallus's hidden M.A.I. work; now publicly echoed by Nora Rabe von Queef's Centrum 2.0 and felt through New VQU, QUEST, and renewed security structures.
locationGravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.