Was foreshadowed by the legal and necromantic fallout surrounding Morgan Draxler before her bridge arrival.

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Trivia
Trivia — Katrine Draxtler is Morgan's Lawful necromancer sister; Draxler and Draxter are recurring family-name aliases.
Knowledge state: Player / Published
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Public Face
Trivia — Katrine Draxtler is Morgan's Lawful necromancer sister; Draxler and Draxter are recurring family-name aliases.
Was foreshadowed by the legal and necromantic fallout surrounding Morgan Draxler before her bridge arrival.
Arrived by portal with a necromancy book
a Lawful patch
and two small zombie children.
Identified Morgan's use of a troll corpse as illegal because Witchborn retain revival rights.
Fined Morgan 100 gp
drugged Morgan with a family flask
and left by portal.
Met Morgan again in Velvet Cross while working as a Lawful necromancer.
Uses Draxtler as the canonical family spelling
with Draxler and Draxter retained as common aliases.
Remains a personal and institutional reminder that illegal reanimation has both family and legal consequences.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Necromancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectChill Touch
Channel grave-cold at one creature within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) necrotic damage and cannot regain hit points until the end of your next turn. Undead hit by this power also have disadvantage on the next attack roll they make before then.
Deathwatch
For the duration, you sense corpses, dying creatures, undead, grave sites, and lingering death-echoes in the emanation that are not behind total cover. You know whether a body is living, dying, dead, undead, or soulless.
Toll the Dead
Point at one creature you can see within range. The target must make a WIS save, taking 9 (2d8) necrotic damage on a failed save. If the target is missing any hit points, it instead takes 13 (2d12) necrotic damage.
Funerary Preparation
Touch one corpse or set of remains. Until the effect ends, the remains do not decay, cannot become undead except by your Necromancy powers, and count as prepared for the next Necromancy power you use on them.
False Life
Bolster yourself with a thin shell of grave-force. Gain temporary hit points equal to 1d10 + your WIS modifier. While you have these temporary hit points, you have advantage on death saving throws.
Grave Whisper
Touch a corpse that died within the last day. You hear one brief death-echo: the corpse’s final emotion, final image, final spoken thought, or final injury, chosen by the GM.
Animate Dead
Choose a pile of bones or a corpse of a Medium or Small humanoid within range. It becomes an undead creature: a Skeleton if bones, or a Zombie if a corpse. As a bonus action, command any undead created by this power within 60 ft. To maintain control for another 24 hours, use this power on the creature again before the duration ends.
Speak with Dead
Grant a corpse the semblance of life, allowing it to answer up to five questions. The corpse must have a mouth, must not have been undead when it died, and must not have been targeted by this power within the past 10 days. Answers are brief and limited by what it knew in life.
Culling Sickle
Create a ghostly sickle that hovers near you. When you use this power and as a bonus action on later turns, make a ranged power attack against one creature within 30 ft. On a hit, the target takes 9 (2d8) necrotic damage, and you gain temporary hit points equal to half the damage dealt.
Corpse Stitching
Touch one corpse or one undead creature you control. A corpse is repaired enough to count as intact for questioning, preservation, animation, or transformation. An undead target you control regains 3d8 hit points and gains advantage on saves against being moved, knocked prone, or turned until the start of your next turn.
Raise Dead
Revive a dead creature if it has been dead no longer than 10 days and was not undead when it died. The creature returns to life with 1 hit point. This closes mortal wounds and neutralizes poisons present at death, but does not restore missing body parts. The target suffers a -4 penalty to d20 tests, reduced by 1 after each long rest.
Danse Macabre
Animate up to five Small or Medium corpses you can see within range as Skeletons or Zombies. Each gains a bonus to attack and damage rolls equal to your WIS modifier. As a bonus action, command all creatures created by this power within 60 ft. If you issue no command, they defend themselves.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Necromancy
family
Draxler
sister
Lamia - Morgan Draxtler
sister
Lamia - Morgan Draxtler
Katrine and Morgan are sisters whose necromantic practice falls on opposite sides of Lawful procedure.
Session Appearance
Act 5 Episode 5 Scene 31
2026-04-16 / Lawful necromancer / Morgan's sister
Session Appearance
Act 5 Episode 5 Scene 30
2026-04-16 / Approaching consequence / Morgan-family thread
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Necromancy has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
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Lawful necromancer / Morgan's sister
Arrives by portal with a necromancy book, Lawful patch, and two small zombie children, fines Morgan for illegal corpse use, and puts Morgan to sleep with a flask.
Status: Katrine enters active play as Morgan's Lawful sister
Knowledge: Players know Morgan has a family enforcer who understands her habits.
Approaching consequence / Morgan-family thread
Is foreshadowed by the legal/necromantic fallout that immediately precedes her arrival.
Status: Draxler family consequence enters scene chain
Knowledge: Players know Morgan's corpse use can attract outside enforcement.
No public inventory items yet.
Aliases
Tags
In Act 5, Katrine Draxler appeared at the bridge outside Gravenhurst as a Lawful necromancer with a necromancy book, Lawful patch, and two small zombie children. She identified Morgan Draxler’s use of a troll corpse as illegal because Witchborn retain a right of revival, fined Morgan 100 gold, drugged Morgan with a family flask, and left by portal.
Maine enters the Queefdom election, Jonah and Ash receive unusual magic, Morgan meets her sister, and Vic's missing great axe is found in the dying Alexa B’Praghus.
storyA harvested troll corpse under a bridge channels through Morgan's necromancy, briefly possessing her and turning the road into party conflict.
storyKatrine Draxler arrives by portal, identifies Morgan's corpse use as illegal under revival-right law, and fines her one hundred gold.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyThis session was reconstructed from the 20260416 Craig transcript and continues directly from the Gravenhurst regrouping/Nick farm lead.
aspectNecromancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.